Ejemplo n.º 1
0
 public Bone(Point initialPosition, IActor creator, IEnvironmentContainer environmentContainer)
     : base(null, initialPosition, environmentContainer)
 {
     Stats = new DefaultStats(Common.Settings.ActorSettings.DefaultSize, 1, 3, Common.Settings.ActorSettings.DaggerStepLength);
     _collisionResolver = new ProjectileCollisionResolver(creator, this);
     _animation         = new ThiefAnimation();
 }
Ejemplo n.º 2
0
 public Thief(IWeaponItem weapon, Point initialPosition, IEnvironmentContainer environmentContainer)
     : base(weapon, initialPosition, environmentContainer)
 {
     Stats              = new DefaultStats(Common.Settings.ActorSettings.DefaultSize, 30, 9, Common.Settings.ActorSettings.ThiefStepLength);
     _animation         = new ThiefAnimation();
     _collisionResolver = new DefaultCollisionResolver(this);
     _isInteractive     = true;
 }