public void NetworkThreadMessage(object sender, ThreadStateEventArgs args) { IGameServer server = sender as IGameServer; Console.WriteLine("\tGame server: NETWORK THREAD " + StringifyType(args.State)); }
public void OnThreadWaiting(object sender, ThreadStateEventArgs args) { ThreadWaiting(sender, args); }
public void OnThreadWorking(object sender, ThreadStateEventArgs args) { ThreadWorking.Invoke(sender, args); }
public void NetworkThreadMessage(object sender, ThreadStateEventArgs args) { Console.WriteLine("Head server: NETWORK THREAD " + StringifyType(args.State)); }