private void GenerateMapCollision()
	{
		TileCollisionGenerator collisionGen;
		collisionGen = new TileCollisionGenerator(mapData);

		Transform    collisionLayer = transform.FindChild(CollisionObject);
		MeshCollider meshCollider   = collisionLayer.GetComponent<MeshCollider>();
		meshCollider.sharedMesh     = collisionGen.Mesh;
	}
Beispiel #2
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    private void GenerateMapCollision()
    {
        TileCollisionGenerator collisionGen;

        collisionGen = new TileCollisionGenerator(mapData);

        Transform    collisionLayer = transform.FindChild(CollisionObject);
        MeshCollider meshCollider   = collisionLayer.GetComponent <MeshCollider>();

        meshCollider.sharedMesh = collisionGen.Mesh;
    }