private void ConnectNodes(TechTreeNodeId parentId, TechTreeNodeId childId) { TechTreeNode parent = _nodes[parentId]; TechTreeNode child = _nodes[childId]; parent.AddChild(child); child.AddParent(parent); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); TechTreeNode node = (TechTreeNode)target; if (GUILayout.Button("设为起点")) { start = node; } if (GUILayout.Button("设为终点")) { end = node; if (start && start != end) { Vector3 startPoint = start.transform.position + new Vector3(1.5F, 0, -1); Vector3 endPoint = end.transform.position + new Vector3(-1.5F, 0, -1); if (endPoint.x > startPoint.x) { end.AddParent(start, startPoint, endPoint); } } } }