Exemple #1
0
        void OnSceneGUI()
        {
            if (tgs == null || Application.isPlaying || !tgs.enableGridEditor)
            {
                return;
            }
            if (tgs.terrain != null)
            {
                // prevents terrain from being selected
                HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
            }
            Event e       = Event.current;
            bool  gridHit = tgs.CheckRay(HandleUtility.GUIPointToWorldRay(e.mousePosition));

            if (cellHighlightedIndex != tgs.cellHighlightedIndex)
            {
                cellHighlightedIndex = tgs.cellHighlightedIndex;
                SceneView.RepaintAll();
            }
            int       controlID = GUIUtility.GetControlID(FocusType.Passive);
            EventType eventType = e.GetTypeForControl(controlID);

            if ((eventType == EventType.MouseDown && e.button == 0) || (eventType == EventType.MouseMove && e.shift))
            {
                if (gridHit)
                {
                    e.Use();
                }
                if (cellHighlightedIndex < 0)
                {
                    return;
                }
                if (!e.shift && cellSelectedIndices.Contains(cellHighlightedIndex))
                {
                    cellSelectedIndices.Remove(cellHighlightedIndex);
                }
                else
                {
                    if (!e.shift || (e.shift && !cellSelectedIndices.Contains(cellHighlightedIndex)))
                    {
                        if (!e.shift && !e.control)
                        {
                            cellSelectedIndices.Clear();
                        }
                        cellSelectedIndices.Add(cellHighlightedIndex);
                        if (textureMode > 0)
                        {
                            tgs.CellToggleRegionSurface(cellHighlightedIndex, true, Color.white, false, textureMode);
                            SceneView.RepaintAll();
                        }
                        if (cellHighlightedIndex >= 0)
                        {
                            cellTerritoryIndex = tgs.CellGetTerritoryIndex(cellHighlightedIndex);
                            cellColor          = tgs.CellGetColor(cellHighlightedIndex);
                            if (cellColor.a == 0)
                            {
                                cellColor = Color.white;
                            }
                            cellTextureIndex = tgs.CellGetTextureIndex(cellHighlightedIndex);
                            cellTag          = tgs.CellGetTag(cellHighlightedIndex);
                        }
                    }
                }
                EditorUtility.SetDirty(target);
            }
            int count = cellSelectedIndices.Count;

            for (int k = 0; k < count; k++)
            {
                int     index = cellSelectedIndices [k];
                Vector3 pos   = tgs.CellGetPosition(index);
                Handles.color = colorSelection;
                // Handle size
                Rect    rect       = tgs.CellGetRect(index);
                Vector3 min        = tgs.transform.TransformPoint(rect.min);
                Vector3 max        = tgs.transform.TransformPoint(rect.max);
                float   dia        = Vector3.Distance(min, max);
                float   handleSize = dia * 0.05f;
                Handles.DrawSolidDisc(pos, tgs.transform.forward, handleSize);
            }
        }