static DemoLegacyGLTexture3D() { image = new UnmanagedArray<Texture3DElement>(iDepth * iHeight * iWidth); int s, t, r; for (s = 0; s < 16; s++) for (t = 0; t < 16; t++) for (r = 0; r < 16; r++) { image[r * 16 * 16 + t * 16 + s] = new Texture3DElement() { s = (byte)(s * 17), t = (byte)(t * 17), r = (byte)(r * 17), }; } }
static DemoLegacyGLTexture3D() { image = new UnmanagedArray <Texture3DElement>(iDepth * iHeight * iWidth); int s, t, r; for (s = 0; s < 16; s++) { for (t = 0; t < 16; t++) { for (r = 0; r < 16; r++) { image[r * 16 * 16 + t * 16 + s] = new Texture3DElement() { s = (byte)(s * 17), t = (byte)(t * 17), r = (byte)(r * 17), }; } } } }