Exemple #1
0
    private void Awake()
    {
        _inputActions = new TerrainActions();

        _inputActions.gameplay.Rotate.performed += OnRotation;
        _inputActions.gameplay.Rotate.canceled  += OnRotationCanceled;
    }
Exemple #2
0
    private void Awake()
    {
        _rigidbody    = GetComponent <Rigidbody>();
        _inputActions = new TerrainActions();

        _inputActions.gameplay.Rotate.performed += OnRotation;
        _inputActions.gameplay.Rotate.canceled  += OnRotationCanceled;
    }