static DemoLegacyGLTexture3D()
        {
            image = new UnmanagedArray<Texture3DElement>(iDepth * iHeight * iWidth);
            int s, t, r;

            for (s = 0; s < 16; s++)
                for (t = 0; t < 16; t++)
                    for (r = 0; r < 16; r++)
                    {
                        image[r * 16 * 16 + t * 16 + s] =
                            new Texture3DElement() { s = (byte)(s * 17), t = (byte)(t * 17), r = (byte)(r * 17), };
                    }
        }
Beispiel #2
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        static DemoLegacyGLTexture3D()
        {
            image = new UnmanagedArray <Texture3DElement>(iDepth * iHeight * iWidth);
            int s, t, r;

            for (s = 0; s < 16; s++)
            {
                for (t = 0; t < 16; t++)
                {
                    for (r = 0; r < 16; r++)
                    {
                        image[r * 16 * 16 + t * 16 + s] =
                            new Texture3DElement()
                        {
                            s = (byte)(s * 17), t = (byte)(t * 17), r = (byte)(r * 17),
                        };
                    }
                }
            }
        }