void Start() { action = GameObject.Find("Surface").GetComponent <Actions>(); speed = action.userSpeed; task = action.task; dict = task.dict; //to get the right shoulder position ik = GameObject.Find("Assistant").GetComponent <FullBodyBipedIK>(); R_shoulderPos = ik.solver.rightArmChain.nodes[0].transform; R_hand = ik.solver.rightArmChain.nodes[2].transform; startTime = Time.time; for (int i = 0; i < task.activeNum; i++) { if (dict[i].hitTarget() == false) { for (int j = 0; j < task.activeNum; j++) { if (Vector3.Distance(dict[i].oriObject.transform.position, dict[j].targHolder.transform.position) < 0.05f && i != j) { pointNum.Add(i); //check all the cubes that are in the wrong positions pointNum.Add(j); //find a pair of cubes break; } } } } pointNum.Add(0); index = pointNum[0]; }
void Start() { action = GameObject.Find("Surface").GetComponent <Actions>(); speed = action.userSpeed; task = action.task; dict = task.dict; //to get the right shoulder position ik = GameObject.Find("Assistant").GetComponent <FullBodyBipedIK>(); R_shoulderPos = ik.solver.rightArmChain.nodes[0].transform; R_hand = ik.solver.rightArmChain.nodes[2].transform; startTime = Time.time; for (int i = 0; i < task.activeNum; i++) { if (dict[task.matNum[i]].hitTarget() == false) { temp1.Add(task.matNum[i]); //find the objects first } } for (int i = 0; i < temp1.Count; i++) { temp2.Add(FindtargHolder(temp1[i])); //find the target holder for each objects } temp3 = SortIndex(temp2); //sort the target holder for (int i = 0; i < temp1.Count; i++) { pointNum.Add(FindObjectOnHolder(temp3[i])); //find the objects on the sorted holder } //for (int i = 0; i < task.activeNum; i++) //{ // if (dict[task.matNum[i]].hitTarget() == false) // { // pointNum.Add(task.matNum[i]); //check all the cubes that are in the wrong positions // } //} pointNum.Add(0); index = pointNum[0]; index_holder = FindtargHolder(index); red = Resources.Load <Material>("Materials/ObjectColor/red") as Material; white = Resources.Load <Material>("Materials/ObjectColor/white") as Material; }
public void Initialize(Task4Rules t) // init actions(action number, task) { task = t; dict = t.dict; easePoser = GameObject.Find("RH_ease"); grabPoser = GameObject.Find("RH_grab"); releasePoser = GameObject.Find("RH_release"); pointPoser = GameObject.Find("RH_point"); //AddHandPosers(); }
private float threshold = 0.03f; //can also use to adjust the pose will stuck somewhere or not void Start() { action = GameObject.Find("Surface").GetComponent <Actions>(); speed = action.userSpeed; task = action.task; dict = task.dict; //to get the right shoulder position ik = GameObject.Find("Assistant").GetComponent <FullBodyBipedIK>(); R_shoulderPos = ik.solver.rightArmChain.nodes[0].transform; R_hand = ik.solver.rightArmChain.nodes[2].transform; startTime = Time.time; }
void Start() { //head = GameObject.Find("Head").transform; surface = GameObject.Find("Surface"); //help = GameObject.Find("HelpPanel"); assistant = GameObject.Find("Assistant"); //setup lookat bones lookAt = assistant.GetComponent <LookAtIK>(); centerEye = GameObject.Find("CenterEyeAnchor").transform; agent_rightHand = GameObject.Find("RightHand").transform; user_rightHand = GameObject.Find("RightHandAnchor").transform; //initialize the task task = surface.AddComponent <Task4Rules>(); task.Initialize(); action = surface.AddComponent <Actions>(); action.Initialize(task); dict = task.dict; // InitOVRHand(); //test correctAction //task.CreateNewTask(3); ////task.ShowDemos(); //action.ActionTaken(3); ////load audio source LoadAudios(); audioSource = assistant.GetComponent <AudioSource>(); PlayAudio(clips[0]); //start to music and say the introduction of the system ////start the level loop keywords.Add("start", () => { StartCalled(); }); keywords.Add("repeat", () => { StartCalled(); }); keywords.Add("demostration", () => { DemoCalled(); }); keywords.Add("continue", () => { ContinueCalled(); }); keywords.Add("done", () => { DoneCalled(); }); keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KWRegOnPhraseRecognized; keywordRecognizer.Start(); }
void Start() { action = GameObject.Find("Surface").GetComponent <Actions>(); speed = action.userSpeed; task = action.task; dict = task.dict; //to get the right shoulder position ik = GameObject.Find("Assistant").GetComponent <FullBodyBipedIK>(); R_shoulderPos = ik.solver.rightArmChain.nodes[0].transform; R_hand = ik.solver.rightArmChain.nodes[2].transform; startTime = Time.time; index = getIndex(); //the first cube that is in the wrong position for (int i = 0; i < task.activeNum; i++) { dict[i].grabHolder.transform.parent = null; } }
//Material red, m1; void Start() { surface = GameObject.Find("Surface"); //help = GameObject.Find("HelpPanel"); assistant = GameObject.Find("Assistant"); //ik = assistant.GetComponent<FullBodyBipedIK>(); //setup lookat bones lookAt = assistant.GetComponent <LookAtIK>(); centerEye = GameObject.Find("CenterEyeAnchor").transform; agent_rightHand = GameObject.Find("RightHand").transform; user_rightHand = GameObject.Find("RightHandAnchor").transform; //initialize the task task = surface.AddComponent <Task4Rules>(); task.Initialize(); action = surface.AddComponent <Actions>(); action.Initialize(task); dict = task.dict; //s_action = gameObject.GetComponent<SuggestAction>(); // InitOVRHand(); //test correctAction //task.CreateNewTask(3); ////task.ShowDemos(); //action.ActionTaken(3); ////load audio source LoadAudios(); audioSource = assistant.GetComponent <AudioSource>(); PlayAudio(clips[0]); //start to music and say the introduction of the system //MoveTargHolder(); ////start the level loop keywords.Add("start", () => { StartCalled(); }); //keywords.Add("repeat", () => { StartCalled(); }); keywords.Add("demostration", () => { DemoCalled(); }); keywords.Add("continue", () => { ContinueCalled(); }); keywords.Add("done", () => { DoneCalled(); }); keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += KWRegOnPhraseRecognized; keywordRecognizer.Start(); Debug.Log("play audio 3"); if (File.Exists(dataPath) == false) { var outfile = new StreamWriter(dataPath, true); outfile.WriteLine("Create File " + System.DateTime.Now.ToString()); outfile.WriteLine("------ " + System.DateTime.UtcNow.ToString()); outfile.Close(); } else { var outfile = new StreamWriter(dataPath, true); outfile.WriteLine("*****************************PARTICIPANT***CORRECTIVE FEEDBACK*****************************" + System.DateTime.UtcNow.ToString()); outfile.WriteLine("****************************** system 1 with picture set 1 ************************"); //outfile.WriteLine("------ " + sce_name.name + " ------ " + System.DateTime.UtcNow.ToString()); outfile.Close(); } }