public Vector3[] GetRectVerticesByPoint(Vector3 positionVector) { Vector2Int tileByPoint = GetTileByPoint(positionVector); TileMapGenerator tileMapGenerator = new TileMapGenerator(_sizeX, _sizeY, tileSize); Mesh sharedMesh = _meshFilter.sharedMesh; return(tileMapGenerator.GetTrianglesOfATile(tileByPoint, sharedMesh.vertices)); }