private void Start() { tick = maxTick; foreach (string biome in Enum.GetNames(typeof(BiomeType))) { BiomeType biomeEnum = (BiomeType)Enum.Parse(typeof(BiomeType), biome); levelChunks.Add(biomeEnum, Resources.LoadAll <GameObject>($"obstacles/{biome}")); sceneChunks.Add(biomeEnum, Resources.LoadAll <GameObject>($"scenes/{biome}")); levelMats.Add(biomeEnum, Resources.Load <Material>($"materials/{biome}/background")); sceneMats.Add(biomeEnum, Resources.Load <GameObject>($"materials/{biome}/road")); } textUpdater = FindObjectOfType <TextUpdater>(); gameManager = FindObjectOfType <GameManager>(); biome = gameManager.biome; meshRenderer.material = levelMats[biome]; GameObject plane = sceneMats[biome]; Instantiate(plane, startPos, Quaternion.identity); Instantiate(plane, midPos, Quaternion.identity); Instantiate(plane, endPos, Quaternion.identity); }
// Use this for initialization void Start() { if (EVENT_MARKER_TYPE == LSL_EVENT_MARKER) { info = new liblsl.StreamInfo("Unity_Event_Marker", "Markers", 1, 0, liblsl.channel_format_t.cf_string, "msi"); outlet = new liblsl.StreamOutlet(info); } var stimulusManagerObject = GameObject.Find("Stimulus Manager"); stimulusManager = stimulusManagerObject.GetComponent <StimulusManager>(); var textUpdaterObject = GameObject.Find("Text Updater"); textUpdater = textUpdaterObject.GetComponent <TextUpdater>(); textUpdater.setText("Welcome"); //Shuffle(conditions); orders = new int[TARGET_NUM]; for (int i = 0; i < TARGET_NUM; ++i) { orders[i] = i; } Shuffle(orders); state = 5; }
public TexplorerFirstTimeSetup(int game, string DLCPath, string CookedPath) { InitializeComponent(); // KFreon: Hide GUI stuff BackupCheckBox.Visible = false; BackupPresentLabel.Visible = false; ExtractedLabel.Visible = false; ExtractedListBox.Visible = false; StatusProgLabel.Text = "Loading..."; StatusUpdater = new TextUpdater(StatusProgLabel, toolStrip1); ProgressUpdater = new ProgressBarChanger(toolStrip1, StatusProgBar); SetupStuff(game, DLCPath, CookedPath); foreach (DLCInfo dlc in DLCs) { MainListView.Items.Add(dlc.Name, true); } StatusUpdater.UpdateText("Ready. Loaded " + (DLCs.Count - 1) + " DLC's. Disk space to be used: ~" + DLCs.Select(d => d.Size).Sum() + " GB"); }
// Start is called before the first frame update void Start() { m_newFishingTime = m_defaultFishingTime; m_scoreUpdater = GameObject.Find("Text_Score").GetComponent <TextUpdater>(); m_speechbubbleUpdater = GameObject.Find("Text_Speechbubble").GetComponent <TextUpdater>(); m_fishUpdater = GameObject.Find("Image_FishSpawnPoint").GetComponent <ImageUpdater>(); m_fishermanUpdater = GameObject.Find("Image_Fisherman").GetComponent <ImageUpdater>(); }
void Start() { textUpdater = GetComponentInParent <TextUpdater>(); sceneLoader = GameObject.FindGameObjectWithTag("MenuCanvas").GetComponent <SceneLoader>(); joaqsHead = Resources.Load <Sprite>("Sprites/Cabeça Joaqs"); capatazHead = Resources.Load <Sprite>("Sprites/Cabeça Capataz"); SetDialogue(startingLine); }
private IEnumerator checkGameOver(TeamScript tS, String winner) { Debug.Log("in checkOver"); if (tS.characters.Count == 0) { //Show tS.teamNumber winner TextUpdater.GetInstance().UpdateGameOver("End Of Party\n" + winner + "\nwin the party !"); //End Game and Return To Menu yield return(new WaitForSeconds(2)); OnGameOver.Invoke(); } }
void Start() { CamScript = CameraScript.GetInstance(); textUpdater = TextUpdater.GetInstance(); selectableHexPos = new Hashtable(); selectors = new Stack(); lastClickedObject = null; //clickedCase = false; //engageEnnemy = false; //TEMPORAIRE state = GameState.Start; //TEMPORAIRE }
public TexplorerFirstTimeSetup(int game, string DLCPath, string CookedPath) { InitializeComponent(); StatusProgLabel.Text = "Loading..."; StatusUpdater = new TextUpdater(StatusProgLabel, toolStrip1); ProgressUpdater = new ProgressBarChanger(toolStrip1, StatusProgBar); SetupStuff(game, DLCPath, CookedPath); foreach (DLCInfo dlc in DLCs) { MainListView.Items.Add(dlc.isExtracted ? dlc.Name : "NOT EXTRACTED: " + dlc.Name, dlc.isExtracted); } StatusUpdater.UpdateText("Ready. Loaded " + (DLCs.Count - 1) + " DLC's."); }
void Start() { fader = GameObject.FindGameObjectWithTag("Fader").GetComponent <ScreenFader>(); txtUpdater = GetComponent <TextUpdater>(); txtUpdater.UpdateText(gameObject); }
public void Start() { cameraScript = CameraScript.GetInstance(); textUpdater = TextUpdater.GetInstance(); cameraScript.switchCameraTargetToCompleteView(currentTeamNumber); }