Exemple #1
0
    public void Update()
    {
        for (int i = 0; i < Layer.NumFilters; i++)
        {
            TextureUtils.ActivationToTexture(Layer.output, i, ActTex[i]);
        }

        for (int f = 0; f < Layer.NumFilters; f++)
        {
            for (int fs = 0; fs < Layer.InDepth; fs++)
            {
                TextureUtils.KernelToTexture(Layer, f, fs, KernTex[f * Layer.InDepth + fs]);
            }
        }
    }