public void Create() { var M2x2 = new MatrixFloat2x2(1, 2, 3, 4); var M3x3 = new MatrixFloat3x3(1, 2, 3, 4, 5, 6, 7, 8, 9); var M4x4 = new MatrixFloat4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); using (var obj = SKUniform.Create("name", M2x2)) { Asserts.AreEqual(M2x2, obj.MatrixFloat2x2Value, "11 MatrixFloat2x2Value"); Asserts.AreEqual(M2x2, CFunctions.GetMatrixFloat2x2(obj, "matrixFloat2x2Value"), "11b MatrixFloat2x2Value"); var tmp2 = new MatrixFloat2x2(9, 8, 7, 6); obj.MatrixFloat2x2Value = tmp2; Asserts.AreEqual(tmp2, obj.MatrixFloat2x2Value, "11 MatrixFloat2x2Value second"); Asserts.AreEqual(tmp2, CFunctions.GetMatrixFloat2x2(obj, "matrixFloat2x2Value"), "11b MatrixFloat2x2Value second"); } using (var obj = SKUniform.Create("name", M3x3)) { Asserts.AreEqual(M3x3, obj.MatrixFloat3x3Value, "12 MatrixFloat3x3Value"); Asserts.AreEqual(M3x3, CFunctions.GetMatrixFloat3x3(obj, "matrixFloat3x3Value"), "12b MatrixFloat3x3Value"); var tmp3 = new MatrixFloat3x3(9, 8, 7, 6, 5, 4, 3, 2, 1); obj.MatrixFloat3x3Value = tmp3; Asserts.AreEqual(tmp3, obj.MatrixFloat3x3Value, "12 MatrixFloat3x3Value second"); Asserts.AreEqual(tmp3, CFunctions.GetMatrixFloat3x3(obj, "matrixFloat3x3Value"), "12b MatrixFloat3x3Value second"); } using (var obj = SKUniform.Create("name", M4x4)) { Asserts.AreEqual(M4x4, obj.MatrixFloat4x4Value, "13 MatrixFloat4x4Value"); Asserts.AreEqual(M4x4, CFunctions.GetMatrixFloat4x4(obj, "matrixFloat4x4Value"), "13b FloatMatrix4Value"); var tmp4 = new MatrixFloat4x4(9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6); obj.MatrixFloat4x4Value = tmp4; Asserts.AreEqual(tmp4, obj.MatrixFloat4x4Value, "13 MatrixFloat4x4Value second"); Asserts.AreEqual(tmp4, CFunctions.GetMatrixFloat4x4(obj, "matrixFloat4x4Value"), "13b MatrixFloat4x4Value second"); } }
public void GetRotationMatrixTest() { #if NET var matrix = NMatrix4.Identity; #else var matrix = Matrix4.Identity; #endif var V3 = new Vector3(1, 0, 0); using (var obj = new MDLTransform(matrix)) { obj.SetRotation(V3, 0); var expected = new MatrixFloat4x4( 1, 0, 0, 0, 0, (float)Math.Cos(1.0f), (float)-Math.Sin(1.0f), 0, 0, (float)Math.Sin(1.0f), (float)Math.Cos(1.0f), 0, 0, 0, 0, 1 ); #if NET Asserts.AreEqual(expected, obj.GetRotationMatrix(0), 0.00001f, "GetRotationMatrix"); #else Asserts.AreEqual((Matrix4)MatrixFloat4x4.Transpose(expected), obj.GetRotationMatrix(0), 0.00001f, "GetRotationMatrix"); Asserts.AreEqual(expected, obj.GetRotationMatrix4x4(0), 0.00001f, "GetRotationMatrix4x4"); #endif Asserts.AreEqual(expected, CFunctions.MDLTransform_GetRotationMatrix(obj, 0), 0.00001f, "GetRotationMatrix4x4 native"); } }
public void RowConstructor() { var expected = GetTestMatrix(); var actual = new MatrixFloat4x4(expected.Row0, expected.Row1, expected.Row2, expected.Row3); Asserts.AreEqual(expected, actual, "ctor 1"); }
public void ElementConstructor() { var expected = GetTestMatrix(); var actual = new MatrixFloat4x4(expected.M11, expected.M12, expected.M13, expected.M14, expected.M21, expected.M22, expected.M23, expected.M24, expected.M31, expected.M32, expected.M33, expected.M34, expected.M41, expected.M42, expected.M43, expected.M44); Asserts.AreEqual(expected, actual, "ctor 1"); }
public void Multiply() { var inputL = GetTestMatrix(); var inputR = GetTestMatrix(); var inputSimdL = (MatrixFloat4x4)inputL; var inputSimdR = (MatrixFloat4x4)inputR; var expected = Matrix4.Mult(inputL, inputR); var actual = MatrixFloat4x4.Multiply(inputSimdL, inputSimdR); Asserts.AreEqual(expected, actual, "multiply"); }
public void ProjectionMatrix() { using (var obj = new MDLCamera()) { Assert.AreEqual(0.1f, obj.NearVisibilityDistance, 0.0001f, "NearVisibilityDistance"); Assert.AreEqual(1000f, obj.FarVisibilityDistance, 0.0001f, "FarVisibilityDistance"); Assert.AreEqual(54f, obj.FieldOfView, 0.0001f, "FieldOfView"); #if NET var initialProjectionMatrix = new NMatrix4( 1.308407f, 0, 0, 0, 0, 1.962611f, 0, 0, 0, 0, -1.0002f, -0.20002f, 0, 0, -1, 0 ); #else var initialProjectionMatrix = new Matrix4( 1.308407f, 0, 0, 0, 0, 1.962611f, 0, 0, 0, 0, -1.0002f, -1, 0, 0, -0.20002f, 0 ); #endif Asserts.AreEqual(initialProjectionMatrix, obj.ProjectionMatrix, 0.0001f, "Initial"); #if NET Asserts.AreEqual(initialProjectionMatrix, CFunctions.GetMatrixFloat4x4(obj, "projectionMatrix"), 0.0001f, "Initial native"); #else Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)initialProjectionMatrix), obj.ProjectionMatrix4x4, 0.0001f, "Initial 4x4"); Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)initialProjectionMatrix), CFunctions.GetMatrixFloat4x4(obj, "projectionMatrix"), 0.0001f, "Initial native"); #endif obj.NearVisibilityDistance = 1.0f; #if NET var modifiedProjectionMatrix = new NMatrix4( 1.308407f, 0, 0, 0, 0, 1.962611f, 0, 0, 0, 0, -1.002002f, -2.002002f, 0, 0, -1, 0 ); #else var modifiedProjectionMatrix = new Matrix4( 1.308407f, 0, 0, 0, 0, 1.962611f, 0, 0, 0, 0, -1.002002f, -1, 0, 0, -2.002002f, 0 ); #endif Asserts.AreEqual(modifiedProjectionMatrix, obj.ProjectionMatrix, 0.0001f, "Second"); #if NET Asserts.AreEqual(modifiedProjectionMatrix, CFunctions.GetMatrixFloat4x4(obj, "projectionMatrix"), 0.0001f, "Second native"); #else Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)modifiedProjectionMatrix), obj.ProjectionMatrix4x4, 0.0001f, "Second 4x4"); Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)modifiedProjectionMatrix), CFunctions.GetMatrixFloat4x4(obj, "projectionMatrix"), 0.0001f, "Second native"); #endif } }
public void TransposeStatic_ByRef() { var input = GetTestMatrix(); var inputSimd = (MatrixFloat4x4)input; Matrix4 expected; MatrixFloat4x4 actual; Matrix4.Transpose(ref input, out expected); MatrixFloat4x4.Transpose(ref inputSimd, out actual); Asserts.AreEqual(expected, actual, "transpose out/ref"); }
public void Identity() { var identity = new MatrixFloat4x4 { M11 = 1f, M22 = 1f, M33 = 1f, M44 = 1f, }; Asserts.AreEqual(identity, MatrixFloat4x4.Identity, "identity"); #if !NET Asserts.AreEqual(Matrix4.Identity, MatrixFloat4x4.Identity, "opentk identity"); #endif }
public void Multiply_ByRef() { var inputL = GetTestMatrix(); var inputR = GetTestMatrix(); var inputSimdL = (MatrixFloat4x4)inputL; var inputSimdR = (MatrixFloat4x4)inputR; Matrix4 expected; MatrixFloat4x4 actual; Matrix4.Mult(ref inputL, ref inputR, out expected); MatrixFloat4x4.Multiply(ref inputSimdL, ref inputSimdR, out actual); Asserts.AreEqual(expected, actual, "multiply"); }
public virtual Matrix4 [] GetNMatrix4Values() { var count = ElementCount; var timesArr = new Matrix4 [(int)count]; unsafe { int typeSize = sizeof(Matrix4); fixed(Matrix4 *arrptr = timesArr) MDLMemoryHelper.FetchValues(typeSize, (IntPtr)arrptr, count, _GetFloat4x4Array); } return(timesArr); }
public void TransposeStatic() { var input = GetTestMatrix(); var inputSimd = (MatrixFloat4x4)input; var expected = Matrix4.Transpose(input); var actual = MatrixFloat4x4.Transpose(inputSimd); Asserts.AreEqual(expected, actual, "transpose"); input = GetTestMatrix(); inputSimd = (MatrixFloat4x4)input; Matrix4.Transpose(ref input, out expected); MatrixFloat4x4.Transpose(ref inputSimd, out actual); Asserts.AreEqual(expected, actual, "transpose out/ref"); }
public void MatrixTest() { #if NET var m4 = new NMatrix4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); #else var m4 = new Matrix4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); var m4x4 = (MatrixFloat4x4)m4; #endif using (var obj = new MDLTransform()) { // identity Asserts.AreEqual(Matrix4.Identity, obj.Matrix, "Initial identity"); #if NET Asserts.AreEqual(MatrixFloat4x4.Identity, obj.Matrix, "Initial identity 4x4"); #else Asserts.AreEqual(MatrixFloat4x4.Identity, obj.GetMatrix4x4(), "Initial identity 4x4"); #endif Asserts.AreEqual(MatrixFloat4x4.Identity, CFunctions.GetMatrixFloat4x4(obj, "matrix"), "Initial identity native"); // translate the transform somewhere obj.SetTranslation(new Vector3(2, 2, 2), 0); // the matrix should now be a translation matrix like this: // 1 0 0 0 2 // 0 1 0 0 2 // 0 0 1 0 2 // 0 0 0 1 0 #if !NET // but since Matrix4 is transposed when compared to MatrixFloat4x4, we get this: Asserts.AreEqual(new Matrix4( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2, 2, 2, 1 ), obj.Matrix, "Translated"); // The 4x4 version is correct: #endif Asserts.AreEqual(new Matrix4( 1, 0, 0, 2, 0, 1, 0, 2, 0, 0, 1, 2, 0, 0, 0, 1 #if NET ), obj.Matrix, "Translated 4x4");
public static void AreEqual(MatrixFloat4x4 expected, Matrix4 actual, string message) { AreEqual(expected.M11, actual.M11, message + " (M11)"); AreEqual(expected.M21, actual.M21, message + " (M21)"); AreEqual(expected.M31, actual.M31, message + " (M31)"); AreEqual(expected.M41, actual.M41, message + " (M41)"); AreEqual(expected.M12, actual.M12, message + " (M12)"); AreEqual(expected.M22, actual.M22, message + " (M22)"); AreEqual(expected.M32, actual.M32, message + " (M32)"); AreEqual(expected.M42, actual.M42, message + " (M42)"); AreEqual(expected.M13, actual.M13, message + " (M13)"); AreEqual(expected.M23, actual.M23, message + " (M23)"); AreEqual(expected.M33, actual.M33, message + " (M33)"); AreEqual(expected.M43, actual.M43, message + " (M43)"); AreEqual(expected.M14, actual.M14, message + " (M14)"); AreEqual(expected.M24, actual.M24, message + " (M24)"); AreEqual(expected.M34, actual.M34, message + " (M34)"); AreEqual(expected.M44, actual.M44, message + " (M44)"); }
public static void AreEqual(MatrixFloat4x4 expected, Matrix4 actual, string message) { AreEqual(expected.M11, actual.M11, $"{message} (M11) expected: {expected} actual: {actual}"); AreEqual(expected.M21, actual.M21, $"{message} (M21) expected: {expected} actual: {actual}"); AreEqual(expected.M31, actual.M31, $"{message} (M31) expected: {expected} actual: {actual}"); AreEqual(expected.M41, actual.M41, $"{message} (M41) expected: {expected} actual: {actual}"); AreEqual(expected.M12, actual.M12, $"{message} (M12) expected: {expected} actual: {actual}"); AreEqual(expected.M22, actual.M22, $"{message} (M22) expected: {expected} actual: {actual}"); AreEqual(expected.M32, actual.M32, $"{message} (M32) expected: {expected} actual: {actual}"); AreEqual(expected.M42, actual.M42, $"{message} (M42) expected: {expected} actual: {actual}"); AreEqual(expected.M13, actual.M13, $"{message} (M13) expected: {expected} actual: {actual}"); AreEqual(expected.M23, actual.M23, $"{message} (M23) expected: {expected} actual: {actual}"); AreEqual(expected.M33, actual.M33, $"{message} (M33) expected: {expected} actual: {actual}"); AreEqual(expected.M43, actual.M43, $"{message} (M43) expected: {expected} actual: {actual}"); AreEqual(expected.M14, actual.M14, $"{message} (M14) expected: {expected} actual: {actual}"); AreEqual(expected.M24, actual.M24, $"{message} (M24) expected: {expected} actual: {actual}"); AreEqual(expected.M34, actual.M34, $"{message} (M34) expected: {expected} actual: {actual}"); AreEqual(expected.M44, actual.M44, $"{message} (M44) expected: {expected} actual: {actual}"); }
public void Ctors() { #if NET var id = NMatrix4.Identity; #else Matrix4 id = Matrix4.Identity; #endif var V3 = new Vector3(1, 2, 3); using (var obj = new MDLTransform(id)) { Asserts.AreEqual(Vector3.Zero, obj.Translation, "Translation"); Asserts.AreEqual(Vector3.One, obj.Scale, "Scale"); Asserts.AreEqual(Vector3.Zero, obj.Rotation, "Rotation"); Asserts.AreEqual(id, obj.Matrix, "Matrix"); if (TestRuntime.CheckXcodeVersion(8, 0)) { Asserts.AreEqual(false, obj.ResetsTransform, "ResetsTransform"); } obj.Translation = V3; Asserts.AreEqual(V3, obj.Translation, "Translation 2"); } if (TestRuntime.CheckXcodeVersion(8, 0)) { using (var obj = new MDLTransform(id, true)) { Asserts.AreEqual(Vector3.Zero, obj.Translation, "Translation"); Asserts.AreEqual(Vector3.One, obj.Scale, "Scale"); Asserts.AreEqual(Vector3.Zero, obj.Rotation, "Rotation"); Asserts.AreEqual(id, obj.Matrix, "Matrix"); Asserts.AreEqual(true, obj.ResetsTransform, "ResetsTransform"); obj.Translation = V3; Asserts.AreEqual(V3, obj.Translation, "Translation 2"); } } using (var obj = new MDLTransform(id)) { V3 *= 2; obj.Scale = V3; Asserts.AreEqual(V3, obj.Scale, "Scale 2"); } using (var obj = new MDLTransform(id)) { V3 *= 2; obj.Rotation = V3; Asserts.AreEqual(V3, obj.Rotation, "Rotation 2"); } using (var obj = new MDLTransform(id)) { V3 *= 2; obj.Rotation = V3; Asserts.AreEqual(V3, obj.Rotation, "Rotation 2"); } #if NET var m4 = new NMatrix4( 4, 0, 0, 2, 0, 3, 0, 3, 0, 0, 2, 4, 0, 0, 0, 1); #else var m4 = new Matrix4( 4, 0, 0, 0, 0, 3, 0, 0, 0, 0, 2, 0, 2, 3, 4, 1); #endif using (var obj = new MDLTransform(m4)) { Asserts.AreEqual(Vector3.Zero, obj.Rotation, "Rotation 3"); Asserts.AreEqual(new Vector3(4, 3, 2), obj.Scale, "Scale 3"); Asserts.AreEqual(new Vector3(2, 3, 4), obj.Translation, "Translation 3"); Asserts.AreEqual(m4, obj.Matrix, 0.0001f, "Matrix 3"); } #if !NET var m4x4 = new MatrixFloat4x4( 4, 0, 0, 2, 0, 3, 0, 3, 0, 0, 2, 4, 0, 0, 0, 1); using (var obj = new MDLTransform(m4x4)) { Asserts.AreEqual(Vector3.Zero, obj.Rotation, "Rotation 4"); Asserts.AreEqual(new Vector3(4, 3, 2), obj.Scale, "Scale 4"); Asserts.AreEqual(new Vector3(2, 3, 4), obj.Translation, "Translation 4"); #if NET Asserts.AreEqual(m4x4, obj.Matrix, 0.0001f, "Matrix4x4 4"); #else Asserts.AreEqual(m4x4, obj.GetMatrix4x4(), 0.0001f, "Matrix4x4 4"); #endif Asserts.AreEqual(m4x4, CFunctions.GetMatrixFloat4x4(obj, "matrix"), 0.0001f, "Matrix4x4-native 4"); } #endif }
public void Ctors() { SKTexture texture; #if !NET Vector2 V2; Vector3 V3; Vector4 V4; Matrix2 M2; Matrix3 M3; Matrix4 M4; #endif MatrixFloat2x2 M2x2; MatrixFloat3x3 M3x3; MatrixFloat4x4 M4x4; using (var obj = new SKUniform("name")) { #if !NET var M4Zero = new Matrix4(Vector4.Zero, Vector4.Zero, Vector4.Zero, Vector4.Zero); #endif var N4Zero = default(NMatrix4); var N3Zero = default(NMatrix3); var N2Zero = default(NMatrix2); Assert.AreEqual("name", obj.Name, "1 Name"); Assert.AreEqual(SKUniformType.None, obj.UniformType, "1 UniformType"); Assert.IsNull(obj.TextureValue, "1 TextureValue"); Assert.AreEqual(0.0f, obj.FloatValue, "1 FloatValue"); #if !NET Asserts.AreEqual(Vector2.Zero, obj.FloatVector2Value, "1 FloatVector2Value"); Asserts.AreEqual(Vector3.Zero, obj.FloatVector3Value, "1 FloatVector3Value"); Asserts.AreEqual(Vector4.Zero, obj.FloatVector4Value, "1 FloatVector4Value"); Asserts.AreEqual(Matrix2.Zero, obj.FloatMatrix2Value, "1 FloatMatrix2Value"); #endif Asserts.AreEqual(N2Zero, obj.MatrixFloat2x2Value, "1 MatrixFloat2x2Value"); #if !NET Asserts.AreEqual(Matrix3.Zero, obj.FloatMatrix3Value, "1 FloatMatrix3Value"); #endif Asserts.AreEqual(N3Zero, obj.MatrixFloat3x3Value, "1 MatrixFloat3x3Value"); #if !NET Asserts.AreEqual(M4Zero, obj.FloatMatrix4Value, "1 FloatMatrix4Value"); #endif Asserts.AreEqual(N4Zero, obj.MatrixFloat4x4Value, "1 MatrixFloat4x4Value"); texture = SKTexture.FromImageNamed("basn3p08.png"); #if !NET V2 = new Vector2(1, 2); V3 = new Vector3(3, 4, 5); V4 = new Vector4(6, 7, 8, 9); M2 = new Matrix2(1, 2, 3, 4); M3 = new Matrix3(1, 2, 3, 4, 5, 6, 7, 8, 9); M4 = new Matrix4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); M2x2 = (MatrixFloat2x2)M2; M3x3 = (MatrixFloat3x3)M3; M4x4 = (MatrixFloat4x4)M4; #endif obj.TextureValue = texture; Assert.AreEqual(texture, obj.TextureValue, "2 TextureValue"); obj.FloatValue = 0.5f; Assert.AreEqual(0.5f, obj.FloatValue, "2 FloatValue"); #if !NET obj.FloatVector2Value = V2; Asserts.AreEqual(V2, obj.FloatVector2Value, "2 FloatVector2Value"); obj.FloatVector3Value = V3; Asserts.AreEqual(V3, obj.FloatVector3Value, "2 FloatVector3Value"); obj.FloatVector4Value = V4; Asserts.AreEqual(V4, obj.FloatVector4Value, "2 FloatVector4Value"); obj.FloatMatrix2Value = M2; Asserts.AreEqual(M2, obj.FloatMatrix2Value, "2 FloatMatrix2Value"); obj.MatrixFloat2x2Value = M2x2; Asserts.AreEqual(M2x2, obj.MatrixFloat2x2Value, "2 MatrixFloat2x2Value"); obj.FloatMatrix3Value = M3; Asserts.AreEqual(M3, obj.FloatMatrix3Value, "2 FloatMatrix3Value"); obj.MatrixFloat3x3Value = M3x3; Asserts.AreEqual(M3x3, obj.MatrixFloat3x3Value, "2 MatrixFloat3x3Value"); obj.FloatMatrix4Value = M4; Asserts.AreEqual(M4, obj.FloatMatrix4Value, "2 FloatMatrix4Value"); obj.MatrixFloat4x4Value = M4x4; Asserts.AreEqual(M4x4, obj.MatrixFloat4x4Value, "2 MatrixFloat4x4Value"); #endif } bool hasSimdConstructors = TestRuntime.CheckXcodeVersion(8, 0); using (var obj = new SKUniform("name", texture)) { Assert.AreEqual(texture, obj.TextureValue, "3 TextureValue"); } using (var obj = new SKUniform("name", 3.1415f)) { Assert.AreEqual(3.1415f, obj.FloatValue, "4 FloatValue"); } #if !NET using (var obj = new SKUniform("name", V2)) { Asserts.AreEqual(V2, obj.FloatVector2Value, "5 FloatVector2Value"); } using (var obj = new SKUniform("name", V3)) { Asserts.AreEqual(V3, obj.FloatVector3Value, "6 FloatVector3Value"); } using (var obj = new SKUniform("name", V4)) { Asserts.AreEqual(V4, obj.FloatVector4Value, "7 FloatVector4Value"); } #if !NET using (var obj = new SKUniform("name", M2)) { Asserts.AreEqual(M2, obj.FloatMatrix2Value, "8 FloatMatrix2Value"); Asserts.AreEqual(M2, MatrixFloat2x2.Transpose(CFunctions.GetMatrixFloat2x2(obj, "matrixFloat2x2Value")), "8b FloatMatrix2Value"); } using (var obj = new SKUniform("name", M3)) { Asserts.AreEqual(M3, obj.FloatMatrix3Value, "9 FloatMatrix3Value"); Asserts.AreEqual(M3, MatrixFloat3x3.Transpose(CFunctions.GetMatrixFloat3x3(obj, "matrixFloat3x3Value")), "9b FloatMatrix3Value"); } using (var obj = new SKUniform("name", M4)) { Asserts.AreEqual(M4, obj.FloatMatrix4Value, "10 FloatMatrix4Value"); Asserts.AreEqual(M4, MatrixFloat4x4.Transpose(CFunctions.GetMatrixFloat4x4(obj, "matrixFloat4x4Value")), "10b FloatMatrix4Value"); } #endif using (var obj = new SKUniform("name", M2x2)) { Asserts.AreEqual(M2x2, obj.MatrixFloat2x2Value, "11 MatrixFloat2x2Value"); Asserts.AreEqual(M2x2, CFunctions.GetMatrixFloat2x2(obj, "matrixFloat2x2Value"), "11b MatrixFloat2x2Value"); var tmp2 = new MatrixFloat2x2(9, 8, 7, 6); obj.MatrixFloat2x2Value = tmp2; Asserts.AreEqual(tmp2, obj.MatrixFloat2x2Value, "11 MatrixFloat2x2Value second"); Asserts.AreEqual(tmp2, CFunctions.GetMatrixFloat2x2(obj, "matrixFloat2x2Value"), "11b MatrixFloat2x2Value second"); } using (var obj = new SKUniform("name", M3x3)) { Asserts.AreEqual(M3x3, obj.MatrixFloat3x3Value, "12 MatrixFloat3x3Value"); Asserts.AreEqual(M3x3, CFunctions.GetMatrixFloat3x3(obj, "matrixFloat3x3Value"), "12b MatrixFloat3x3Value"); var tmp3 = new MatrixFloat3x3(9, 8, 7, 6, 5, 4, 3, 2, 1); obj.MatrixFloat3x3Value = tmp3; Asserts.AreEqual(tmp3, obj.MatrixFloat3x3Value, "12 MatrixFloat3x3Value second"); Asserts.AreEqual(tmp3, CFunctions.GetMatrixFloat3x3(obj, "matrixFloat3x3Value"), "12b MatrixFloat3x3Value second"); } using (var obj = new SKUniform("name", M4x4)) { Asserts.AreEqual(M4x4, obj.MatrixFloat4x4Value, "13 MatrixFloat4x4Value"); Asserts.AreEqual(M4x4, CFunctions.GetMatrixFloat4x4(obj, "matrixFloat4x4Value"), "13b FloatMatrix4Value"); var tmp4 = new MatrixFloat4x4(9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6); obj.MatrixFloat4x4Value = tmp4; Asserts.AreEqual(tmp4, obj.MatrixFloat4x4Value, "13 MatrixFloat4x4Value second"); Asserts.AreEqual(tmp4, CFunctions.GetMatrixFloat4x4(obj, "matrixFloat4x4Value"), "13b MatrixFloat4x4Value second"); } #endif }
public void Ctors() { Vector2 V2; Vector3 V3; Vector4 V4; #if NET NMatrix4 M4; #else Matrix4 M4; MatrixFloat4x4 M4x4; #endif MDLTextureSampler tsv; NSUrl url; using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion)) { Assert.AreEqual(MDLMaterialSemantic.AmbientOcclusion, obj.Semantic, "1 Semantic"); Assert.IsNull(obj.Color, "1 Color"); Asserts.AreEqual(Vector2.Zero, obj.Float2Value, "1 Float2Value"); Asserts.AreEqual(Vector3.Zero, obj.Float3Value, "1 Float3Value"); Asserts.AreEqual(Vector4.Zero, obj.Float4Value, "1 Float4Value"); Assert.AreEqual(0.0f, obj.FloatValue, "1 FloatValue"); Asserts.AreEqual(Matrix4.Identity, obj.Matrix4x4, "1 Matrix4x4"); Assert.AreEqual("name", obj.Name, "1 Name"); Assert.IsNull(obj.StringValue, "1 StringValue"); Assert.IsNull(obj.TextureSamplerValue, "1 TextureSamplerValue"); Assert.AreEqual(MDLMaterialPropertyType.Float, obj.Type, "1 Type"); Assert.IsNull(obj.UrlValue, "1 UrlValue"); V2 = new Vector2(1, 2); V3 = new Vector3(3, 4, 5); V4 = new Vector4(6, 7, 8, 9); #if NET M4 = new NMatrix4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); #else M4 = new Matrix4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); M4x4 = new MatrixFloat4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); #endif tsv = new MDLTextureSampler(); url = new NSUrl("http://xamarin.com"); obj.Semantic = MDLMaterialSemantic.Anisotropic; Assert.AreEqual(MDLMaterialSemantic.Anisotropic, obj.Semantic, "2 Semantic"); obj.Color = UIColor.Blue.CGColor; Assert.AreEqual(UIColor.Blue.CGColor.ToString(), obj.Color.ToString(), "2 Color"); obj.Float2Value = V2; Asserts.AreEqual(V2, obj.Float2Value, "2 Float2Value"); obj.Float3Value = V3; Asserts.AreEqual(V3, obj.Float3Value, "2 Float3Value"); obj.Float4Value = V4; Asserts.AreEqual(V4, obj.Float4Value, "2 Float4Value"); obj.FloatValue = 3.14f; Assert.AreEqual(3.14f, obj.FloatValue, "2 FloatValue"); obj.Matrix4x4 = M4; // It looks like the Matrix4 setter is ignored, assigning a matrix // doesn't work in Xcode either. Asserts.AreEqual(Matrix4.Identity, obj.Matrix4x4, "2 Matrix4x4"); obj.Name = "new name"; Assert.AreEqual("new name", obj.Name, "2 Name"); obj.StringValue = "string value"; Assert.AreEqual("string value", obj.StringValue, "2 StringValue"); obj.TextureSamplerValue = tsv; Assert.AreEqual(tsv.Handle, obj.TextureSamplerValue.Handle, "2 TextureSamplerValue"); Assert.AreEqual(MDLMaterialPropertyType.Texture, obj.Type, "2 Type"); // Looks like the URLValue can't change after construction obj.UrlValue = url; if (TestRuntime.CheckXcodeVersion(9, 0)) { Assert.AreSame(url, obj.UrlValue, "2 UrlValue"); } else { Assert.IsNull(obj.UrlValue, "2 UrlValue"); } } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, url)) { Assert.AreEqual(url.Handle, obj.UrlValue.Handle, "3 UrlValue"); } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, V3)) { Asserts.AreEqual(V3, obj.Float3Value, "4 Float3Value"); } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, tsv)) { Assert.AreEqual(tsv.Handle, obj.TextureSamplerValue.Handle, "5 TextureSamplerValue"); } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, "string value")) { Assert.AreEqual("string value", obj.StringValue, "6 StringValue"); } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, M4)) { Asserts.AreEqual(M4, obj.Matrix4x4, "7 Matrix4x4"); #if NET Asserts.AreEqual(CFunctions.GetMatrixFloat4x4(obj, "matrix4x4"), obj.Matrix4x4, "7b MatrixFloat4x4"); Asserts.AreEqual(M4, obj.Matrix4x4, "7c MatrixFloat4x4"); #else Asserts.AreEqual(CFunctions.GetMatrixFloat4x4(obj, "matrix4x4"), obj.MatrixFloat4x4, "7b MatrixFloat4x4"); Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)M4), obj.MatrixFloat4x4, "7c MatrixFloat4x4"); #endif } #if !NET using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, M4x4)) { Asserts.AreEqual(CFunctions.GetMatrixFloat4x4(obj, "matrix4x4"), obj.MatrixFloat4x4, "7' MatrixFloat4x4"); Asserts.AreEqual(M4x4, obj.MatrixFloat4x4, "7'b MatrixFloat4x4"); } #endif using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, V4)) { Asserts.AreEqual(V4, obj.Float4Value, "8 Float4Value"); } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, UIColor.Red.CGColor)) { Assert.AreEqual(UIColor.Blue.CGColor.ToString(), obj.Color.ToString(), "9 Color"); } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, V2)) { Asserts.AreEqual(V2, obj.Float2Value, "10 Float2Value"); } using (var obj = new MDLMaterialProperty("name", MDLMaterialSemantic.AmbientOcclusion, 3.1415f)) { Assert.AreEqual(3.1415f, obj.FloatValue, "11 FloatValue"); } }
public static MatrixFloat4x4 CreateGlobalTransform4x4(MDLObject obj, double atTime) { return(MatrixFloat4x4.Transpose((MatrixFloat4x4)CreateGlobalTransform(obj, atTime))); }
public void Properties() { using (var obj = new MDLStereoscopicCamera()) { Assert.AreEqual(63f, obj.InterPupillaryDistance, "InterPupillaryDistance"); Assert.AreEqual(0f, obj.LeftVergence, "LeftVergence"); Assert.AreEqual(0f, obj.RightVergence, "RightVergence"); Assert.AreEqual(0f, obj.Overlap, "Overlap"); #if NET var mat1 = new Matrix4( 1, 0, 0, -0.63f, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); #else var mat1 = new Matrix4( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.63f, 0, 0, 1); #endif Asserts.AreEqual(mat1, obj.LeftViewMatrix, "LeftViewMatrix"); #if NET Asserts.AreEqual(mat1, CFunctions.GetMatrixFloat4x4(obj, "leftViewMatrix"), "LeftViewMatrix4x4 native"); #else Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat1), obj.LeftViewMatrix4x4, "LeftViewMatrix4x4"); Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat1), CFunctions.GetMatrixFloat4x4(obj, "leftViewMatrix"), "LeftViewMatrix4x4 native"); #endif #if NET var mat2 = new NMatrix4( 1, 0, 0, 0.63f, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); #else var mat2 = new Matrix4( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.63f, 0, 0, 1); #endif Asserts.AreEqual(mat2, obj.RightViewMatrix, "RightViewMatrix"); #if NET Asserts.AreEqual(mat2, CFunctions.GetMatrixFloat4x4(obj, "rightViewMatrix"), "RightViewMatrix4x4 native"); #else Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat2), obj.RightViewMatrix4x4, "RightViewMatrix4x4"); Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat2), CFunctions.GetMatrixFloat4x4(obj, "rightViewMatrix"), "RightViewMatrix4x4 native"); #endif #if NET var mat3 = new Matrix4( 1.308407f, 0, 0, 0, 0, 1.962611f, 0, 0, 0, 0, -1.0002f, -0.20002f, 0, 0, -1, 0); #else var mat3 = new Matrix4( 1.308407f, 0, 0, 0, 0, 1.962611f, 0, 0, 0, 0, -1.0002f, -1, 0, 0, -0.20002f, 0); #endif Asserts.AreEqual(mat3, obj.LeftProjectionMatrix, 0.0001f, "LeftProjectionMatrix"); #if NET Asserts.AreEqual(mat3, CFunctions.GetMatrixFloat4x4(obj, "leftProjectionMatrix"), 0.0001f, "LeftProjectionMatrix4x4 native"); #else Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat3), obj.LeftProjectionMatrix4x4, 0.0001f, "LeftProjectionMatrix4x4"); Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat3), CFunctions.GetMatrixFloat4x4(obj, "leftProjectionMatrix"), 0.0001f, "LeftProjectionMatrix4x4 native"); #endif Asserts.AreEqual(mat3, obj.RightProjectionMatrix, 0.0001f, "RightProjectionMatrix"); #if NET Asserts.AreEqual(mat3, CFunctions.GetMatrixFloat4x4(obj, "rightProjectionMatrix"), 0.0001f, "RightProjectionMatrix4x4 native"); #else Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat3), obj.RightProjectionMatrix4x4, 0.0001f, "RightProjectionMatrix4x4"); Asserts.AreEqual(MatrixFloat4x4.Transpose((MatrixFloat4x4)mat3), CFunctions.GetMatrixFloat4x4(obj, "rightProjectionMatrix"), 0.0001f, "RightProjectionMatrix4x4 native"); #endif } }