Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     player      = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     hp          = 10;
     Wood_Amount = GameObject.FindGameObjectWithTag("Woodamount").GetComponent <Text>();
     _text       = GameObject.FindGameObjectWithTag("ProgressBar");
     _tf         = GameObject.FindGameObjectWithTag("InfoBar").GetComponent <TextFlash>();
 }
Exemple #2
0
 void Start()
 {
     _timer = 0.2f;
     x      = GetComponent <BoxCollider2D>().size.x;
     y      = GetComponent <BoxCollider2D>().size.y;
     Debug.Log("Script's working");
     follower           = GameObject.FindGameObjectWithTag("ObjectToFollow").GetComponent <Object_Follow_Mouse>();
     _text              = GameObject.FindGameObjectWithTag("InfoBar");
     _tf                = GameObject.FindGameObjectWithTag("InfoBar").GetComponent <TextFlash>();
     follower._canPlace = false;
 }
 void Awake()
 {
     m_textFlash = GetComponent <TextFlash>();
 }
 void Awake()
 {
     m_textFlash   = GetComponent <TextFlash>();
     m_currentGoal = GameData.currentGoal;
 }