Example #1
0
        public void NetworkThreadMessage(object sender, ThreadStateEventArgs args)
        {
            IGameServer server = sender as IGameServer;

            Console.WriteLine("\tGame server: NETWORK THREAD " + StringifyType(args.State));
        }
Example #2
0
 public void OnThreadWaiting(object sender, ThreadStateEventArgs args)
 {
     ThreadWaiting(sender, args);
 }
Example #3
0
 public void OnThreadWorking(object sender, ThreadStateEventArgs args)
 {
     ThreadWorking.Invoke(sender, args);
 }
	    public void OnThreadWaiting(object sender, ThreadStateEventArgs args)
	    {
	        ThreadWaiting(sender, args);
	    }
	    public void OnThreadWorking(object sender, ThreadStateEventArgs args)
	    {
	        ThreadWorking.Invoke(sender, args);
	    }
 public void NetworkThreadMessage(object sender, ThreadStateEventArgs args)
 {
     Console.WriteLine("Head server: NETWORK THREAD " + StringifyType(args.State));
 }