public void FindNearestTarget()
    {
        List <GameObject> targets         = GameObject.Find("GameMaster").GetComponent <MapData>().getPlayers();
        GameObject        nearest         = null;
        float             nearestDistance = Mathf.Infinity;

        foreach (GameObject obj in targets)
        {
            //computeAdjacencyList();
            foreach (GameObject resetTile in tiles)
            {
                resetTile.GetComponent <Tile>().distance = -1;
                resetTile.GetComponent <Tile>().visited  = false;
            }
            obj.GetComponent <PlayerMove>().currentTile = getTargetTile(obj);
            Tile     t       = obj.GetComponent <PlayerMove>().currentTile;
            TileList process = new TileList();
            t.distance = 0;
            process.Add(t);
            t.visited = true;

            while (process.Count > 0)
            {
                bool finishLoop = false;
                process.Sort(process.getComparator());
                Tile currentTile = process[0];
                process.RemoveAt(0);
                this.getTargetTile(gameObject);
                if (currentTile.Equals(this.currentTile))
                {
                    finishLoop = true;
                    process.Clear();
                    if (currentTile.distance - currentTile.getMoveCost() + 1 < nearestDistance)
                    {
                        nearest = obj;

                        nearestDistance  = currentTile.distance - currentTile.getMoveCost() + 1;
                        distanceToTarget = nearestDistance;
                    }
                }

                foreach (Tile tile in currentTile.adjacencyList)
                {
                    if (!tile.visited && tile.isWalkable && finishLoop == false)
                    {
                        tile.parent   = currentTile;
                        tile.visited  = true;
                        tile.distance = currentTile.distance + tile.getMoveCost();
                        process.Add(tile);
                    }
                }
            }
        }
        target = nearest;
    }
    public void BuildPathToTargetTile()
    {
        foreach (GameObject resetTile in tiles)
        {
            resetTile.GetComponent <Tile>().distance = -1;
            resetTile.GetComponent <Tile>().visited  = false;
        }
        TileList process = new TileList();

        currentTile.distance = 0;
        process.Add(currentTile);
        currentTile.visited = true;
        currentTile.parent  = null;

        while (process.Count > 0)
        {
            process.Sort(process.getComparator());
            Tile t = process[0];
            process.RemoveAt(0);
            bool endLoop = false;
            if (t.isWalkable && !endLoop)
            {
                foreach (Tile tile in t.adjacencyList)
                {
                    string tagOn = "";
                    foreach (Collider2D collider in tile.GetOnTopOf())
                    {
                        if (collider.gameObject.tag != null)
                        {
                            if (collider.gameObject.tag == "Player" || collider.gameObject.tag == "Enemy")
                            {
                                tagOn = collider.gameObject.tag;
                            }
                            //Debug.Log(tagOn);
                        }
                    }

                    if (!tile.visited && (tile.walkable || tagOn == gameObject.tag) && t.distance + tile.getMoveCost() <= move && !endLoop)
                    {
                        tile.parent   = t;
                        tile.visited  = true;
                        tile.distance = t.distance + tile.getMoveCost();
                        process.Add(tile);
                    }
                    if (tile.Equals(tileToMoveTo))
                    {
                        endLoop = true;
                    }
                }
            }
        }
    }
Exemple #3
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    public void findSelectableTiles() //Needs updates for flying (Peg / Draco Knights) and climbing units (Brigands)
    {
        computeAdjacencyList();
        getCurrentTile();

        TileList process = new TileList();

        currentTile.distance = 0;
        process.Add(currentTile);
        currentTile.visited    = true;
        currentTile.selectable = true;
        if (!selectableTiles.Contains(currentTile))
        {
            selectableTiles.Add(currentTile);
        }
        //Source tile's parent is null

        while (process.Count > 0)
        {
            process.Sort(process.getComparator());
            Tile t = process[0];
            process.RemoveAt(0);
            if (t.walkable && !selectableTiles.Contains(t))
            {
                selectableTiles.Add(t);
            }

            if (canWalk && !canFly)
            {
                string tagOn = "";
                foreach (Collider2D collider in t.GetOnTopOf())
                {
                    if (collider.gameObject.tag != null)
                    {
                        if (collider.gameObject.tag == "Player" || collider.gameObject.tag == "Enemy")
                        {
                            tagOn = collider.gameObject.tag;
                        }
                        //Debug.Log(tagOn);
                    }
                }
                if (t.walkable || tagOn == gameObject.tag || t.Equals(currentTile))
                {
                    if (tagOn == gameObject.tag)
                    {
                        t.selectableHighlight = true;
                        selectableHighlightList.Add(t);
                    }
                    foreach (Tile tile in t.adjacencyList)
                    {
                        if (!tile.visited && tile.isWalkable && t.distance + tile.getMoveCost() <= move)
                        {
                            tile.parent   = t;
                            tile.visited  = true;
                            tile.distance = t.distance + tile.getMoveCost();
                            process.Add(tile);
                        }
                    }
                }
            }
        }

        foreach (Tile t in selectableTiles)
        {
            t.selectable = true;
        }
    }
    public void findSelectableTiles()
    {
        computeAdjacencyList();
        getCurrentTile();

        TileList process = new TileList();

        currentTile.distance = 0;
        process.Add(currentTile);
        currentTile.visited = true;

        //currentTile.parent = null


        while (process.Count > 0)
        {
            process.Sort(process.getComparator());
            Tile t = process[0];
            process.RemoveAt(0);
            selectableTiles.Add(t);
            t.selectable = true;
            if (canWalk && !canFly)
            {
                if (t.walkable)
                {
                    bool edge = true;

                    foreach (Tile tile in t.adjacencyList)
                    {
                        if (tile.walkable && t.distance + tile.getMoveCost() <= move)
                        {
                            edge = false;
                        }
                        if (!tile.visited && tile.walkable && t.distance + tile.getMoveCost() <= move)
                        {
                            tile.parent   = t;
                            tile.visited  = true;
                            tile.distance = t.distance + tile.getMoveCost();
                            process.Add(tile);

                            /*else if (t.distance <= move + attackRange){
                             *  tile.visited = true;
                             *  attackableTiles.Add(t);
                             *  t.attackable = true;
                             *
                             * }
                             */
                        }

                        /*
                         * else if (t.getMoveCost() > 1 && tile.walkable && t.distance + tile.getMoveCost() <= move)
                         * {
                         *
                         *  if (!selectableTiles.Contains(tile))
                         *  {
                         *      Debug.Log("here");
                         *      tile.parent = t;
                         *      tile.visited = true;
                         *      foreach (Tile moreTile in tile.adjacencyList)
                         *      {
                         *          moreTile.visited = false;
                         *      }
                         *      tile.distance = 1 + t.distance + tile.getMoveCost() - 1;
                         *      process.Add(tile);
                         *  }
                         * }
                         */
                    }
                    if (edge)
                    {
                        //edgeTiles.Add(t);
                    }
                }
            }
        }
    }
    public void FindActionToTake()
    {
        Tile  tileToMoveTo    = null;
        float nearestDistance = Mathf.Infinity;

        if (!attackableTiles.Contains(target.GetComponent <PlayerMove>().getTargetTile(target)))
        {
            foreach (Tile t in edgeTiles)
            {
                foreach (GameObject resetTile in tiles)
                {
                    resetTile.GetComponent <Tile>().distance = -1;
                    resetTile.GetComponent <Tile>().visited  = false;
                }
                TileList process = new TileList();
                t.distance = 0;
                process.Add(t);
                t.visited = true;

                while (process.Count > 0)
                {
                    bool finishLoop = false;
                    process.Sort(process.getComparator());
                    Tile currentTile = process[0];
                    process.RemoveAt(0);
                    //Debug.Log(currentTile.transform.position);
                    //if (currentTile.transform.position == new Vector3(1.5f, 7.5f, 0)){
                    //    Debug.DrawLine(currentTile.transform.position, currentTile.transform.position + Vector3.up, Color.white, 10f);
                    //    foreach (Tile temp in currentTile.adjacencyList){
                    //    }
                    //}
                    if (currentTile.Equals(target.GetComponent <PlayerMove>().currentTile))
                    {
                        finishLoop = true;
                        process.Clear();
                        if (currentTile.distance - currentTile.getMoveCost() + 1 < nearestDistance)
                        {
                            tileToMoveTo = t;

                            nearestDistance = currentTile.distance - currentTile.getMoveCost() + 1;
                        }
                    }

                    foreach (Tile tile in currentTile.adjacencyList)
                    {
                        if (!tile.visited && tile.isWalkable && finishLoop == false)
                        {
                            tile.parent   = currentTile;
                            tile.visited  = true;
                            tile.distance = currentTile.distance + tile.getMoveCost();
                            process.Add(tile);
                        }
                    }
                }
            }
            this.tileToMoveTo = tileToMoveTo;
        }


        else
        {
            this.tileToMoveTo = null;
            canAttack         = true;
        }
    }