public Vector3[] GetRectVerticesByPoint(Vector3 positionVector)
    {
        Vector2Int       tileByPoint      = GetTileByPoint(positionVector);
        TileMapGenerator tileMapGenerator = new TileMapGenerator(_sizeX, _sizeY, tileSize);
        Mesh             sharedMesh       = _meshFilter.sharedMesh;

        return(tileMapGenerator.GetTrianglesOfATile(tileByPoint, sharedMesh.vertices));
    }