/// <summary> /// /// </summary> void Update() { if (Input.GetKeyDown(KeyCode.R)) { _model.Reset(); foreach (var v in _verts) { v.Tile = null; } _status = CollapseStatus.Incomplete; } for (int i = 0; i < _substeps; i++) { if (_status == CollapseStatus.Incomplete) { _status = _model.Observe(); if (_status == CollapseStatus.Contradiction) { Debug.Log("Contradiction found! Reset the model and try again."); return; } if (_status == CollapseStatus.Complete) { Debug.Log("Collapse complete!"); return; } _model.Propagate(); } } }