private void ShowLineOfSight(int targetCellIndex)
    {
        if (Input.GetKeyDown(KeyCode.LeftControl))
        {
            if (isSelectingStart)
            {
                return;
            }

            DestroyLOSMarkers();

            //Compute LOS and get list of cell indices and world positions
            bool isLOS = tgs.CellGetLineOfSight(startCellIndex, targetCellIndex, ref cellIndices, ref worldPositions);

            //Add small dots along the LOS
            worldPositions.ForEach((Vector3 obj) => {
                GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                LOSMarkers.Add(sphere);
                sphere.transform.position   = obj;
                sphere.transform.localScale = Vector3.one * 0.2f;
                sphere.GetComponent <Renderer>().material.color = isLOS ? Color.green : Color.red;
            });
        }
    }