public void Draw(SpriteBatch spriteBatch)
        {
            Game1.Self.GraphicsDevice.SetRenderTarget(backRender);
            Game1.Self.GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();
            fundoGame.Draw(spriteBatch);
            heart.Draw(spriteBatch);
            spriteBatch.End();

            if (decisaoDesenhada)
            {
                spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Additive);
                spriteBatch.Draw(Game1.Self.Content.Load <Texture2D>("filtro vermelho"), Vector2.Zero, Color.White * 0.5f);
                spriteBatch.End();

                spriteBatch.Begin();
                avisoFollow.Draw(spriteBatch);
                spriteBatch.DrawString(fontDecisao, caixaTexto.WrapText(fontDecisao, Save.textoDecisao, 700), new Vector2(130, 330), new Color(131, 255, 207) * 0.7f);
                spriteBatch.End();
            }

            else
            {
                spriteBatch.Begin();
                avisoReading.Draw(spriteBatch);
                spriteBatch.End();
            }

            Game1.Self.GraphicsDevice.SetRenderTarget(null);
            Game1.Self.GraphicsDevice.Clear(Color.Black);

            line.Draw(spriteBatch, backRender);
            caixaTexto.Draw(spriteBatch);
        }
Exemple #2
0
    void InitStuff()
    {
        Items.Start();
        Jobs.Start();
        Dialogue.Start();
        World.Start();

        // Create the quest marker
        questMarker = Instantiate(questMarker) as GameObject;

        // Create the textbox
        textbox     = Instantiate(textbox, new Vector3(4.5f, 0.5f, 0f), Quaternion.identity) as GameObject;
        textManager = textbox.GetComponent <Textbox>();
        textManager.Draw();

        // Create the inventory box
        inventory        = Instantiate(inventory, new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject;
        inventoryManager = inventory.GetComponent <Inventory>();
        inventoryManager.Setup();

        // Create the info box
        GameObject textContainer = new GameObject();

        textContainer = Instantiate(textContainer, new Vector3(6f, 9.5f, -1f), Quaternion.identity) as GameObject;
        textContainer.AddComponent <TextMesh>();
        Vector3 oldScale = textContainer.transform.localScale;
        Vector3 newScale = new Vector3(oldScale.x * .25f, oldScale.y * .25f, oldScale.z * .25f);

        textContainer.transform.localScale = newScale;
        textMesh           = textContainer.GetComponent <TextMesh>();
        textMesh.alignment = TextAlignment.Left;
        textMesh.color     = Color.white;
        textMesh.fontSize  = 20;
    }
Exemple #3
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        internal static void Draw(SpriteBatchHolder spriteBatches)
        {
            if (enabled && visible)
            {
                //Draw the background and textbox
                spriteBatches[DrawModes.Gui].Draw(Assets.DummyTexture, backRect, null, Color.Black * 0.6f, 0, Vector2.Zero, SpriteEffects.None, float.Epsilon);
                inputBox.Draw(spriteBatches);

                //Draw the log
                for (int i = log.Count - 1; i >= 0; i--)
                {
                    //Calculate the text position
                    Vector2 linePos = new Vector2(5, inputBox.ClickRectangle.Top - inputBox.Font.LineSpacing * (log.Count - i));

                    //Check if the text position is above the screen
                    if (linePos.Y < 0)
                    {
                        break;
                    }

                    //Draw the text
                    spriteBatches[DrawModes.Gui].DrawString(inputBox.Font, log[i].Item1, linePos, log[i].Item2, 0, Vector2.Zero, 1, SpriteEffects.None, 0);
                }
            }
        }
Exemple #4
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        internal override void Draw(GameTime gameTime)
        {
            Controller.GraphicsDevice.ResetFull();
            Controller.GraphicsDevice.ClearFull(GetClearColor());

            _shader.Prepare(_camera);
            World.Draw(_shader);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            if (World.FadeAlpha > 0f)
            {
                _batch.DrawRectangle(Controller.ClientRectangle, new Color(0, 0, 0, (int)(255 * World.FadeAlpha)));
            }

            _locationSign.Draw(_batch);
            Textbox.Draw(_batch, Color.White);
            StartMenu.Draw(_batch);

            _encounterAnimation?.Draw(gameTime);

#if DEBUG
            var playerPosition = World.PlayerEntity.Position;
            playerPosition -= World.ActiveMap.Offset;

            _batch.DrawText(_fontRenderer, $"X:{Math.Round(playerPosition.X, 0)}, Y:{Math.Round(playerPosition.Y, 2)}, Z:{Math.Round(playerPosition.Z, 0)}; {World.ActiveMap.MapFile}",
                            Vector2.Zero, Color.White);
#endif

            _batch.End();
        }
        private void DrawInfoPage(int startX, int unit, int width)
        {
            // switch button
            var switchButtonX = (int)(startX + width - _switchButton.Width * Border.SCALE);

            _batch.Draw(_switchButton, new Rectangle(
                            switchButtonX, 0,
                            (int)(_switchButton.Width * Border.SCALE),
                            (int)(_switchButton.Height * Border.SCALE)), Color.White);

            _fontRenderer.DrawText(_batch, "SWITCH>",
                                   new Vector2(switchButtonX + unit, unit), Color.Black, Border.SCALE);

            // time/date info
            _batch.Draw(_timeBox, new Rectangle(
                            startX + unit * 2, unit * 4,
                            (int)(_timeBox.Width * Border.SCALE),
                            (int)(_timeBox.Height * Border.SCALE)), Color.White);

            var dateTime = DateTime.Now;
            var time     = DateHelper.GetAmPmTime(dateTime);

            if (time.StartsWith("0"))
            {
                time = " " + time.Remove(0, 1);
            }
            _fontRenderer.DrawText(_batch,
                                   DateHelper.GetDisplayDayOfWeek(dateTime).ToUpper() + Environment.NewLine +
                                   time,
                                   new Vector2(startX + unit * 6, unit * 6), Color.Black, Border.SCALE);

            _exitTextbox.Draw(_batch, TINTED_WHITE);
        }
    // Initializes the game
    void InitGame()
    {
        Items.Start();
        Jobs.Start();
        Dialogue.Start();

        // Draw the textbox
        textbox = Instantiate(textbox, new Vector3(4.5f, 0.5f, 0f), Quaternion.identity) as GameObject;
        textManager = textbox.GetComponent<Textbox>();
        textManager.Draw();

        // Create the map
        map = Instantiate(map, new Vector3(5.5f, 5.5f, 0), Quaternion.identity) as GameObject;
        mapManager = map.GetComponent<MapManager>();
        mapManager.textbox = textManager;
        mapManager.SetupScene();

        // Where are we on the map?
        int mapX = Random.Range(0, 10);
        int mapY = Random.Range(0, 10);
        Vector3 tile = mapManager.map[mapX][mapY].EmptyLocation();
        while (tile.x == -1)
            tile = mapManager.map[mapX][mapY].EmptyLocation();

        // Create the player
        player = Instantiate(player, new Vector3(tile.x, tile.y, 10f), Quaternion.identity) as GameObject;
        playerManager = player.GetComponent<Player>();
        playerManager.map = mapManager;
        playerManager.textbox = textManager;
        playerManager.PlaceAt(mapX, mapY, (int)tile.x, (int)tile.y, (int)(10 - tile.y));

        // Draw our area on the map
        mapManager.player = playerManager;
        mapManager.Draw(playerManager.mapX, playerManager.mapY);
    }
Exemple #7
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 public void DrawTextbox(SpriteBatch sbatch)
 {
     box.DrawC(sbatch, Color.White);
     Save.Draw(sbatch);
     Back.Draw(sbatch);
     Textbox.Draw(sbatch);
     sbatch.DrawString(Font, Name, namePos, Color.Black);
 }
        private void DrawPhonePage(int startX, int unit, int width)
        {
            // background
            _batch.Draw(_phoneBackground, new Rectangle(
                            startX, 0,
                            (int)(_phoneBackground.Width * Border.SCALE),
                            (int)(_phoneBackground.Height * Border.SCALE)), Color.White);

            // reception
            // TODO: get reception from map file
            var hasReception = true;

            _batch.Draw(_reception, new Rectangle(
                            startX + width - unit * 3, unit,
                            (int)(16 * Border.SCALE),
                            (int)(16 * Border.SCALE)),
                        new Rectangle(hasReception ? 0 : 16, 0, 16, 16), Color.White);

            // contacts
            var visibleContacts = new Contact[CONTACTS_VISIBLE];
            var contacts        = Controller.ActivePlayer.Contacts;

            for (var i = 0; i < visibleContacts.Length; i++)
            {
                var index = i + _phoneScroll;
                if (contacts.Length > index)
                {
                    visibleContacts[i] = _phonebook.GetContact(contacts[index]);
                }
                else
                {
                    visibleContacts[i] = _emptyContact;
                }
            }
            var contactsText = string.Join(Environment.NewLine, visibleContacts.Select((c, i) =>
            {
                var selector = ">";
                if (_phoneOptionsBox.Visible || _deleteNumberOptionsBox.Visible)
                {
                    selector = "^>>";
                }
                return
                ((_phoneIndex == i ? selector : " ") +
                 c.name + ":" + Environment.NewLine +
                 "    " + c.title);
            }));

            _contactsFontRenderer.DrawText(_batch, contactsText,
                                           new Vector2(startX + unit, unit * 4),
                                           Color.Black, Border.SCALE);

            _phoneOptionsBox.Draw(_batch, TINTED_WHITE);
            _deleteNumberOptionsBox.Draw(_batch, TINTED_WHITE);
            _phoneTextbox.Draw(_batch, TINTED_WHITE);
        }
Exemple #9
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 public void Render()
 {
     BaseGame.Device.Clear(Color.LightSkyBlue);
     spriteBatch = (SpriteBatch)BaseGame.SpriteMgr.alphaSprite;
     spriteBatch.Draw(bgTexture, Vector2.Zero, bgRect, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, LayerDepth.BackGround);
     spriteBatch.Draw(npTexture, new Vector2(230, 401), new Rectangle(0, 0, 88, 46), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0f);
     namebox.Draw(BaseGame.SpriteMgr.alphaSprite, 1);
     passbox.Draw(BaseGame.SpriteMgr.alphaSprite, 1);
     btnLogin.Draw(BaseGame.SpriteMgr.alphaSprite, 1);
     btnClear.Draw(BaseGame.SpriteMgr.alphaSprite, 1);
 }
Exemple #10
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        internal override void Draw(GameTime gameTime)
        {
            _preScreen.Draw(gameTime);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            _textbox.Draw(_batch, Border.DefaultWhite);
            _optionsBox.Draw(_batch, Border.DefaultWhite);
            _confirmationBox.Draw(_batch, Border.DefaultWhite);

            _batch.End();
        }
        internal override void Draw(GameTime gameTime)
        {
            _batch.Begin(samplerState: SamplerState.PointClamp);

            var backgroundColor = (int)(Border.DefaultWhite.R * _brightness);

            _batch.DrawRectangle(Controller.ClientRectangle, new Color(backgroundColor, backgroundColor, backgroundColor));

            _textbox.Draw(_batch, Border.DefaultWhite);

            var(unit, startX, width, height) = Border.GetDefaultScreenValues();
            var startY = Controller.ClientRectangle.Height / 2 - Border.SCREEN_HEIGHT * unit / 2;

            if (_oakStage >= 0 && _oakStage < OAK_TOTAL_STAGES)
            {
                var oakWidth  = (int)(40 * Border.SCALE);
                var oakHeight = (int)(56 * Border.SCALE);
                _batch.Draw(_oak, new Rectangle(Controller.ClientRectangle.Width / 2 - oakWidth / 2, startY + unit * 4, oakWidth, oakHeight),
                            new Rectangle(_oakStage * 40, 0, 40, 56), Color.White);
            }
            if (_playerStage >= 0 && _playerStage < PLAYER_TOTAL_STAGES)
            {
                var playerWidth  = (int)(40 * Border.SCALE);
                var playerHeight = (int)(56 * Border.SCALE);
                _batch.Draw(_player,
                            new Rectangle(Controller.ClientRectangle.Width / 2 - playerWidth / 2 + (int)(_playerOffset * Border.SCALE), startY + unit * 4, playerWidth, playerHeight),
                            new Rectangle(_playerStage * 40, 0, 40, 56), Color.White);
            }
            if (_pokemonVisible && _pokemonAppearDelay == 0)
            {
                var texture       = _previewPokemon.GetFrontSprite();
                var pokemonWidth  = (int)(texture.Width * Border.SCALE);
                var pokemonHeight = (int)(texture.Height * Border.SCALE);

                var alpha = (int)(255 * _pokemonAlpha);
                _batch.Draw(texture,
                            new Rectangle(Controller.ClientRectangle.Width / 2 - pokemonWidth / 2, startY + unit * 4, pokemonWidth, pokemonHeight),
                            null, new Color(255, 255, 255, alpha), 0f, Vector2.Zero, SpriteEffects.FlipHorizontally, 0f);
            }

            _nameSelection.Draw(_batch, Border.DefaultWhite);
            if (_nameSelection.Visible)
            {
                Border.DrawCenter(_batch, _nameSelection.OffsetX + unit * 2, startY, 4, 1, Border.SCALE);
                _fontRenderer.DrawText(_batch, "NAME", new Vector2(_nameSelection.OffsetX + unit * 2, startY), Color.Black, Border.SCALE);
            }

            _batch.End();
        }
Exemple #12
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        public override void draw(SpriteBatch spriteBatch)
        {
            Game1.Self.GraphicsDevice.SetRenderTarget(backRender);
            Game1.Self.GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();

            fundo.Draw(spriteBatch);

            if (coracaoDesenhado)
            {
                heart.Draw(spriteBatch);
            }

            spriteBatch.DrawString(font, "Press Space to Skip", new Vector2(694, 666), new Color(131, 255, 207) * 0.5f);

            if (fraseAtual == 9)
            {
                if (heart.decayFactor == 1)
                {
                    spriteBatch.DrawString(fontDecisao, caixaTexto.WrapText(fontDecisao, "Do you understand that?", 800), new Vector2(130, 320), new Color(131, 255, 207) * 0.7f);

                    spriteBatch.End();
                    spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Additive);
                    spriteBatch.Draw(Game1.Self.Content.Load <Texture2D>("filtro vermelho"), Vector2.Zero, Color.White * 0.5f);
                    spriteBatch.End();
                    spriteBatch.Begin();
                }

                if (textoLido == false)
                {
                    avisoReading.Draw(spriteBatch);
                }
                else
                {
                    avisoFollow.Draw(spriteBatch);
                }
            }
            spriteBatch.End();



            Game1.Self.GraphicsDevice.SetRenderTarget(null);
            Game1.Self.GraphicsDevice.Clear(Color.Black);

            line.Draw(spriteBatch, backRender);
            caixaTexto.Draw(spriteBatch);
        }
Exemple #13
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        public void Draw(SpriteBatch spriteBatch)
        {
            _mainMenuBackground.Draw(spriteBatch);

            _play.Draw(spriteBatch);
            _exit.Draw(spriteBatch);

            _userName.Draw(spriteBatch);
            _password.Draw(spriteBatch);
            _server.Draw(spriteBatch);

            _logo.Draw(spriteBatch);

            _zoom += 0.03f;
            spriteBatch.DrawString(_normalFont, "Not finished yet!", new Vector2(950, 250),
                                   Color.Yellow, -0.3f, new Vector2(100, 30), 1.5f + (float)Math.Abs(Math.Sin(_zoom)) / 2, SpriteEffects.None, 0);
        }
Exemple #14
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        /// <summary>
        /// Draws the debug information to the screen if debug is on.
        /// </summary>
        /// <param name="spriteBatch"></param>
        public static void Draw(SpriteBatch spriteBatch)
        {
            if (IsDebugOn)
            {
                SettingsFile settings = DataFolder.GetSettingsFile();

                _infos = new List <string>
                {
                    "There Must Be Another Way - Version " + TMBAW_Game.Version,
                    "FPS: " + TMBAW_Game.FPS + " Resolution: " + settings.ResolutionWidth + "x" + settings.ResolutionHeight,
                    "Gamestate: " + TMBAW_Game.CurrentGameState,
                    "Gamemode: " + TMBAW_Game.CurrentGameMode,
                    "Camera Position: " + TMBAW_Game.Camera.GetPosition().X + "," + TMBAW_Game.Camera.GetPosition().Y,
                    "Mouse (Game): " + InputSystem.GetMouseRectGameWorld().X + "," + InputSystem.GetMouseRectGameWorld().Y,
                    "Index of mouse: " + LevelEditor.IndexOfMouse,
                    "Tile Type: " + GameWorld.GetTile(LevelEditor.IndexOfMouse)?.Id.ToString(),
                    "Particles in use: " + ParticleSystem.GetInUseParticleCount(),
                    "Is Sprinting: " + GameWorld.GetPlayers()[0].IsRunningFast,
                    "Steam Name: " + TMBAW_Game.UserName + " ID: " + TMBAW_Game.SteamID.m_SteamID,
                    "Particle update time: " + ParticleSystem.UpdateTime + " " + String.Format("{0:0.00}", ParticleSystem.UpdateTime * 100 / GameWorld.TotalUpdateTimer.GetAverage()) + "% of update time",
                    "Particle draw time: " + ParticleSystem.DrawTime + " " + String.Format("{0:0.00}", ParticleSystem.DrawTime * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time",
                    "Tile draw time: " + GraphicsRenderer.TileDrawTimer.GetAverage() + " " + String.Format("{0:0.00}", GraphicsRenderer.TileDrawTimer.GetAverage() * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time",
                    "UI draw time: " + GraphicsRenderer.UserInterfaceDrawTimer.GetAverage() + " " + String.Format("{0:0.00}", GraphicsRenderer.UserInterfaceDrawTimer.GetAverage() * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time",
                    "Light draw time: " + GraphicsRenderer.LightDrawTimer.GetAverage() + " " + String.Format("{0:0.00}", GraphicsRenderer.LightDrawTimer.GetAverage() * 100 / GameWorld.TotalDrawTimer.GetAverage()) + "% of draw time",
                    "Total update time: " + GameWorld.TotalUpdateTimer.GetAverage(),
                    "Total draw time: " + GameWorld.TotalDrawTimer.GetAverage(),
                    "Visible tiles: " + GameWorld.ChunkManager?.GetVisibleIndexes()?.Length,
                    "Ambient Color: " + GameWorld.WorldData.SunLightColor,
                };
                spriteBatch.Draw(GameWorld.SpriteSheet, new Rectangle(0, 0, TMBAW_Game.UserResWidth, (_infos.Count) * _font.LineSpacing), new Rectangle(304, 224, 8, 8), Color.White * .6f);

                for (int i = 0; i < _infos.Count; i++)
                {
                    Point pos = new Point(0, i * _font.LineSpacing);
                    FontHelper.DrawWithOutline(spriteBatch, _font, _infos[i], pos.ToVector2(), 1, new Color(220, 220, 220), Color.Black);
                }
            }

            if (IsTyping)
            {
                spriteBatch.Draw(GameWorld.SpriteSheet, new Rectangle(0, TMBAW_Game.UserResHeight - 30, TMBAW_Game.UserResWidth, 30), new Rectangle(304, 224, 8, 8), Color.White * .6f);
                chatBox.Draw(spriteBatch);
            }
        }
Exemple #15
0
        public override void Draw(SharpDL.GameTime gameTime, Renderer renderer)
        {
            base.Draw(gameTime, renderer);

            for (int x = 0; x <= MainGame.SCREEN_WIDTH_LOGICAL / textureBackgroundTile.Width; x++)
            {
                for (int y = 0; y <= MainGame.SCREEN_HEIGHT_LOGICAL / textureBackgroundTile.Height; y++)
                {
                    textureBackgroundTile.Draw(x * textureBackgroundTile.Width, y * textureBackgroundTile.Height);
                }
            }

            if (CurrentSelectState == ScenarioSelectState.FirstScreen)
            {
                iconFrame.Draw(gameTime, renderer);

                if (iconActiveOverview != null)
                {
                    iconActiveOverview.Draw(gameTime, renderer);
                }
                if (labelActiveOverview != null)
                {
                    labelActiveOverview.Draw(gameTime, renderer);
                }

                foreach (var scenarioItem in GetScenarioItemsOnPage(currentPageNumber))
                {
                    scenarioItem.Draw(gameTime, renderer);
                }
            }
            else if (CurrentSelectState == ScenarioSelectState.SecondScreen)
            {
                iconFrameInputNames.Draw(gameTime, renderer);
                textboxInputCompanyName.Draw(gameTime, renderer);
                textboxInputPlayerName.Draw(gameTime, renderer);
                labelInputCompanyName.Draw(gameTime, renderer);
                labelInputPlayerName.Draw(gameTime, renderer);
            }

            labelTitle.Draw(gameTime, renderer);
            buttonSelect.Draw(gameTime, renderer);
            buttonBack.Draw(gameTime, renderer);
        }
Exemple #16
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        internal override void Draw(GameTime gameTime)
        {
            _preScreen.Draw(gameTime);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            // draw stats
            var unit   = (int)(Border.UNIT * Border.SCALE);
            var startX = (int)(Controller.ClientRectangle.Width / 2f + (-Border.SCREEN_WIDTH / 2f + 4) * unit);

            Border.Draw(_batch, startX, 0, 16, 10, Border.SCALE);

            _fontRenderer.DrawText(_batch, _infoText, new Vector2(startX + unit, unit * 2), Color.Black, Border.SCALE);

            _textbox.Draw(_batch, Border.DefaultWhite);
            _optionsBox.Draw(_batch, Border.DefaultWhite);

            _batch.End();
        }
Exemple #17
0
    // Initializes the game
    void InitGame()
    {
        Items.Start();
        Jobs.Start();
        Dialogue.Start();

        // Draw the textbox
        textbox     = Instantiate(textbox, new Vector3(4.5f, 0.5f, 0f), Quaternion.identity) as GameObject;
        textManager = textbox.GetComponent <Textbox>();
        textManager.Draw();

        // Create the map
        map                = Instantiate(map, new Vector3(5.5f, 5.5f, 0), Quaternion.identity) as GameObject;
        mapManager         = map.GetComponent <MapManager>();
        mapManager.textbox = textManager;
        mapManager.SetupScene();

        // Where are we on the map?
        int     mapX = Random.Range(0, 10);
        int     mapY = Random.Range(0, 10);
        Vector3 tile = mapManager.map[mapX][mapY].EmptyLocation();

        while (tile.x == -1)
        {
            tile = mapManager.map[mapX][mapY].EmptyLocation();
        }

        // Create the player
        player                = Instantiate(player, new Vector3(tile.x, tile.y, 10f), Quaternion.identity) as GameObject;
        playerManager         = player.GetComponent <Player>();
        playerManager.map     = mapManager;
        playerManager.textbox = textManager;
        playerManager.PlaceAt(mapX, mapY, (int)tile.x, (int)tile.y, (int)(10 - tile.y));

        // Draw our area on the map
        mapManager.player = playerManager;
        mapManager.Draw(playerManager.mapX, playerManager.mapY);
    }
Exemple #18
0
        internal override void Draw(GameTime gameTime)
        {
            // clear backbuffer
            Controller.GraphicsDevice.Clear(BACKGROUND_COLOR);

            var previousTargets = Controller.GraphicsDevice.GetRenderTargets();

            RenderTargetManager.BeginRenderToTarget(_sceneTarget);
            Controller.GraphicsDevice.Clear(BACKGROUND_COLOR);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            var(unit, startX, width, height) = Border.GetDefaultScreenValues();

            // draw empty box at bottom of the screen
            Border.Draw(_batch, startX, StartY + unit * 12, Border.SCREEN_WIDTH, 6, Border.SCALE);

            DrawScreen(gameTime);

            // status
            _enemyPokemonStatus.Draw(_batch);
            _playerPokemonStatus.Draw(_batch);
            _playerStatus.Draw(_batch);
            _pokemonStats.Draw(_batch);

            // battle messages
            _battleTextbox.Draw(_batch, Border.DefaultWhite);

            // main menu
            if (_menuState == BattleMenuState.Main)
            {
                Border.Draw(_batch, startX + unit * 8, StartY + unit * 12, 12, 6, Border.SCALE);

                var menuStr = "";
                for (var i = 0; i < MENU_OPTIONS.Length; i++)
                {
                    if (i == _mainMenuIndex)
                    {
                        menuStr += ">";
                    }
                    else
                    {
                        menuStr += " ";
                    }

                    menuStr += MENU_OPTIONS[i].PadRight(5);

                    if (i == 1)
                    {
                        menuStr += "\n";
                    }
                }
                _fontRenderer.LineGap = 1;
                _fontRenderer.DrawText(_batch, menuStr,
                                       new Vector2(startX + unit * 9, StartY + unit * 14), Color.Black, Border.SCALE);
            }
            else if (_menuState == BattleMenuState.Fight)
            {
                Border.Draw(_batch, startX + unit * 4, StartY + unit * 12, 16, 6, Border.SCALE);

                // move list
                var pokemon     = Battle.ActiveBattle.PlayerPokemon.Pokemon;
                var moveListStr = "";
                for (var i = 0; i < Pokemon.MAX_MOVES; i++)
                {
                    if (i == _moveMenuIndex)
                    {
                        moveListStr += ">";
                    }
                    else
                    {
                        moveListStr += " ";
                    }
                    if (pokemon.Moves.Length > i)
                    {
                        moveListStr += pokemon.Moves[i].name;
                    }
                    else
                    {
                        moveListStr += "-";
                    }
                    moveListStr += "\n";
                }
                _fontRenderer.LineGap = 0;
                _fontRenderer.DrawText(_batch, moveListStr,
                                       new Vector2(startX + unit * 5, StartY + unit * 13), Color.Black, Border.SCALE);

                // move info
                Border.Draw(_batch, startX, StartY + unit * 8, 11, 5, Border.SCALE);

                var selectedMove = pokemon.Moves[_moveMenuIndex];
                // disabled?
                if (Battle.ActiveBattle.PlayerPokemon.DisabledMove == selectedMove &&
                    Battle.ActiveBattle.PlayerPokemon.DisabledTurns > 0)
                {
                    _fontRenderer.DrawText(_batch, "Disabled!",
                                           new Vector2(startX + unit, StartY + unit * 10), Color.Black, Border.SCALE);
                }
                else
                {
                    _fontRenderer.DrawText(_batch,
                                           "TYPE/\n" +
                                           " " + selectedMove.GetMove().Type.ToString().ToUpper() + "\n" +
                                           new string(' ', 4) + selectedMove.pp.ToString().PadLeft(2) + "/" +
                                           selectedMove.maxPP.ToString().PadLeft(2),
                                           new Vector2(startX + unit, StartY + unit * 9), Color.Black, Border.SCALE);
                }
            }

            // animations
            lock (_animations)
            {
                foreach (var animation in _animations)
                {
                    if (!animation.IsFinished)
                    {
                        animation.Draw(_batch);
                    }
                }
            }

            _batch.End();

            Controller.GraphicsDevice.SetRenderTargets(previousTargets);

            if (_invertColors)
            {
                _batch.Begin(samplerState: SamplerState.PointClamp, blendState: INVERT_COLORS_BLENDSTATE, effect: _screenEffect);
            }
            else
            {
                _batch.Begin(samplerState: SamplerState.PointClamp, effect: _screenEffect);
            }

            var color = Color.White;

            if (_fadeOut)
            {
                color = new Color(255, 255, 255, (int)(255 * (1f - _fadeOutProgress)));
            }
            _batch.Draw(_sceneTarget, _screenOffset, color);

            _batch.End();
        }
        protected override void DrawScreen(GameTime gameTime)
        {
            var(unit, startX, width, height) = Border.GetDefaultScreenValues();

            // wild pokemon
            if (_enemyPokemonVisible && _enemyPokemonSize > 0f)
            {
                var characterAlpha = (int)((_introProgress * 2) * 255);
                if (characterAlpha > 255)
                {
                    characterAlpha = 255;
                }

                var       pokemon = Battle.ActiveBattle.EnemyPokemon.Pokemon;
                Texture2D sprite;
                if (_introProgress < 1f)
                {
                    sprite = PokemonTextureManager.GetFront(pokemon.Id, WILD_POKEMON_INTRO_PALETTE, pokemon.UnownLetter);
                }
                else
                {
                    if (_enemyPokemonPalette == null)
                    {
                        sprite = pokemon.GetFrontSprite();
                    }
                    else
                    {
                        sprite = pokemon.GetFrontSprite(_enemyPokemonPalette);
                    }
                }
                var pokemonTargetX = startX + unit * 12;
                var pokemonStartX  = -width - unit * 4;
                var pokemonX       = (int)(pokemonTargetX + (pokemonStartX * (1f - _introProgress)));

                var offset  = _enemyPokemonOffset;
                var spriteX = (int)(pokemonX + offset.X * Border.SCALE);
                var spriteY = (int)(StartY + offset.Y * Border.SCALE);

                var spriteRectangle = sprite.Bounds;
                var spriteHeight    = (int)(sprite.Height * Border.SCALE);
                if (offset.Y > 0)
                {
                    spriteRectangle.Height -= (int)offset.Y;
                    spriteHeight           -= (int)(offset.Y * Border.SCALE);
                }

                _batch.Draw(sprite, new Rectangle(spriteX, spriteY,
                                                  (int)(sprite.Width * Border.SCALE),
                                                  spriteHeight),
                            spriteRectangle,
                            new Color(_enemyPokemonColor.R, _enemyPokemonColor.G, _enemyPokemonColor.B, characterAlpha));
            }

            // player intro/outro
            if (_playerOutroProgress < 1f)
            {
                int characterAlpha;
                int playerX;

                if (_playerOutroStarted)
                {
                    var playerTargetX = unit * 10;
                    var playerStartX  = startX + unit;
                    playerX        = (int)(playerStartX - (playerTargetX * _playerOutroProgress));
                    characterAlpha = (int)(((1f - _playerOutroProgress) * 2) * 255);
                }
                else
                {
                    var playerTargetX = startX + unit;
                    var playerStartX  = width + unit * 4;
                    playerX        = (int)(playerTargetX + (playerStartX * (1f - _introProgress)));
                    characterAlpha = (int)((_introProgress * 2) * 255);
                }

                if (characterAlpha > 255)
                {
                    characterAlpha = 255;
                }

                var playerTextureX = _introProgress < 1f ? 1 : 0;
                _batch.Draw(_player, new Rectangle(playerX, StartY + unit * 5,
                                                   (int)(_player.Width / 2f * Border.SCALE),
                                                   (int)(_player.Height * Border.SCALE)),
                            new Rectangle(playerTextureX * 56, 0, 56, 56),
                            new Color(255, 255, 255, characterAlpha));
            }

            // player pokemon
            if (_playerPokemonVisible && _playerPokemonSize > 0f)
            {
                Texture2D sprite;
                if (_playerPokemonPalette == null)
                {
                    sprite = Battle.ActiveBattle.PlayerPokemon.Pokemon.GetBackSprite();
                }
                else
                {
                    sprite = Battle.ActiveBattle.PlayerPokemon.Pokemon.GetBackSprite(_playerPokemonPalette);
                }
                var spriteWidth  = (int)((int)(sprite.Width * _playerPokemonSize) * Border.SCALE);
                var spriteHeight = spriteWidth;
                var spriteColor  = new Color(_playerPokemonColor.R,
                                             (int)(_playerPokemonColor.G * _playerPokemonSize),
                                             (int)(_playerPokemonColor.B * _playerPokemonSize));

                var offset  = _playerPokemonOffset;
                var spriteX = (int)(startX +
                                    unit * 2 +
                                    sprite.Width * Border.SCALE / 2f - spriteWidth / 2f +
                                    offset.X);
                var spriteY = (int)(StartY +
                                    unit * 5 +
                                    (sprite.Height * Border.SCALE - spriteHeight) +
                                    offset.Y * Border.SCALE);

                var spriteRectangle = sprite.Bounds;
                if (offset.Y > 0)
                {
                    spriteRectangle.Height -= (int)offset.Y;
                    spriteHeight           -= (int)(offset.Y * Border.SCALE);
                }

                _batch.Draw(sprite, new Rectangle(spriteX, spriteY, spriteWidth, spriteHeight), spriteRectangle, spriteColor);
            }

            _textbox.Draw(_batch, Border.DefaultWhite);
        }
Exemple #20
0
 public void Draw(SpriteBatch spriteBatch)
 {
     //spriteBatch.Draw(ContentChest.Instance.whitePixel, rect, Color.White);
     textBox.Draw(spriteBatch);
 }
Exemple #21
0
        protected override void Draw(GameTime gameTime)
        {
            Color clrFluttershy = Color.FromNonPremultiplied(248, 247, 152, 255);

            GraphicsDevice.Clear(Color.White);//248,247,152
            Color clrPink         = Color.FromNonPremultiplied(248, 185, 206, 255);
            Color clrButterscotch = Color.FromNonPremultiplied(226, 187, 50, 255);

            spriteBatch.Begin();

            // Console output
            Primitives.DrawAndFillRectangle(rectConsoleTop, clrFluttershy, Color.Black, 2);
            for (int i = 0; i < ConsoleMaxLines; i++)
            {
                int lineID = i + ConsoleOutputCurrentLine;
                if (lineID >= Session.ConsoleTotalLines)
                {
                    break;
                }
                Primitives.DrawSingleLineText(Session.ConsoleOutput[lineID], new Vector2(rectConsoleTopInner.X, rectConsoleTopInner.Y + Library.FontConsoleNormal.LineSpacing * i),
                                              lineID < GreyOutputUntil ? Color.Black.Alpha(50) : Color.Black, null, 1);
            }

            // Inputbox
            Primitives.DrawAndFillRectangle(rectInputLine, clrFluttershy, Color.Black, 2);
            InputTextBox.Draw();

            // Suggestions
            Primitives.DrawAndFillRectangle(rectSuggestions, clrFluttershy, Color.Black, 2);
            List <Command> suggestions = CurrentSuggestions;
            int            lnSpacing   = Library.FontConsoleNormal.LineSpacing + 2;

            maxsuggestioncount = rectSuggestions.Height / lnSpacing;
            if (ChosenSuggestion < 0)
            {
                ChosenSuggestion = maxsuggestioncount - 1;
            }
            if (ChosenSuggestion > maxsuggestioncount - 1)
            {
                ChosenSuggestion = 0;
            }
            for (int i = 0; i < maxsuggestioncount; i++)
            {
                if (suggestions.Count <= i)
                {
                    break;
                }
                Command   c = suggestions[i];
                Rectangle rectSuggestion = new Rectangle(rectSuggestions.X + 3, rectSuggestions.Y + 2 + i * lnSpacing, rectSuggestions.Width - 6, lnSpacing);
                Primitives.DrawSingleLineText(c.TotalString, new Vector2(rectSuggestion.X + 5, rectSuggestion.Y + 1), Color.Black);
                if (ChosenSuggestion == i)
                {
                    Primitives.FillRectangle(rectSuggestion, clrPink);
                    Primitives.DrawSingleLineText(c.TotalString, new Vector2(rectSuggestion.X + 5, rectSuggestion.Y + 1), Color.Black);
                }
            }
            if (maxsuggestioncount < suggestions.Count)
            {
                Primitives.DrawSingleLineText((suggestions.Count - maxsuggestioncount) + " more suggestions are hidden",
                                              new Vector2(rectSuggestions.X + rectSuggestions.Width - 8 - Library.FontConsoleNormal.MeasureString((suggestions.Count - maxsuggestioncount) + " more suggestions are hidden").X,
                                                          rectSuggestions.Y + rectSuggestions.Height - lnSpacing), Color.Black);
            }

            // Fluttershy
            Primitives.DrawAndFillRectangle(rectRecommendedCommands, clrFluttershy, Color.Black, 2);
            Primitives.DrawImage(ImageFluttershy, new Rectangle(rectRecommendedCommands.X + 5, rectRecommendedCommands.Y + 5, rectRecommendedCommands.Width - 10, rectRecommendedCommands.Height - 10),
                                 Color.White, true, true, Color.Transparent);

            Root.Draw(gameTime);
            spriteBatch.End();
            base.Draw(gameTime);
        }
Exemple #22
0
 public override void Draw()
 {
     base.Draw();
     _txtInput.Draw();
 }
Exemple #23
0
        public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, Resolution.ScaleMatrix);

            menuBackground.Draw(spriteBatch);

            //spriteBatch.Draw(ContentChest.Instance.menuMars, new Rectangle(Resolution.GameWidth / 2,
            //    Resolution.GameHeight / 2, ContentChest.Instance.menuMars.Width, ContentChest.Instance.menuMars.Height), null, Color.White, rotation, new Vector2(ContentChest.Instance.menuMars.Width / 2, ContentChest.Instance.menuMars.Height / 2), SpriteEffects.None, 0);


            if (currentMenu == MenuTag.MAIN)
            {
                spriteBatch.DrawString(ContentChest.Instance.menuTitleFont, menuTitle, new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuTitleFont.MeasureString(menuTitle).X / 2,
                                                                                                   Resolution.GameHeight / 2 - ContentChest.Instance.menuTitleFont.MeasureString(menuTitle).Y / 2 - 100), Color.White);
                spriteBatch.DrawString(ContentChest.Instance.menuMottoFont, menuMotto, new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuMottoFont.MeasureString(menuMotto).X / 2,
                                                                                                   Resolution.GameHeight / 2 - 55), Color.White);
                foreach (Button button in menuButtons)
                {
                    button.Draw(spriteBatch);
                }
            }
            else if (currentMenu == MenuTag.OPTIONS)
            {
                spriteBatch.DrawString(ContentChest.Instance.menuFont, "Music Volume", new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuFont.MeasureString("Music Volume").X / 2,
                                                                                                   Resolution.GameHeight / 2 - ContentChest.Instance.menuFont.MeasureString("Music Volume").Y / 2 - 200), optionsButtons[0].GetColor());
                spriteBatch.DrawString(ContentChest.Instance.menuFont, "" + Convert.ToInt32(game.gameOptions.MUSIC_VOLUME * 100), new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuFont.MeasureString("" + Convert.ToInt32(game.gameOptions.MUSIC_VOLUME * 100)).X / 2, optionsButtons[1].GetBounds().Y), optionsButtons[0].GetColor());

                spriteBatch.DrawString(ContentChest.Instance.menuFont, "Effect Volume", new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuFont.MeasureString("Effect Volume").X / 2,
                                                                                                    Resolution.GameHeight / 2 - ContentChest.Instance.menuFont.MeasureString("Effect Volume").Y / 2 - 100), optionsButtons[0].GetColor());
                spriteBatch.DrawString(ContentChest.Instance.menuFont, "" + Convert.ToInt32(game.gameOptions.EFFECT_VOLUME * 100), new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuFont.MeasureString("" + Convert.ToInt32(game.gameOptions.EFFECT_VOLUME * 100)).X / 2, optionsButtons[3].GetBounds().Y), optionsButtons[0].GetColor());

                spriteBatch.DrawString(ContentChest.Instance.menuFont, "Resolution", new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuFont.MeasureString("Resolution").X / 2,
                                                                                                 Resolution.GameHeight / 2 - ContentChest.Instance.menuFont.MeasureString("Resolution").Y / 2), optionsButtons[0].GetColor());
                spriteBatch.DrawString(ContentChest.Instance.menuFont, currentResolution, new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuFont.MeasureString(currentResolution).X / 2, optionsButtons[5].GetBounds().Y), optionsButtons[0].GetColor());


                foreach (Button button in optionsButtons)
                {
                    button.Draw(spriteBatch);
                }
            }
            else if (currentMenu == MenuTag.LOGIN)
            {
                spriteBatch.DrawString(ContentChest.Instance.menuTitleFont, menuTitle, new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuTitleFont.MeasureString(menuTitle).X / 2,
                                                                                                   Resolution.GameHeight / 2 - ContentChest.Instance.menuTitleFont.MeasureString(menuTitle).Y / 2 - 100), Color.White);
                userNameBox.Draw(spriteBatch);
                passWordBox.Draw(spriteBatch);
                foreach (Button button in loginMenu)
                {
                    button.Draw(spriteBatch);
                }
                spriteBatch.DrawString(ContentChest.Instance.tinyFont, errorText,
                                       new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.tinyFont.MeasureString(errorText).X / 2, Resolution.GameHeight - ContentChest.Instance.tinyFont.MeasureString(errorText).Y - 80),
                                       Color.Red);
            }
            else if (currentMenu == MenuTag.SERVERBROWSER)
            {
                serverBrowser.Draw(spriteBatch);
                foreach (Button button in serverBrowserButtons)
                {
                    button.Draw(spriteBatch);
                }
            }
            else if (currentMenu == MenuTag.CHARACTERCREATION)
            {
                foreach (Button button in characterCreationButtons)
                {
                    button.Draw(spriteBatch);
                }

                Rectangle screenCenter = new Rectangle(Resolution.GameWidth / 2 - 64, Resolution.GameHeight / 2 - 64, 128, 128);
                Vector2   textPos      = new Vector2();
                Rectangle spritePos    = new Rectangle();
                spriteBatch.End();

                spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearWrap, null, null, null, Resolution.ScaleMatrix);
                textArea.Draw(spriteBatch);
                spriteBatch.End();

                spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, Resolution.ScaleMatrix);

                textPos   = new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.menuTitleFont.MeasureString(selectedClass).X / 2, screenCenter.Y - 256);
                spritePos = new Rectangle((int)(Resolution.GameWidth / 2 - GameConstants.PLAYER_WIDTH / 2), screenCenter.Y - GameConstants.PLAYER_HEIGHT / 2, GameConstants.PLAYER_WIDTH, GameConstants.PLAYER_HEIGHT);
                spriteBatch.DrawString(ContentChest.Instance.menuTitleFont, selectedClass, textPos, Color.White);
                anim = ContentChest.Instance.characterAnimations[selectedClass + "walkDown"];
                anim.Draw(spriteBatch, new Vector2(spritePos.X, spritePos.Y));
            }

            spriteBatch.DrawString(ContentChest.Instance.tinyFont, companyName,
                                   new Vector2(Resolution.GameWidth / 2 - ContentChest.Instance.tinyFont.MeasureString(companyName).X / 2, Resolution.GameHeight - ContentChest.Instance.tinyFont.MeasureString(companyName).Y - 10),
                                   Color.White);

            spriteBatch.End();
        }
Exemple #24
0
        internal override void Draw(GameTime gameTime)
        {
            _preScreen.Draw(gameTime);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            var(unit, startX, width, height) = Border.GetDefaultScreenValues();

            // item box
            Border.Draw(_batch, startX, 0, Border.SCREEN_WIDTH, 12, Border.SCALE);

            // item list
            var visibleItems = _items
                               .Skip(_scrollIndex)
                               .Take(ITEMS_VISIBLE)
                               .Select(i =>
            {
                if (i is MachineItem machine)
                {
                    return(machine.MachineItemName);
                }
                else
                {
                    return(i.Name);
                }
            }).ToList();

            if (visibleItems.Count < ITEMS_VISIBLE)
            {
                visibleItems.Add("CANCEL");
            }
            var itemListText = "";

            for (var i = 0; i < visibleItems.Count; i++)
            {
                if (i == _index)
                {
                    if (DialogVisible)
                    {
                        itemListText += "^>>";
                    }
                    else
                    {
                        itemListText += ">";
                    }
                }
                else
                {
                    itemListText += " ";
                }

                var itemIndex = i + _scrollIndex;
                if (_items.Length <= itemIndex ||
                    !_items[itemIndex].IsQuantifyable)
                {
                    itemListText += visibleItems[i] + NewLine;
                }
                else
                {
                    var item = _items[itemIndex];
                    itemListText += visibleItems[i] + NewLine +
                                    new string(' ', 10) + "*" + item.Amount.ToString().PadLeft(2);
                }
                itemListText += NewLine;
            }
            _fontRenderer.LineGap = 0;
            _fontRenderer.DrawText(_batch, itemListText,
                                   new Vector2(startX + unit * 4, unit * 2), Color.Black, Border.SCALE);

            // up/down arrows
            if (_scrollIndex > 0)
            {
                _batch.Draw(_arrow, new Rectangle(startX + unit * 18, unit, unit, unit),
                            null, Color.White, 0f, Vector2.Zero, SpriteEffects.FlipVertically, 0f);
            }
            if (_scrollIndex < _items.Length - ITEMS_VISIBLE + 1)
            {
                _batch.Draw(_arrow, new Rectangle(startX + unit * 18, unit * 10, unit, unit), Color.White);
            }

            // item description
            Border.Draw(_batch, startX, unit * 12, Border.SCREEN_WIDTH, 6, Border.SCALE);
            if (_items.Length > _index + _scrollIndex)
            {
                var description = _items[_index + _scrollIndex].Description;
                _fontRenderer.LineGap = 1;
                _fontRenderer.DrawText(_batch, description,
                                       new Vector2(startX + unit, unit * 14), Color.Black, Border.SCALE);
            }

            _textbox.Draw(_batch, Border.DefaultWhite);
            _optionsBox.Draw(_batch, Border.DefaultWhite);
            _amountSelector.Draw(_batch, Border.DefaultWhite);

            _batch.End();
        }
    void InitStuff()
    {
        Items.Start();
        Jobs.Start();
        Dialogue.Start();
        World.Start();

        // Create the quest marker
        questMarker = Instantiate(questMarker) as GameObject;

        // Create the textbox
        textbox = Instantiate(textbox, new Vector3(4.5f, 0.5f, 0f), Quaternion.identity) as GameObject;
        textManager = textbox.GetComponent<Textbox>();
        textManager.Draw();

        // Create the inventory box
        inventory = Instantiate(inventory, new Vector3(0f, 0f, 0f), Quaternion.identity) as GameObject;
        inventoryManager = inventory.GetComponent<Inventory>();
        inventoryManager.Setup();

        // Create the info box
        GameObject textContainer = new GameObject();
        textContainer = Instantiate(textContainer, new Vector3(6f, 9.5f, -1f), Quaternion.identity) as GameObject;
        textContainer.AddComponent<TextMesh>();
        Vector3 oldScale = textContainer.transform.localScale;
        Vector3 newScale = new Vector3(oldScale.x * .25f, oldScale.y * .25f, oldScale.z * .25f);
        textContainer.transform.localScale = newScale;
        textMesh = textContainer.GetComponent<TextMesh>();
        textMesh.alignment = TextAlignment.Left;
        textMesh.color = Color.white;
        textMesh.fontSize = 20;
    }
Exemple #26
0
        internal override void Draw(GameTime gameTime)
        {
            _preScreen.Draw(gameTime);

            _batch.Begin(samplerState: SamplerState.PointClamp);

            var(unit, startX, width, height) = Border.GetDefaultScreenValues();

            // border
            Border.Draw(_batch, startX + unit * 7, 0, 13, 12, Border.SCALE);

            // mail list
            var visibleMails = _mails
                               .Skip(_scrollIndex)
                               .Take(MAILS_VISIBLE)
                               .Select(m => m.Author)
                               .ToList();

            if (visibleMails.Count < MAILS_VISIBLE)
            {
                visibleMails.Add("CANCEL");
            }
            var listText = "";

            for (var i = 0; i < visibleMails.Count; i++)
            {
                if (i == _index)
                {
                    if (DialogVisible)
                    {
                        listText += "^>>";
                    }
                    else
                    {
                        listText += ">";
                    }
                }
                else
                {
                    listText += " ";
                }

                listText += visibleMails[i] + NewLine;
            }
            _fontRenderer.DrawText(_batch, listText,
                                   new Vector2(startX + unit * 8, unit * 2), Color.Black, Border.SCALE);

            // up/down arrows
            if (_scrollIndex > 0)
            {
                _batch.Draw(_arrow, new Rectangle(startX + unit * 18, unit, unit, unit),
                            null, Color.White, 0f, Vector2.Zero, SpriteEffects.FlipVertically, 0f);
            }
            if (_scrollIndex < _mails.Length - MAILS_VISIBLE + 1)
            {
                _batch.Draw(_arrow, new Rectangle(startX + unit * 18, unit * 10, unit, unit), Color.White);
            }

            _textbox.Draw(_batch, Border.DefaultWhite);
            _optionsBox.Draw(_batch, Border.DefaultWhite);
            _confirmationBox.Draw(_batch, Border.DefaultWhite);

            _batch.End();
        }
Exemple #27
0
 public override void Draw(CompactGraphics g)
 {
     frame.Draw(g);
     text.Draw(g);
 }
 public override void Draw(SpriteBatch spritebatch)
 {
     name.Draw(spritebatch);
     base.Draw(spritebatch);
 }