public override void InitializeAcademy()
    {
        initialPosition = Player.transform.position;
        gridSize        = (int)resetParameters["gridSize"];
        instance        = GetComponent <TileMapGenerator>();

        instance.StartGenerateMap((int)resetParameters["gridSize"],
                                  (float)resetParameters["percentObstacles"],
                                  (int)resetParameters["numberPoint"]);

        SetEnvironment();
    }