void swapSomething() { int[] swappers = choosePlayers(); // if everything is locked, don't swap anything // change this when 2P games and 3P games are added bool canSwap = true; for (int i = 0; i < 4; i++) { canSwap = (canSwap && !lockPosition [i]); } if (!canSwap) { return; } for (int i = 0; i < 4; i++) { if (System.Array.IndexOf(swappers, i) < 0) { continue; } miniGames[i].setInSwap(true); } if (true) { swapper.SwapCameras(swappers, screenSwapDuration); } for (int i = 0; i < 4; i++) { if (System.Array.IndexOf(swappers, i) < 0) { continue; } miniGames[i].setInSwap(false); } }