Exemple #1
0
        /// <summary>
        ///     Crear un nuevo mesh igual
        /// </summary>
        /// <param name="cloneName">Nombre del mesh clonado</param>
        /// <returns>Mesh clonado</returns>
        public TgcMesh clone(string cloneName)
        {
            //Clonar D3dMesh
            var d3dCloneMesh = d3dMesh.Clone(MeshFlags.Managed, d3dMesh.Declaration, D3DDevice.Instance.Device);

            //Crear mesh de TGC y cargar atributos generales
            var cloneMesh = new TgcMesh(d3dCloneMesh, cloneName, renderType);

            cloneMesh.Materials             = Materials;
            cloneMesh.layer                 = layer;
            cloneMesh.boundingBox           = boundingBox.clone();
            cloneMesh.alphaBlendEnable      = alphaBlendEnable;
            cloneMesh.enabled               = true;
            cloneMesh.AutoUpdateBoundingBox = AutoUpdateBoundingBox;

            //Transformaciones
            cloneMesh.translation         = translation;
            cloneMesh.rotation            = rotation;
            cloneMesh.scale               = scale;
            cloneMesh.transform           = transform;
            cloneMesh.autoTransformEnable = autoTransformEnable;

            //Clonar userProperties
            if (UserProperties != null)
            {
                cloneMesh.UserProperties = new Dictionary <string, string>();
                foreach (var entry in UserProperties)
                {
                    cloneMesh.UserProperties.Add(entry.Key, entry.Value);
                }
            }

            //Clonar DiffuseMaps
            if (diffuseMaps != null)
            {
                cloneMesh.diffuseMaps = new TgcTexture[diffuseMaps.Length];
                for (var i = 0; i < diffuseMaps.Length; i++)
                {
                    cloneMesh.diffuseMaps[i] = diffuseMaps[i].clone();
                }
            }

            //Clonar LightMap
            if (lightMap != null)
            {
                cloneMesh.lightMap = lightMap.clone();
            }

            return(cloneMesh);
        }
Exemple #2
0
        public bool colisionar(TgcBoundingBox objeto, List <Vector3> centros)
        {
            if (objeto.Position.Y - (centros[0].Y + escalaY) - tolerancia > EPSILON)
            {//si esta lejos en el eje y, no tiene sentido testear lo demas.
                objeto.setRenderColor(Color.Yellow);
                return(false);
            }
            objeto.setRenderColor(Color.Red);
            centros_probables.Clear();
            if (objeto.Position.Y < 0)
            {
                return(true);
            }                                           //Si el avion avanza demasiado rápido  y no se llega a checkear la colisión
            foreach (Vector3 centro in centros)
            {
                if ((Math.Pow(objeto.Position.X - centro.X, 2) + Math.Pow(objeto.Position.Z - centro.Z, 2)) - Math.Pow(tamanio_terrenos / 2, 2) < EPSILON)
                {//si el centro esta cerca en altura, y en horizontal lo guardo para colisionar
                    centros_probables.Add(centro);
                }
            }

            //veo si colisionan los terrenos
            Vector3        nuevaPosicion;
            List <Vector3> verticesEnEsfera = new List <Vector3>();
            TgcBoundingBox bounding         = objeto.clone();

            foreach (Vector3 centro in centros_probables)
            {
                //desplazo el avion en vez del terreno para testear colisiones
                nuevaPosicion = Vector3.Subtract(objeto.Position, centro);

                bounding.move(Vector3.Multiply(centro, -1f));
                verticesEnEsfera.Clear();
                TgcBoundingSphere esfera   = new TgcBoundingSphere(nuevaPosicion, tolerancia);
                Vector3           colision = new Vector3();
                for (int i = 0; i < verticesTerreno.Length; i += 3)
                {
                    if (TgcCollisionUtils.testSphereTriangle(esfera, verticesTerreno[i].Position, verticesTerreno[i + 1].Position, verticesTerreno[i + 2].Position, out colision))
                    {
                        if (TgcCollisionUtils.testTriangleAABB(verticesTerreno[i].Position, verticesTerreno[i + 1].Position, verticesTerreno[i + 2].Position, bounding))
                        {
                            return(true);
                        }
                    }
                }

                /*
                 * foreach (CustomVertex.PositionTextured vertice in verticesTerreno)
                 * {
                 *  if ( Vector3.LengthSq(Vector3.Subtract(nuevaPosicion,vertice.Position)) - toleranciaSQ < EPSILON)
                 *  {
                 *      verticesEnEsfera.Add(vertice.Position);
                 *  }
                 * }
                 *
                 * foreach (Vector3 vertice in verticesEnEsfera)
                 * {
                 *  if (TgcCollisionUtils.sqDistPointAABB(vertice, bounding) < EPSILON)
                 *  {
                 *      return true;
                 *  }
                 * }*/
            }
            return(false);
        }