public void SetDialogue(int index) { string charName; Text dialogue = GameObject.FindGameObjectWithTag("Dialogue").GetComponent <Text>(); Text continueText = GameObject.FindGameObjectWithTag("ContinueText").GetComponent <Text>(); dialogue.text = GetDialogue(index, out charName); continueText.text = textUpdater.FetchItem(continueText.name); if (charName == characters.Joaqs.ToString()) { SetPortrait(joaqsHead); SetCharacterName(charName); } else if (charName == characters.Capataz.ToString()) { SetPortrait(capatazHead); SetCharacterName(charName); } }