Exemple #1
0
        void btn_Click(object sender, EventArgs e)
        {
            Button btn   = (Button)sender;
            var    level = (L4DGameMode)btn.Tag;

            if (level.Command == "__custom__")
            {
                // Open custom TextBox for naming level
                TextMessageBox txt = new TextMessageBox();
                if (txt.ShowDialog() == DialogResult.OK)
                {
                    ModeCommand = txt.UserText;
                    selected    = true;
                }
            }
            else
            {
                ModeCommand = level.Command;
                selected    = true;
            }
        }