private void OnEnable() { _inputActions.Enable(); _rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous; _rigidbody.angularDrag = AngularDrag; _rigidbody.isKinematic = false; }
private void OnEnable() { _inputActions.Enable(); Rigidbody _rigidbody = GetComponent <Rigidbody>(); _rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; _rigidbody.angularDrag = 0.05f; _rigidbody.isKinematic = true; }
private void OnEnable() => _inputActions.Enable();