private void ConnectNodes(TechTreeNodeId parentId, TechTreeNodeId childId)
    {
        TechTreeNode parent = _nodes[parentId];
        TechTreeNode child  = _nodes[childId];

        parent.AddChild(child);
        child.AddParent(parent);
    }
Beispiel #2
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    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        TechTreeNode node = (TechTreeNode)target;

        if (GUILayout.Button("设为起点"))
        {
            start = node;
        }
        if (GUILayout.Button("设为终点"))
        {
            end = node;
            if (start && start != end)
            {
                Vector3 startPoint = start.transform.position + new Vector3(1.5F, 0, -1);
                Vector3 endPoint   = end.transform.position + new Vector3(-1.5F, 0, -1);
                if (endPoint.x > startPoint.x)
                {
                    end.AddParent(start, startPoint, endPoint);
                }
            }
        }
    }
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        TechTreeNode node = (TechTreeNode)target;

        if (GUILayout.Button("设为起点"))
        {
            start = node;
        }
        if (GUILayout.Button("设为终点"))
        {
            end = node;
            if (start && start != end)
            {
                Vector3 startPoint = start.transform.position + new Vector3(1.5F, 0, -1);
                Vector3 endPoint = end.transform.position + new Vector3(-1.5F, 0, -1);
                if (endPoint.x > startPoint.x)
                {
                    end.AddParent(start, startPoint, endPoint);
                }
            }
        }
    }