Beispiel #1
0
 // https://www.opengl.org/wiki/GLAPI/glTexStorage1D
 /// <summary>
 /// simultaneously specify storage for all levels of a one-dimensional texture
 /// </summary>
 /// <param name="target"></param>
 /// <param name="levels"></param>
 /// <param name="internalformat"></param>
 /// <param name="width"></param>
 public static void TexStorage1D(TexStorage1DTarget target, int levels, uint internalformat, int width)
 {
     TexStorage1D((uint)target, levels, internalformat, width);
 }
Beispiel #2
0
 // https://www.opengl.org/wiki/GLAPI/glTexStorage1D
 /// <summary>
 /// simultaneously specify storage for all levels of a one-dimensional texture
 /// </summary>
 /// <param name="target"></param>
 /// <param name="levels"></param>
 /// <param name="internalformat"></param>
 /// <param name="width"></param>
 public static void TexStorage1D(TexStorage1DTarget target, int levels, uint internalformat, int width)
 {
     TexStorage1D((uint)target, levels, internalformat, width);
 }