private void Awake() { _inputActions = new TerrainActions(); _inputActions.gameplay.Rotate.performed += OnRotation; _inputActions.gameplay.Rotate.canceled += OnRotationCanceled; }
private void Awake() { _rigidbody = GetComponent <Rigidbody>(); _inputActions = new TerrainActions(); _inputActions.gameplay.Rotate.performed += OnRotation; _inputActions.gameplay.Rotate.canceled += OnRotationCanceled; }