Exemple #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("PlayerFocus"))
     {
         gameplayText.ChangeAndFade(message, 3f);
         gameObject.SetActive(false);
     }
 }
Exemple #2
0
 IEnumerator LoseOxygen()
 {
     while (oxygen > 0)
     {
         oxygen -= 1f;
         oxygenGauge.setDisplayedValue(oxygen);
         yield return(new WaitForSeconds(oxygenDepletionRate));
     }
     gameplayText.ChangeAndFade("Can't... breathe...", 3f);
     ChangeState(GameState.Over);
 }