void FixedUpdate()
    {
        Vector2 tileInd = terrain.tileFromPos(transform.localPosition);
        try{
            curTile = engine.mapgen.tiles[(int)tileInd.x,(int)tileInd.y];
        }catch{
            curTile = null;
        }

        if (curTile != null){
            if (curTile.isOnFire()){
                health -= curTile.heatIndex/10.0f;
            }
        }

        //check if the character has died
        if (health < 0)
        {
            killSquirrel();
        }
    }