Exemple #1
0
 private void Start()
 {
     portalManager = GetComponentInParent <PortalRoom>();
     thisPortal    = GetComponentInChildren <TeleportTo>();
     WhatPortalIsThis();                                                                                      // defino em qual portal estou
     portalManager.DisplayGainedAccessMessage(portalName, thisPortal.placesToTeleport, accessGrantedMessage); // mostro a mensagem de acesso concedido SE necessário
 }
Exemple #2
0
 void OnEnterState(AnimatorStateInfo info)
 {
     if (info.fullPathHash == mBlockState ||
         info.fullPathHash == mLightHitState)
     {
         newVelocity = new Vector3(0, 0, 0);
         inputVec    = new Vector3(0, 0, 0);
         UpdateMovement(info);
     }
     else if (info.fullPathHash == mAttack1State)
     {
         mAnimator.applyRootMotion = true;
     }
     else if (info.fullPathHash == mAttack2State)
     {
         mAnimator.applyRootMotion = true;
     }
     else if (info.fullPathHash == mAttack3State)
     {
         mAnimator.applyRootMotion = true;
     }
     else if (info.fullPathHash == mSpecialAttack1State)
     {
         //mAnimator.applyRootMotion = true;
         //newVelocity = new Vector3(0, 0, 0);
         //inputVec = new Vector3(0, 0, 0);
         //mAnimator.SetBool("Running", false);
         //mAnimator.SetBool("Moving", false);
         //mAnimator.SetFloat("Input X", 0);
         //mAnimator.SetFloat("Input Z", 0);
         //UpdateMovement();
         //mAttackActionInstance = new AttackActionInstance(AttackInfos[3]);
         //AttackInfos[3].targetInfo = new TargetInfo();
         //AttackInfos[3].targetInfo.first = target;
         //Lock(mAttackActionInstance.info);
         //OnAttack.OnNext(mAttackActionInstance.info);
     }
     else if (info.fullPathHash == mIdleState)
     {
     }
     else if (info.fullPathHash == mDeathState)
     {
         Observable.Timer(TimeSpan.FromSeconds(1.0f)).Subscribe(_ =>
         {
             GameObject DeathEffectObj = Instantiate(DeathEffect, transform.position, Quaternion.identity) as GameObject;
             Destroy(DeathEffectObj, 1.0f);
             TeleportTo teleportTo = GetComponent <TeleportTo>();
             if (teleportTo != null)
             {
                 teleportTo.Teleport(() =>
                 {
                     mAnimator.SetBool("Died", false);
                     mAnimator.SetTrigger("ReviveTrigger");
                     mCharacterProperty.Revive();
                 });
             }
         });
     }
 }
Exemple #3
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            TeleportTo track = GetComponent <TeleportTo>();

            if (track != null)
            {
                transform.position = track.trackPoint.position + track.offset;
            }

            //track.
        }
Exemple #4
0
        private void Load(Transform _transform, Vector2 offsetTeleport, Vector2 offsetSprite)
        {
            TeleportTo tt = new TeleportTo(this);

            tt.offset = offsetTeleport;
            AddComponent(tt);

            List <Rectangle> bar = new List <Rectangle>();

            bar.Add(new Rectangle(size, 2, size, height));
            bar.Add(new Rectangle(size, 0, size, height));

            Sprite gfx = new Sprite(this, "bar", bar);

            gfx.anchor      = offsetSprite;
            gfx.stackOffset = 0;
            gfx.origin      = new Vector2(10, 0);
            AddComponent(gfx);
        }
        // Token: 0x060014CF RID: 5327 RVA: 0x00024520 File Offset: 0x00023520
        protected internal override void BuildGraph()
        {
            State      state  = new State("initial");
            State      state2 = new State("safehouse");
            State      state3 = new State("store");
            State      state4 = new State("freeroam");
            State      state5 = new State("lobby");
            State      state6 = new State("recover");
            State      state7 = new State("reset");
            State      state8 = new State("event");
            State      state9 = new State("done");
            ResetProps item   = new ResetProps();
            CloseOnReceive <OnEnterStore>            activity  = new CloseOnReceive <OnEnterStore>(Ports.Gameplay);
            CloseOnReceive <OnReturnToPreviousState> activity2 = new CloseOnReceive <OnReturnToPreviousState>(Ports.Gameplay);
            CloseOnReceive <OnEnterFreeroam>         activity3 = new CloseOnReceive <OnEnterFreeroam>(Ports.Gameplay);
            EnableGadget        item2 = new EnableGadget("Overlay", EnableGadget.HudToggle.Enable);
            EnableGadget        item3 = new EnableGadget("Overlay", EnableGadget.HudToggle.Dispose);
            EnableGadget        item4 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Dispose);
            EnableGadget        item5 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Enable);
            EnableLoadingScreen item6 = new EnableLoadingScreen(false);

            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u));
            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u));
            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u));
            state.Transitions.Add(new Transition("freeroam", activity3));
            state.ExitActivity.Activities.Add(item5);
            state.ExitActivity.Activities.Add(item2);
            state2.EnterActivity.Activities.Add(item4);
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u));
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u));
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u));
            state2.Transitions.Add(new Transition("store", activity));
            state2.Transitions.Add(new Transition("freeroam", activity3));
            state2.ExitActivity.Activities.Add(item5);
            ClearAllBuff item7 = new ClearAllBuff();

            state3.EnterActivity.Activities.Add(item7);
            state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 1950424019u));
            state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 2145842197u));
            state3.Transitions.Add(new ReturnTransition(activity2));
            ResetLobby item8 = new ResetLobby();
            CloseOnReceive <OnEnterSafeHouse> activity4 = new CloseOnReceive <OnEnterSafeHouse>(Ports.Gameplay);
            RefreshEvents item9 = new RefreshEvents();
            GetAndTriggerAvailableLevelGifts item10 = new GetAndTriggerAvailableLevelGifts();
            ResetHeat item11 = new ResetHeat();
            EnablePointsOfInterest     item12              = new EnablePointsOfInterest(3312964337u, true);
            ConnectToRoaming           item13              = new ConnectToRoaming();
            LockLocalVehicle           item14              = new LockLocalVehicle(false);
            AssignPowerupConfiguration item15              = new AssignPowerupConfiguration(PowerupConfiguration.kPowerupConfigFreeRoam);
            RechargeAllPowerups        item16              = new RechargeAllPowerups();
            EnterEngagableTriggered    activity5           = new EnterEngagableTriggered(this.manager, Ports.Gameplay);
            EnterEventTriggered        enterEventTriggered = new EnterEventTriggered(Ports.Gameplay);

            enterEventTriggered.EventSessionId    = new OutArgument <long>(this.eventSessionId);
            enterEventTriggered.EventKey          = new OutArgument <uint>(this.eventKey);
            enterEventTriggered.ConnectionSupport = new OutArgument <ConnectionSupport>(this.connectionSupport);
            ExitEngagableTriggered activity6 = new ExitEngagableTriggered(this.manager, Ports.Gameplay);
            Loop loop = new Loop();
            TeleportToTriggered teleportToTriggered = new TeleportToTriggered(Ports.Gameplay);

            teleportToTriggered.Position  = new OutArgument <Vector3>(this.teleportPosition);
            teleportToTriggered.Direction = new OutArgument <Vector3>(this.teleportDirection);
            EnableLoadingScreen item17     = new EnableLoadingScreen(true);
            TeleportTo          teleportTo = new TeleportTo();

            teleportTo.Position  = new InArgument <Vector3>(this.teleportPosition);
            teleportTo.Direction = new InArgument <Vector3>(this.teleportDirection);
            WaitForLoading item18 = new WaitForLoading(0f);

            loop.Activities.Add(teleportToTriggered);
            loop.Activities.Add(item17);
            loop.Activities.Add(teleportTo);
            loop.Activities.Add(item18);
            loop.Activities.Add(item6);
            DisconnectFromRoaming  item19        = new DisconnectFromRoaming();
            EnablePointsOfInterest item20        = new EnablePointsOfInterest(3312964337u, false);
            RunAsyncEvent          runAsyncEvent = new RunAsyncEvent(this.manager);

            runAsyncEvent.EventKey = new InArgument <uint>(Hash.Hash32("events/treasure_hunt_001"));
            AssignPursuitEscalation item21 = new AssignPursuitEscalation(4085894198u);
            EnterLobbyTriggered     enterLobbyTriggered = new EnterLobbyTriggered(Ports.Gameplay);

            enterLobbyTriggered.EventKey = new OutArgument <uint>(this.eventKey);
            state4.EnterActivity.Activities.Add(item8);
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2781049312u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 2681735821u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 3615492632u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_WorldMap, "worldmap_freeroam"));
            state4.EnterActivity.Activities.Add(item);
            state4.EnterActivity.Activities.Add(item9);
            state4.EnterActivity.Activities.Add(item10);
            state4.EnterActivity.Activities.Add(item11);
            state4.EnterActivity.Activities.Add(item12);
            state4.EnterActivity.Activities.Add(item13);
            state4.EnterActivity.Activities.Add(item15);
            state4.EnterActivity.Activities.Add(item16);
            state4.EnterActivity.Activities.Add(item21);
            state4.EnterActivity.Activities.Add(item14);
            state4.EnterActivity.Activities.Add(item18);
            state4.EnterActivity.Activities.Add(item6);
            state4.Transitions.Add(new Transition(activity5));
            state4.Transitions.Add(new Transition("event", enterEventTriggered));
            state4.Transitions.Add(new Transition(activity6));
            state4.Transitions.Add(new Transition("safehouse", activity4));
            state4.Transitions.Add(new Transition("store", activity));
            state4.Transitions.Add(new Transition("reset", runAsyncEvent));
            state4.Transitions.Add(new Transition("lobby", enterLobbyTriggered));
            state4.Transitions.Add(new Transition(loop));
            state4.ExitActivity.Activities.Add(item19);
            state4.ExitActivity.Activities.Add(item20);
            state4.ExitActivity.Activities.Add(item16);
            state7.Transitions.Add(new Transition("freeroam"));
            LoadEventVault loadEventVault = new LoadEventVault();

            loadEventVault.EventKey = new InArgument <uint>(this.eventKey);
            StartStreamingAtEvent startStreamingAtEvent = new StartStreamingAtEvent();

            startStreamingAtEvent.EventKey = new InArgument <uint>(this.eventKey);
            AcceptInvite item22 = new AcceptInvite();
            CloseOnReceive <OnLobbyCancelled> activity7 = new CloseOnReceive <OnLobbyCancelled>(Ports.Gameplay);
            CloseOnReceive <OnLobbyFailed>    activity8 = new CloseOnReceive <OnLobbyFailed>(Ports.Gameplay);
            CloseOnReceive <OnLobbyExited>    activity9 = new CloseOnReceive <OnLobbyExited>(Ports.Gameplay);
            IsStuckInLobby   activity10 = new IsStuckInLobby(0.25f);
            LobbyTick        activity11 = new LobbyTick(0.25f);
            LockLocalVehicle item23     = new LockLocalVehicle(true);

            state5.EnterActivity.Activities.Add(item22);
            state5.EnterActivity.Activities.Add(item23);
            state5.EnterActivity.Activities.Add(item6);
            state5.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 701743214u));
            state5.EnterActivity.Activities.Add(loadEventVault);
            state5.EnterActivity.Activities.Add(startStreamingAtEvent);
            state5.Transitions.Add(new Transition("event", enterEventTriggered));
            state5.Transitions.Add(new Transition("freeroam", activity7));
            state5.Transitions.Add(new Transition("freeroam", activity8));
            state5.Transitions.Add(new Transition("freeroam", activity9));
            state5.Transitions.Add(new Transition("freeroam", activity10));
            state5.Transitions.Add(new Transition(activity11));
            state5.ExitActivity.Activities.Add(item17);
            RunEvent runEvent = new RunEvent(this.manager);

            runEvent.EventSessionId    = new InArgument <long>(this.eventSessionId);
            runEvent.EventKey          = new InArgument <uint>(this.eventKey);
            runEvent.ConnectionSupport = new InArgument <ConnectionSupport>(this.connectionSupport);
            state8.EnterActivity.Activities.Add(item);
            state8.Transitions.Add(new Transition("recover", runEvent));
            CloseOnExitPath activity12 = new CloseOnExitPath(ExitPath.ExitToLobby, false);
            CloseOnExitPath activity13 = new CloseOnExitPath(ExitPath.ExitToFreeroam, true);

            state6.Transitions.Add(new Transition("lobby", activity12));
            state6.Transitions.Add(new Transition("freeroam", activity13));
            state9.EnterActivity.Activities.Add(item3);
            base.InitialState = "initial";
            base.DoneState    = "done";
            base.States.Add(state);
            base.States.Add(state2);
            base.States.Add(state3);
            base.States.Add(state4);
            base.States.Add(state5);
            base.States.Add(state6);
            base.States.Add(state7);
            base.States.Add(state8);
            base.States.Add(state9);
        }