void InitializeDatabaseInterfaces() { DamageTypes.SetupDatabaseInterface(out m_dbiDamageTypes); WeaponTypes.SetupDatabaseInterface(out m_dbiWeaponTypes); UserClasses.SetupDatabaseInterface(out m_dbiUserClasses); Abilities.SetupDatabaseInterface(out m_dbiAbilities); Objects.SetupDatabaseInterface(out m_dbiObjects); Squads.SetupDatabaseInterface(out m_dbiSquads); Techs.SetupDatabaseInterface(out m_dbiTechs); Powers.SetupDatabaseInterface(out m_dbiPowers); Civs.SetupDatabaseInterface(out m_dbiCivs); Leaders.SetupDatabaseInterface(out m_dbiLeaders); }
// #NOTE place new DatabaseObjectKind code here void InitializeDatabaseInterfaces() { DamageTypes.SetupDatabaseInterface(); ImpactEffects.SetupDatabaseInterface(); WeaponTypes.SetupDatabaseInterface(); UserClasses.SetupDatabaseInterface(); Abilities.SetupDatabaseInterface(); Objects.SetupDatabaseInterface(); Squads.SetupDatabaseInterface(); Tactics.SetupDatabaseInterface(); Techs.SetupDatabaseInterface(); TerrainTileTypes.SetupDatabaseInterface(); Powers.SetupDatabaseInterface(); Civs.SetupDatabaseInterface(); Leaders.SetupDatabaseInterface(); }