void Update()
    {
        GameObject hovering = null;
        RaycastHit hit;
        bool       buildStage = (RoundManager.instance.stage == RoundManager.RoundStage.DAWN || RoundManager.instance.stage == RoundManager.RoundStage.DUSK);

        if (!ScoreTracker.instance.isSummaryShowing && buildStage && menuCamera.ScreenToWorldPoint(Input.mousePosition).x < menuLimiter.position.x && Physics.Raycast(camera.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity, terrainLayer))
        {
            hovering = hit.collider.gameObject;
        }

        if (currentHover != hovering)
        {
            // Remove old:
            if (currentHover != null)
            {
                if (currentTile != null)
                {
                    HighlightEffect.RemoveHighlight(currentTile);

                    BuildingPrice price   = currentTile.GetComponent <BuildingPrice>();
                    CostDisplay   display = currentTile.GetComponentInChildren <CostDisplay>(true);
                    if (price != null && display != null && !price.alwaysShowCost)
                    {
                        display.gameObject.SetActive(false);
                    }
                }
                else
                {
                    HighlightEffect.RemoveHighlight(currentHover);
                }
            }

            // Add new:
            currentPoint = null;
            currentHover = null;
            currentTile  = null;
            if (hovering != null)
            {
                currentPoint = world.GetTerrainPos(hovering);
                if (currentPoint != null)
                {
                    GameObject tile = world.GetTile(currentPoint.x, currentPoint.y);
                    if (tile != null)
                    {
                        HighlightEffect.AddHighlight(tile, blockHoverColor);
                        currentTile = tile;

                        BuildingPrice price   = currentTile.GetComponent <BuildingPrice>();
                        CostDisplay   display = currentTile.GetComponentInChildren <CostDisplay>(true);
                        if (price != null && display != null && !price.alwaysShowCost)
                        {
                            display.gameObject.SetActive(true);
                        }
                    }
                    else
                    {
                        HighlightEffect.AddHighlight(hovering, blockHoverColor);
                    }
                    currentHover = hovering;
                }
            }
        }

        if (!ScoreTracker.instance.isSummaryShowing && buildStage && Input.GetButtonDown("Click") && currentPoint != null)
        {
            if (currentTile == null)
            {
                if (BuildMenu.activeTool != null && BuildMenu.activeTool.isPlaceable && Resources.instance.TryBuy(BuildMenu.activeTool.buildCosts))
                {
                    if (BuildMenu.activeTool.construction != null)
                    {
                        world.SetTile(currentPoint.x, currentPoint.y, BuildMenu.activeTool.construction);
                    }
                    else
                    {
                        world.SetTile(currentPoint.x, currentPoint.y, BuildingPrice.selected.prefab);
                    }
                    HighlightEffect.RemoveHighlight(currentHover);
                    currentHover = null;
                    world.GetTile(currentPoint.x, currentPoint.y).GetComponent <GameTile>().audio.PlayOneShot(buildSound);
                    SoundEffects.PlaySound(buildSound);
                    foreach (BuildingPrice.Cost cost in BuildMenu.activeTool.buildCosts)
                    {
                        if (cost.type != Resources.Type.PERSON && cost.type != Resources.Type.TIME)
                        {
                            ScoreTracker.instance.AddExpenses(cost.type, cost.amount);
                        }
                    }
                }
            }
            else
            {
                currentTile.GetComponent <GameTile>().ClickTile(world, currentPoint.x, currentPoint.y);
            }
        }
    }