private void Start() { portalManager = GetComponentInParent <PortalRoom>(); thisPortal = GetComponentInChildren <TeleportTo>(); WhatPortalIsThis(); // defino em qual portal estou portalManager.DisplayGainedAccessMessage(portalName, thisPortal.placesToTeleport, accessGrantedMessage); // mostro a mensagem de acesso concedido SE necessário }
void OnEnterState(AnimatorStateInfo info) { if (info.fullPathHash == mBlockState || info.fullPathHash == mLightHitState) { newVelocity = new Vector3(0, 0, 0); inputVec = new Vector3(0, 0, 0); UpdateMovement(info); } else if (info.fullPathHash == mAttack1State) { mAnimator.applyRootMotion = true; } else if (info.fullPathHash == mAttack2State) { mAnimator.applyRootMotion = true; } else if (info.fullPathHash == mAttack3State) { mAnimator.applyRootMotion = true; } else if (info.fullPathHash == mSpecialAttack1State) { //mAnimator.applyRootMotion = true; //newVelocity = new Vector3(0, 0, 0); //inputVec = new Vector3(0, 0, 0); //mAnimator.SetBool("Running", false); //mAnimator.SetBool("Moving", false); //mAnimator.SetFloat("Input X", 0); //mAnimator.SetFloat("Input Z", 0); //UpdateMovement(); //mAttackActionInstance = new AttackActionInstance(AttackInfos[3]); //AttackInfos[3].targetInfo = new TargetInfo(); //AttackInfos[3].targetInfo.first = target; //Lock(mAttackActionInstance.info); //OnAttack.OnNext(mAttackActionInstance.info); } else if (info.fullPathHash == mIdleState) { } else if (info.fullPathHash == mDeathState) { Observable.Timer(TimeSpan.FromSeconds(1.0f)).Subscribe(_ => { GameObject DeathEffectObj = Instantiate(DeathEffect, transform.position, Quaternion.identity) as GameObject; Destroy(DeathEffectObj, 1.0f); TeleportTo teleportTo = GetComponent <TeleportTo>(); if (teleportTo != null) { teleportTo.Teleport(() => { mAnimator.SetBool("Died", false); mAnimator.SetTrigger("ReviveTrigger"); mCharacterProperty.Revive(); }); } }); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); TeleportTo track = GetComponent <TeleportTo>(); if (track != null) { transform.position = track.trackPoint.position + track.offset; } //track. }
private void Load(Transform _transform, Vector2 offsetTeleport, Vector2 offsetSprite) { TeleportTo tt = new TeleportTo(this); tt.offset = offsetTeleport; AddComponent(tt); List <Rectangle> bar = new List <Rectangle>(); bar.Add(new Rectangle(size, 2, size, height)); bar.Add(new Rectangle(size, 0, size, height)); Sprite gfx = new Sprite(this, "bar", bar); gfx.anchor = offsetSprite; gfx.stackOffset = 0; gfx.origin = new Vector2(10, 0); AddComponent(gfx); }
// Token: 0x060014CF RID: 5327 RVA: 0x00024520 File Offset: 0x00023520 protected internal override void BuildGraph() { State state = new State("initial"); State state2 = new State("safehouse"); State state3 = new State("store"); State state4 = new State("freeroam"); State state5 = new State("lobby"); State state6 = new State("recover"); State state7 = new State("reset"); State state8 = new State("event"); State state9 = new State("done"); ResetProps item = new ResetProps(); CloseOnReceive <OnEnterStore> activity = new CloseOnReceive <OnEnterStore>(Ports.Gameplay); CloseOnReceive <OnReturnToPreviousState> activity2 = new CloseOnReceive <OnReturnToPreviousState>(Ports.Gameplay); CloseOnReceive <OnEnterFreeroam> activity3 = new CloseOnReceive <OnEnterFreeroam>(Ports.Gameplay); EnableGadget item2 = new EnableGadget("Overlay", EnableGadget.HudToggle.Enable); EnableGadget item3 = new EnableGadget("Overlay", EnableGadget.HudToggle.Dispose); EnableGadget item4 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Dispose); EnableGadget item5 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Enable); EnableLoadingScreen item6 = new EnableLoadingScreen(false); state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u)); state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u)); state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u)); state.Transitions.Add(new Transition("freeroam", activity3)); state.ExitActivity.Activities.Add(item5); state.ExitActivity.Activities.Add(item2); state2.EnterActivity.Activities.Add(item4); state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u)); state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u)); state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u)); state2.Transitions.Add(new Transition("store", activity)); state2.Transitions.Add(new Transition("freeroam", activity3)); state2.ExitActivity.Activities.Add(item5); ClearAllBuff item7 = new ClearAllBuff(); state3.EnterActivity.Activities.Add(item7); state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 1950424019u)); state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 2145842197u)); state3.Transitions.Add(new ReturnTransition(activity2)); ResetLobby item8 = new ResetLobby(); CloseOnReceive <OnEnterSafeHouse> activity4 = new CloseOnReceive <OnEnterSafeHouse>(Ports.Gameplay); RefreshEvents item9 = new RefreshEvents(); GetAndTriggerAvailableLevelGifts item10 = new GetAndTriggerAvailableLevelGifts(); ResetHeat item11 = new ResetHeat(); EnablePointsOfInterest item12 = new EnablePointsOfInterest(3312964337u, true); ConnectToRoaming item13 = new ConnectToRoaming(); LockLocalVehicle item14 = new LockLocalVehicle(false); AssignPowerupConfiguration item15 = new AssignPowerupConfiguration(PowerupConfiguration.kPowerupConfigFreeRoam); RechargeAllPowerups item16 = new RechargeAllPowerups(); EnterEngagableTriggered activity5 = new EnterEngagableTriggered(this.manager, Ports.Gameplay); EnterEventTriggered enterEventTriggered = new EnterEventTriggered(Ports.Gameplay); enterEventTriggered.EventSessionId = new OutArgument <long>(this.eventSessionId); enterEventTriggered.EventKey = new OutArgument <uint>(this.eventKey); enterEventTriggered.ConnectionSupport = new OutArgument <ConnectionSupport>(this.connectionSupport); ExitEngagableTriggered activity6 = new ExitEngagableTriggered(this.manager, Ports.Gameplay); Loop loop = new Loop(); TeleportToTriggered teleportToTriggered = new TeleportToTriggered(Ports.Gameplay); teleportToTriggered.Position = new OutArgument <Vector3>(this.teleportPosition); teleportToTriggered.Direction = new OutArgument <Vector3>(this.teleportDirection); EnableLoadingScreen item17 = new EnableLoadingScreen(true); TeleportTo teleportTo = new TeleportTo(); teleportTo.Position = new InArgument <Vector3>(this.teleportPosition); teleportTo.Direction = new InArgument <Vector3>(this.teleportDirection); WaitForLoading item18 = new WaitForLoading(0f); loop.Activities.Add(teleportToTriggered); loop.Activities.Add(item17); loop.Activities.Add(teleportTo); loop.Activities.Add(item18); loop.Activities.Add(item6); DisconnectFromRoaming item19 = new DisconnectFromRoaming(); EnablePointsOfInterest item20 = new EnablePointsOfInterest(3312964337u, false); RunAsyncEvent runAsyncEvent = new RunAsyncEvent(this.manager); runAsyncEvent.EventKey = new InArgument <uint>(Hash.Hash32("events/treasure_hunt_001")); AssignPursuitEscalation item21 = new AssignPursuitEscalation(4085894198u); EnterLobbyTriggered enterLobbyTriggered = new EnterLobbyTriggered(Ports.Gameplay); enterLobbyTriggered.EventKey = new OutArgument <uint>(this.eventKey); state4.EnterActivity.Activities.Add(item8); state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2781049312u)); state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 2681735821u)); state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 3615492632u)); state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_WorldMap, "worldmap_freeroam")); state4.EnterActivity.Activities.Add(item); state4.EnterActivity.Activities.Add(item9); state4.EnterActivity.Activities.Add(item10); state4.EnterActivity.Activities.Add(item11); state4.EnterActivity.Activities.Add(item12); state4.EnterActivity.Activities.Add(item13); state4.EnterActivity.Activities.Add(item15); state4.EnterActivity.Activities.Add(item16); state4.EnterActivity.Activities.Add(item21); state4.EnterActivity.Activities.Add(item14); state4.EnterActivity.Activities.Add(item18); state4.EnterActivity.Activities.Add(item6); state4.Transitions.Add(new Transition(activity5)); state4.Transitions.Add(new Transition("event", enterEventTriggered)); state4.Transitions.Add(new Transition(activity6)); state4.Transitions.Add(new Transition("safehouse", activity4)); state4.Transitions.Add(new Transition("store", activity)); state4.Transitions.Add(new Transition("reset", runAsyncEvent)); state4.Transitions.Add(new Transition("lobby", enterLobbyTriggered)); state4.Transitions.Add(new Transition(loop)); state4.ExitActivity.Activities.Add(item19); state4.ExitActivity.Activities.Add(item20); state4.ExitActivity.Activities.Add(item16); state7.Transitions.Add(new Transition("freeroam")); LoadEventVault loadEventVault = new LoadEventVault(); loadEventVault.EventKey = new InArgument <uint>(this.eventKey); StartStreamingAtEvent startStreamingAtEvent = new StartStreamingAtEvent(); startStreamingAtEvent.EventKey = new InArgument <uint>(this.eventKey); AcceptInvite item22 = new AcceptInvite(); CloseOnReceive <OnLobbyCancelled> activity7 = new CloseOnReceive <OnLobbyCancelled>(Ports.Gameplay); CloseOnReceive <OnLobbyFailed> activity8 = new CloseOnReceive <OnLobbyFailed>(Ports.Gameplay); CloseOnReceive <OnLobbyExited> activity9 = new CloseOnReceive <OnLobbyExited>(Ports.Gameplay); IsStuckInLobby activity10 = new IsStuckInLobby(0.25f); LobbyTick activity11 = new LobbyTick(0.25f); LockLocalVehicle item23 = new LockLocalVehicle(true); state5.EnterActivity.Activities.Add(item22); state5.EnterActivity.Activities.Add(item23); state5.EnterActivity.Activities.Add(item6); state5.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 701743214u)); state5.EnterActivity.Activities.Add(loadEventVault); state5.EnterActivity.Activities.Add(startStreamingAtEvent); state5.Transitions.Add(new Transition("event", enterEventTriggered)); state5.Transitions.Add(new Transition("freeroam", activity7)); state5.Transitions.Add(new Transition("freeroam", activity8)); state5.Transitions.Add(new Transition("freeroam", activity9)); state5.Transitions.Add(new Transition("freeroam", activity10)); state5.Transitions.Add(new Transition(activity11)); state5.ExitActivity.Activities.Add(item17); RunEvent runEvent = new RunEvent(this.manager); runEvent.EventSessionId = new InArgument <long>(this.eventSessionId); runEvent.EventKey = new InArgument <uint>(this.eventKey); runEvent.ConnectionSupport = new InArgument <ConnectionSupport>(this.connectionSupport); state8.EnterActivity.Activities.Add(item); state8.Transitions.Add(new Transition("recover", runEvent)); CloseOnExitPath activity12 = new CloseOnExitPath(ExitPath.ExitToLobby, false); CloseOnExitPath activity13 = new CloseOnExitPath(ExitPath.ExitToFreeroam, true); state6.Transitions.Add(new Transition("lobby", activity12)); state6.Transitions.Add(new Transition("freeroam", activity13)); state9.EnterActivity.Activities.Add(item3); base.InitialState = "initial"; base.DoneState = "done"; base.States.Add(state); base.States.Add(state2); base.States.Add(state3); base.States.Add(state4); base.States.Add(state5); base.States.Add(state6); base.States.Add(state7); base.States.Add(state8); base.States.Add(state9); }