public Bone(Point initialPosition, IActor creator, IEnvironmentContainer environmentContainer) : base(null, initialPosition, environmentContainer) { Stats = new DefaultStats(Common.Settings.ActorSettings.DefaultSize, 1, 3, Common.Settings.ActorSettings.DaggerStepLength); _collisionResolver = new ProjectileCollisionResolver(creator, this); _animation = new ThiefAnimation(); }
public Thief(IWeaponItem weapon, Point initialPosition, IEnvironmentContainer environmentContainer) : base(weapon, initialPosition, environmentContainer) { Stats = new DefaultStats(Common.Settings.ActorSettings.DefaultSize, 30, 9, Common.Settings.ActorSettings.ThiefStepLength); _animation = new ThiefAnimation(); _collisionResolver = new DefaultCollisionResolver(this); _isInteractive = true; }