Exemple #1
0
    void quadFlip()
    {
        bool[] flipper = { UnityEngine.Random.value > 0.5f,
                           UnityEngine.Random.value > 0.5f,
                           UnityEngine.Random.value > 0.5f,
                           UnityEngine.Random.value > 0.5f };

        // don't flip any locked screens
        for (int i = 0; i < 4; i++)
        {
            flipper [i] = (flipper [i] && !lockPosition [i]);
        }

        swapper.flipScreens(flipper, screenFlipDuration);
    }