private IEnumerator SceneChange() { pressStartFlash.StartConstantFlash(); startSound.Play(); yield return(new WaitForSeconds(transitionTime)); sceneTransition.StartTransition(); while (sceneTransition.isPlaying) { yield return(new WaitForSeconds(0.1f)); } //ChangeScene; Debug.Log("ChangeScnee"); SceneManager.LoadScene(1); yield return(null); }