public TextureManager() { rawTextures = new Dictionary<string, int>(); builder = new Texturebuilder(); rawSpr = new List<Bitmap>(); texturenamesSpr = new LookupStrInt(1000); rawGui= new List<Bitmap>(); texturenamesGui = new LookupStrInt(1000); }
public TextureManager() { rawTextures = new Dictionary <string, int>(); builder = new Texturebuilder(); rawSpr = new List <Bitmap>(); texturenamesSpr = new LookupStrInt(1000); rawGui = new List <Bitmap>(); texturenamesGui = new LookupStrInt(1000); }