Exemple #1
0
    public void BuyPack()
    {
        if (cooldown <= 0 && generator.VisiblePot == false)
        {
            if (CooldownsReset.Cooldownable == true)
            {
                cooldown             = cooldownValue;
                CooldownText.enabled = true;
                GetComponent <Button>().interactable = false;
                PackName.enabled = false;
            }

            foreach (IngredientData data in ingredients)
            {
                int Rquantity = Random.Range(data.min, data.max + 1);

                generator.AddIngredient(data.ingredient, Rquantity);
            }
        }
    }