Exemple #1
0
    public IEnumerator SetupTextureGroup(VideoInitSenderPacketData initPacketData)
    {
        if (state != PrepareState.Unprepared)
        {
            throw new Exception("State has to be Unprepared to prepare TextureGroupUpdater.");
        }

        state = PrepareState.Preparing;

        textureGroup.SetWidth(initPacketData.depthWidth);
        textureGroup.SetHeight(initPacketData.depthHeight);
        PluginHelper.InitTextureGroup(textureGroup.GetId());

        depthDecoder = new TrvlDecoder(initPacketData.depthWidth * initPacketData.depthHeight);

        state = PrepareState.Prepared;

        while (!textureGroup.IsInitialized())
        {
            yield return(null);
        }

        // TextureGroup includes Y, U, V, and a depth texture.
        azureKinectScreenMaterial.SetTexture("_YTex", textureGroup.GetYTexture());
        azureKinectScreenMaterial.SetTexture("_UvTex", textureGroup.GetUvTexture());
        azureKinectScreenMaterial.SetTexture("_DepthTex", textureGroup.GetDepthTexture());

        state = PrepareState.Prepared;
    }
Exemple #2
0
    public TextureGroupUpdater(Material azureKinectScreenMaterial, InitSenderPacketData initPacketData, int sessionId, IPEndPoint endPoint)
    {
        this.azureKinectScreenMaterial = azureKinectScreenMaterial;

        textureGroup = new TextureGroup(Plugin.texture_group_create());
        UnityEngine.Debug.Log($"textureGroup id: {textureGroup.GetId()}");

        lastVideoFrameId = -1;

        prepared = false;

        videoMessages  = new Dictionary <int, VideoSenderMessageData>();
        frameStopWatch = Stopwatch.StartNew();

        textureGroup.SetWidth(initPacketData.depthWidth);
        textureGroup.SetHeight(initPacketData.depthHeight);
        PluginHelper.InitTextureGroup(textureGroup.GetId());

        colorDecoder = new Vp8Decoder();
        depthDecoder = new TrvlDecoder(initPacketData.depthWidth * initPacketData.depthHeight);

        this.sessionId = sessionId;
        this.endPoint  = endPoint;
    }
    public void Ping(UdpSocket udpSocket)
    {
        int senderSessionId = -1;
        int pingCount       = 0;

        while (true)
        {
            bool initialized = false;
            udpSocket.Send(PacketHelper.createPingReceiverPacketBytes());
            ++pingCount;
            UnityEngine.Debug.Log("Sent ping");

            //Thread.Sleep(100);
            Thread.Sleep(300);

            SocketError error = SocketError.WouldBlock;
            while (true)
            {
                var packet = udpSocket.Receive(out error);
                if (packet == null)
                {
                    break;
                }

                int cursor    = 0;
                int sessionId = BitConverter.ToInt32(packet, cursor);
                cursor += 4;

                var packetType = (SenderPacketType)packet[cursor];
                cursor += 1;
                if (packetType != SenderPacketType.Init)
                {
                    UnityEngine.Debug.Log($"A different kind of a packet received before an init packet: {packetType}");
                    continue;
                }

                senderSessionId = sessionId;

                var initSenderPacketData = InitSenderPacketData.Parse(packet);

                textureGroup.SetWidth(initSenderPacketData.depthWidth);
                textureGroup.SetHeight(initSenderPacketData.depthHeight);
                PluginHelper.InitTextureGroup();

                colorDecoder = new Vp8Decoder();
                depthDecoder = new TrvlDecoder(initSenderPacketData.depthWidth * initSenderPacketData.depthHeight);

                azureKinectScreen.Setup(initSenderPacketData);

                initialized = true;
                break;
            }
            if (initialized)
            {
                break;
            }

            if (pingCount == 10)
            {
                UnityEngine.Debug.Log("Tried pinging 10 times and failed to received an init packet...\n");
                return;
            }
        }

        this.udpSocket = udpSocket;
        var videoPacketDataQueue = new ConcurrentQueue <VideoSenderPacketData>();
        var fecPacketDataQueue   = new ConcurrentQueue <FecSenderPacketData>();
        var audioPacketDataQueue = new ConcurrentQueue <AudioSenderPacketData>();

        var taskThread = new Thread(() =>
        {
            var receiveSenderPacketTask    = new ReceiveSenderPacketTask();
            var reassembleVideoMessageTask = new ReassembleVideoMessageTask();
            var consumeAudioPacketTask     = new ConsumeAudioPacketTask();

            while (!receiverStopped)
            {
                receiveSenderPacketTask.Run(this,
                                            senderSessionId,
                                            videoPacketDataQueue,
                                            fecPacketDataQueue,
                                            audioPacketDataQueue);
                reassembleVideoMessageTask.Run(this, videoPacketDataQueue, fecPacketDataQueue);
                consumeAudioPacketTask.Run(this, audioPacketDataQueue);
            }

            receiverStopped = true;
        });

        taskThread.Start();
    }