// https://www.opengl.org/wiki/GLAPI/glTexStorage1D /// <summary> /// simultaneously specify storage for all levels of a one-dimensional texture /// </summary> /// <param name="target"></param> /// <param name="levels"></param> /// <param name="internalformat"></param> /// <param name="width"></param> public static void TexStorage1D(TexStorage1DTarget target, int levels, uint internalformat, int width) { TexStorage1D((uint)target, levels, internalformat, width); }
// https://www.opengl.org/wiki/GLAPI/glTexStorage1D /// <summary> /// simultaneously specify storage for all levels of a one-dimensional texture /// </summary> /// <param name="target"></param> /// <param name="levels"></param> /// <param name="internalformat"></param> /// <param name="width"></param> public static void TexStorage1D(TexStorage1DTarget target, int levels, uint internalformat, int width) { TexStorage1D((uint)target, levels, internalformat, width); }