void Mock() { Player.Add(Weaponary.Spawn("RawSword")); Player.Add(Weaponary.Spawn("RawSword")); Player.Add(Weaponary.Spawn("RawBow")); Player.Add(Tavern.Spawn("Grimm")); Player.Add(Tavern.Spawn("Digger")); Player.Add(Tavern.Spawn("Elven")); Player.Equip(0, 0); Player.Equip(1, 1); Player.Equip(2, 2); Enemy.Add(Weaponary.Spawn("RawSword")); Enemy.Add(Weaponary.Spawn("RawSword")); Enemy.Add(Weaponary.Spawn("RawSword")); Enemy.Add(Weaponary.Spawn("RawSword")); Enemy.Add(Tavern.Spawn("Random")); Enemy.Add(Tavern.Spawn("Random")); Enemy.Add(Tavern.Spawn("Random")); var items = new int[] { 0, 1, 2, 3 }; Shuffle(items); Enemy.Equip(0, items[0]); Enemy.Equip(1, items[1]); Enemy.Equip(2, items[2]); Battle.Setup(Player, Enemy); Battle.PlayerArmy.UseAiForSolution(); Battle.EnemyArmy.UseAiForSolution(); Battle.MakeStep(); }