protected override Material CreateModelMat()
        {
            Material mat = SRObjects.GetInst <Material>("Chickadoo");

            mat.SetTexture(RAMP_GREEN, TextureUtils.CreateRamp("c30101", "ff0505"));
            mat.SetTexture(RAMP_BLUE, TextureUtils.CreateRamp("fd6c01", "ffcfac"));
            mat.SetTexture(RAMP_BLACK, TextureUtils.CreateRamp("fd6c01", "ffcfac"));

            return(mat);
        }
        protected override Material CreateModelMat()
        {
            Material mat = SRObjects.GetInst <Material>("ginger");

            mat.SetTexture(RAMP_GREEN, TextureUtils.CreateRamp("5a3d75", "74598e"));
            mat.SetTexture(RAMP_BLUE, TextureUtils.CreateRamp("292929", "393939"));
            mat.SetTexture(RAMP_BLACK, TextureUtils.CreateRamp("8e8e8e", "e7e7e7"));

            return(mat);
        }
        // TODO: Add phasing ability
        protected override Material CreateModelMat()
        {
            Material mat = SRObjects.GetInst <Material>("pogo");

            mat.SetTexture(RAMP_GREEN, TextureUtils.CreateRamp("178f61", "00dee5"));
            mat.SetTexture(RAMP_BLUE, TextureUtils.CreateRamp("a6418c", "d453b4"));
            mat.SetTexture(RAMP_BLACK, TextureUtils.CreateRamp("3c115d", "d453b4"));

            return(mat);
        }
        protected override Material CreateModelMat()
        {
            Material mat = SRObjects.GetInst <Material>("spicyTofu");

            mat.SetTexture(RAMP_RED, TextureUtils.CreateRamp("8f1717", "e52600"));
            mat.SetTexture(RAMP_GREEN, TextureUtils.CreateRamp("b01c1c", "eb6200"));
            mat.SetTexture(RAMP_BLUE, TextureUtils.CreateRamp("8f1717", "e52600"));
            mat.SetTexture(RAMP_BLACK, TextureUtils.CreateRamp("a15636", "b37a57"));

            return(mat);
        }
Exemple #5
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        protected override Material CreateModelMat()
        {
            Material mat = SRObjects.GetInst <Material>("slimeTarr");

            mat.SetColor(TOP_COLOR, ColorUtils.FromHex("9afcff"));
            mat.SetColor(MIDDLE_COLOR, ColorUtils.FromHex("3194b2"));
            mat.SetColor(BOTTOM_COLOR, ColorUtils.FromHex("0e708f"));

            mat.SetTexture(COLOR_RAMP, TextureUtils.CreateRamp("ffffff", "86e9ff", "ffffff"));

            return(mat);
        }
        protected override Material CreateModelMat()
        {
            Material mat = SRObjects.GetInst <Material>("Depth Water Ball");

            mat.SetTexture(COLOR_RAMP, TextureUtils.CreateRamp("5b6f09", "68bb30"));
            mat.SetFloat(WAVE_FADE, 0);
            mat.SetFloat(WAVE_SPEED, 0);
            mat.SetFloat(WAVE_NOISE, 0);
            mat.SetFloat(WAVE_HEIGHT, 0);

            mat.SetFloat(REFRACTED_LIGHT_FADE, 0);
            mat.SetFloat(REFRACTION_AMOUNT, 0);

            mat.SetTexture(DIRT, null);
            mat.SetFloat(DIRT_FADE, 0);

            return(mat);
        }