void Start() { player = Player.instance; upgradeHandler = UpgradeHandler.instance; tierHandler = TierHandler.instance; LoadGameData(); }
// Use this for initialization void Start() { player = Player.instance; multi = Multiplier.instance; autoclicker = Autoclicker.instance; options = Options.instance; upgradeHandler = UpgradeHandler.instance; tierHandler = TierHandler.instance; }
// Start is called before the first frame update void Start() { player = Player.instance; clicker = Clicker.instance; multi = Multiplier.instance; platinum = DiamondUpgrades.instance; drop = CoinDrop.instance; upgradeHandler = UpgradeHandler.instance; tierHandler = TierHandler.instance; }
private void Awake() { instance = this; }
// Start is called before the first frame update void Start() { tierHandler = TierHandler.instance; formatter = NumberFormatter.instance; CreateUpgrades(); }