private void load(Storage storage, FrameworkConfigManager frameworkConfig) { Resources.AddStore(new DllResourceStore(@"osu.Game.Tournament.dll")); Fonts.AddStore(new GlyphStore(Resources, @"Resources/Fonts/Aquatico-Regular")); Fonts.AddStore(new GlyphStore(Resources, @"Resources/Fonts/Aquatico-Light")); Textures.AddStore(new TextureLoaderStore(new ResourceStore <byte[]>(new StorageBackedResourceStore(storage)))); this.storage = storage; windowSize = frameworkConfig.GetBindable <Size>(FrameworkSetting.WindowedSize); readBracket(); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); dependencies.CacheAs <MatchIPCInfo>(ipc = new FileBasedIPC()); Add(ipc); Add(new OsuButton { Text = "Save Changes", Width = 140, Height = 50, Depth = float.MinValue, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Padding = new MarginPadding(10), Action = SaveChanges, }); }
private void load(Storage store) { Resources.AddStore(new DllResourceStore(@"GamesToGo.Game.dll")); Resources.AddStore(new DllResourceStore(@"GamesToGo.Editor.dll")); Textures.AddStore(Host.CreateTextureLoaderStore(new OnlineStore())); Textures.AddStore(Host.CreateTextureLoaderStore(new StorageBackedResourceStore(store))); Textures.AddExtension(""); }
private void load(Storage baseStorage) { Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); dependencies.CacheAs <Storage>(storage = new TournamentStorage(baseStorage)); dependencies.CacheAs(storage); dependencies.Cache(new TournamentVideoResourceStore(storage)); Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))); dependencies.CacheAs(new StableInfo(storage)); Task.Run(readBracket); }
private void load(Storage storage) { Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage)); Textures.AddStore(new TextureLoaderStore(tournamentStorage)); this.storage = storage; readBracket(); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); dependencies.CacheAs <MatchIPCInfo>(ipc = new FileBasedIPC()); Add(ipc); }
private void load(Storage baseStorage) { AddInternal(initialisationText = new TournamentSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.Torus.With(size: 32), }); Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); dependencies.CacheAs <Storage>(storage = new TournamentStorage(baseStorage)); dependencies.CacheAs(storage); dependencies.Cache(new TournamentVideoResourceStore(storage)); Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))); dependencies.CacheAs(new StableInfo(storage)); }
private void load() { Resources.AddStore(new NamespacedResourceStore <byte[]>(new DllResourceStore(CubismResources.ResourceAssembly), @"Resources")); Resources.AddStore(new NamespacedResourceStore <byte[]>(new DllResourceStore(typeof(VignetteGame).Assembly), @"Resources")); dependencies.Cache(LocalConfig); dependencies.Cache(Files); var cubismAssets = new CubismAssetStore(new NamespacedResourceStore <byte[]>(Resources, @"Live2D")); dependencies.Cache(cubismAssets); var userCubismAssets = new UserCubismAssetStore(Files); dependencies.Cache(userCubismAssets); Textures.AddStore(new TextureLoaderStore(Files.Store)); var cameraManager = new CameraManager(Host.UpdateThread) { EventScheduler = Scheduler }; dependencies.Cache(cameraManager); dependencies.CacheAs <IReadOnlyList <Importer> >(importers); // Temporarily read the models in the output directory. We'll have a better support for embedded resources at a later date. dependencies.Cache(FaceRecognition.Create($"{RuntimeInfo.StartupDirectory}/models")); AddFont(Resources, @"Fonts/NotoExtraCond"); AddFont(Resources, @"Fonts/NotoExtraCond-Italic"); AddFont(Resources, @"Fonts/NotoExtraCond-Light"); AddFont(Resources, @"Fonts/NotoExtraCond-LightItalic"); AddFont(Resources, @"Fonts/NotoExtraCond-Bold"); AddFont(Resources, @"Fonts/NotoExtraCond-BoldItalic"); AddFont(Resources, @"Fonts/NotoExtraCond-Medium"); AddFont(Resources, @"Fonts/NotoExtraCond-MediumItalic"); AddFont(Resources, @"Fonts/NotoExtraCond-Black"); AddFont(Resources, @"Fonts/NotoExtraCond-BlackItalic"); }
private void load() { Resources.AddStore(new DllResourceStore(@"GamesToGo.Game.dll")); Textures.AddStore(Host.CreateTextureLoaderStore(new OnlineStore())); Textures.AddStore(Host.CreateTextureLoaderStore(new StorageBackedResourceStore(store))); dependencies.CacheAs(this); base.Content.Add(content = new DrawSizePreservingFillContainer { TargetDrawSize = new Vector2(1080, 1920), Strategy = DrawSizePreservationStrategy.Minimum, }); content.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both, Depth = 0, }); content.Add(api = new APIController()); dependencies.Cache(api); dependencies.Cache(stack); content.Add(infoOverlay = new SplashInfoOverlay(SplashPosition.Top, 150, 60) { Depth = -1 }); dependencies.Cache(infoOverlay); Invitations.BindCollectionChanged((_, e) => { switch (e.Action) { case NotifyCollectionChangedAction.Add: infoOverlay.Show(@$ "{e.NewItems.Cast<Invitation>().Last().Sender.Username} te ha invitado a jugar", Colour4.LightBlue); break; case NotifyCollectionChangedAction.Remove: break; } }); }
private void load(Storage storage, FrameworkConfigManager frameworkConfig) { Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage)); Textures.AddStore(new TextureLoaderStore(tournamentStorage)); this.storage = storage; windowSize = frameworkConfig.GetBindable <Size>(FrameworkSetting.WindowedSize); windowSize.BindValueChanged(size => ScheduleAfterChildren(() => { var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1; heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0; }), true); readBracket(); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); dependencies.CacheAs <MatchIPCInfo>(ipc = new FileBasedIPC()); Add(ipc); AddRange(new[] { new Container { CornerRadius = 10, Depth = float.MinValue, Position = new Vector2(5), Masking = true, AutoSizeAxes = Axes.Both, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Children = new Drawable[] { new Box { Colour = OsuColour.Gray(0.2f), RelativeSizeAxes = Axes.Both, }, new TourneyButton { Text = "Save Changes", Width = 140, Height = 50, Padding = new MarginPadding { Top = 10, Left = 10, }, Margin = new MarginPadding { Right = 10, Bottom = 10, }, Action = SaveChanges, }, } }, heightWarning = new Container { Masking = true, CornerRadius = 5, Depth = float.MinValue, Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Colour = Color4.Red, RelativeSizeAxes = Axes.Both, }, new TournamentSpriteText { Text = "Please make the window wider", Font = OsuFont.Torus.With(weight: FontWeight.Bold), Colour = Color4.White, Padding = new MarginPadding(20) } } }, }); }
private void load(FrameworkConfigManager config, Storage store) //Esta es la manera en la que se acceden a elementos de las dependencias, su tipo y un nombre local. { Host.Window.Title = Name; Resources.AddStore(new DllResourceStore(@"GamesToGo.Editor.dll")); Textures.AddStore(Host.CreateTextureLoaderStore(new OnlineStore())); Textures.AddStore(Host.CreateTextureLoaderStore(new StorageBackedResourceStore(store))); Textures.AddExtension(""); dependencies.CacheAs(dbContext = new Context(Host.Storage.GetDatabaseConnectionString(Name))); previewEvents(); previewActions(); previewArguments(); try { dbContext.Database.Migrate(); } catch { Host.Storage.DeleteDatabase(Name); try { dbContext.Database.Migrate(); } catch { //Can't get a database going, bail! Exit(); } store.DeleteDirectory("files"); } finally { foreach (var _ in dbContext.Projects) { } foreach (var _ in dbContext.Files) { } foreach (var _ in dbContext.Relations) { } } //Ventana sin bordes, sin requerir modo exclusivo. config.GetBindable <WindowMode>(FrameworkSetting.WindowMode).Value = WindowMode.Borderless; config.GetBindable <FrameSync>(FrameworkSetting.FrameSync).Value = FrameSync.VSync; config.GetBindable <ConfineMouseMode>(FrameworkSetting.ConfineMouseMode).Value = ConfineMouseMode.Never; //Para agregar un elemento a las dependencias se agrega a su caché. En este caso se agrega el "juego" como un GamesToGoEditor dependencies.CacheAs(this); base.Content.Add(content = new DrawSizePreservingFillContainer { TargetDrawSize = new Vector2(1920, 1080) }); //Cargamos y agregamos nuestra pila de pantallas a la ventana. content.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both, Depth = 0 }); content.Add(api = new APIController()); dependencies.Cache(api); content.Add(splashOverlay = new SplashInfoOverlay(SplashPosition.Bottom, 80, 30) { Depth = -2 }); dependencies.Cache(splashOverlay); content.Add(imageFinder = new ImageFinderOverlay { Depth = -1 }); dependencies.Cache(imageFinder); content.Add(optionsOverlay = new MultipleOptionOverlay { Depth = -3 }); dependencies.Cache(optionsOverlay); }
private void load(Storage storage, FrameworkConfigManager frameworkConfig) { Resources.AddStore(new DllResourceStore(@"osu.Game.Tournament.dll")); AddFont(Resources, @"Resources/Fonts/Aquatico-Regular"); AddFont(Resources, @"Resources/Fonts/Aquatico-Light"); Textures.AddStore(new TextureLoaderStore(new ResourceStore <byte[]>(new StorageBackedResourceStore(storage)))); this.storage = storage; windowSize = frameworkConfig.GetBindable <Size>(FrameworkSetting.WindowedSize); windowSize.BindValueChanged(size => ScheduleAfterChildren(() => { var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400); heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0; }), true); readBracket(); ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value); dependencies.CacheAs <MatchIPCInfo>(ipc = new FileBasedIPC()); Add(ipc); AddRange(new[] { new TourneyButton { Text = "Save Changes", Width = 140, Height = 50, Depth = float.MinValue, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Padding = new MarginPadding(10), Action = SaveChanges, }, heightWarning = new Container { Masking = true, CornerRadius = 5, Depth = float.MinValue, Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Children = new Drawable[] { new Box { Colour = Color4.Red, RelativeSizeAxes = Axes.Both, }, new OsuSpriteText { Text = "Please make the window wider", Font = OsuFont.Default.With(weight: "bold"), Colour = Color4.White, Padding = new MarginPadding(20) } } }, }); }