public override void OnFirstShow() { activeGame = GameManager.Instance.ActiveGame; hooks = canvas.GetComponent<TeamCheckControlHooks> (); if (hooks == null) return; hooks.OnBackHook = Back; hooks.OnForwardHook = Forward; hooks.OnPlayerHook = PlayerClicked; hooks.ForwardButtonInteractable = false; hooks.GroupNameVisibility = false; hooks.BackGround = AssetsManager.Instance.TeamCheckBackGroundSprites [0]; lastPlayer = 0; this.playerAvatars = hooks.players; foreach (CharacterControlHooks playerHook in this.playerAvatars) { playerHook.OnClick = PlayerClicked; } GuiManager.Instance.messageCanvas.SetAndShow (MessageCanvasControl.LOADING_MESSAGE, false); Loom loom = Loom.Instance; loom.RunAsync (() => { GameManager manager = GameManager.Instance; if (manager.UseDatabase) { try { List<Player> players = manager.Entity.PlayersTable.GetAllShallow (manager.ActiveGame); foreach (Player player in activeGame.Players) { Player matchingPlayer = players.Find (plr => player.Id == plr.Id); player.InUse = matchingPlayer.InUse; player.Time = matchingPlayer.Time; player.WasUsed = matchingPlayer.WasUsed; } } catch (Database.DatabaseException) { //Empty on purpose! } } loom.QueueOnMainThread (() => { UpdateScene (); GuiManager.Instance.messageCanvas.Hide (); }); }); }
public override void OnFirstShow() { base.OnFirstShow (); hooks = canvas.GetComponent<TeamCheckControlHooks> (); if (hooks == null) return; hooks.OnBackHook = Back; hooks.OnForwardHook = Forward; hooks.OnSelectHook = InputCaretFixing; hooks.OnGroupNameChangeHook = GroupNameChanged; hooks.ForwardButtonInteractable = false; hooks.GroupNameVisibility = true; hooks.BackGround = AssetsManager.Instance.TeamCheckBackGroundSprites [1]; this.playerAvatars = hooks.players; fixedUIError = false; updateScene (); }