private void GenerateMapCollision() { TileCollisionGenerator collisionGen; collisionGen = new TileCollisionGenerator(mapData); Transform collisionLayer = transform.FindChild(CollisionObject); MeshCollider meshCollider = collisionLayer.GetComponent<MeshCollider>(); meshCollider.sharedMesh = collisionGen.Mesh; }
private void GenerateMapCollision() { TileCollisionGenerator collisionGen; collisionGen = new TileCollisionGenerator(mapData); Transform collisionLayer = transform.FindChild(CollisionObject); MeshCollider meshCollider = collisionLayer.GetComponent <MeshCollider>(); meshCollider.sharedMesh = collisionGen.Mesh; }