public static void Go() { Utilities.Clear(); Write.Line("You are in the city-state of Marburgh."); Write.Line("It is under construction, so there is not a ton to do yet"); Utilities.JumpY(18); Write.Line("[1] Enter the dungeon"); Write.Line("[2] Weapon Shop"); Write.Line("[3] Armor Shop"); if (Player.p.tavernBan) { Write.Line(Color.MITIGATION, "[X] ", "You've been banned. Come back tomorrow", ""); } else { Write.Line("[4] Tavern"); } Write.Line("[5] Bank"); Write.Line(Color.MITIGATION, "[X] ", "You don't have a house", ""); if (Player.p.experience >= Player.p.toLevel[Player.p.level]) { Write.Line("[7] Level Master"); } else { Write.Line(Color.MITIGATION, "[X] ", "You need " + (Player.p.toLevel[Player.p.level] - Player.p.experience) + " experience to level up", ""); } Write.Line(Color.MITIGATION, "[X] ", "Not Implemented", ""); Write.Line("[9] Character"); Write.Line("[0] Quit"); Utilities.Input(); if (Utilities.input == "1") { Dungeon.dungeonLevel = Player.p.level; Dungeon.Go(); } else if (Utilities.input == "2") { weaponShop.Store(); } else if (Utilities.input == "3") { armorShop.Store(); } else if (Utilities.input == "4" && Player.p.tavernBan == false) { Tavern.Go(); } else if (Utilities.input == "5") { Bank.Go(); } else if (Utilities.input == "6") { Write.Line("Not Implemented yet"); } else if (Utilities.input == "7" && Player.p.experience >= Player.p.toLevel[Player.p.level]) { Level.Go(); } else if (Utilities.input == "9") { Character.Display(); } else if (Utilities.input == "0") { Utilities.Clear(); Write.Line("Are you sure you want to log out here? You will not be safe"); Utilities.YesNo(); Utilities.Input(); if (Utilities.input == "1") { Player.p.location = Location.Town; Data.Save(); Utilities.Logout(); } } Go(); }