public void UpdateLaser(TargetingSensor sensor) { laser.enabled = sensor.IsLocked || sensor.HasObstacle; if (laser.enabled) { SetLineColor(sensor.HasObstacle ? blue : red); laser.SetPosition(0, sensor.StartPosition); laser.SetPosition(1, sensor.EndPosition); } }
public Bullet Shoot(TargetingSensor sensor) { // TODO MissingReferenceException ? Bullet bullet = bullets[--index] ?? CreateBullet(index); index = index == 0 ? size : index; bullet.Shoot(sensor); audioPlayer.Play(bullet.Audio, Sounds.SHOT, 1f, -0.5f); return(bullet); }
public void Shoot(TargetingSensor sensor) { transform.position = sensor.StartPosition; transform.rotation = sensor.Rotation; gameObject.SetActive(true); trail.Clear(); trail.enabled = true; transform.Translate(offset, Space.Self); rb.AddForce(transform.forward * force, ForceMode.VelocityChange); crStop = StartCoroutine(StopBulletCR()); }
public override void Initialize() { base.Initialize(); Sensor = new TargetingSensor(body, 20f, 30f); bulletPool = Object.FindObjectOfType <BulletPool>(); eye = movingParts.Find("Eye"); cam = transform.Find("Cam"); navigator = GetComponent <NavigatorAgent>(); resolution res = navigator.brain.brainParameters.cameraResolutions[0]; // See changes in ML-Agents/Scripts/Agent.cs line 548 ff. camTexture = new Texture2D(res.width, res.height, TextureFormat.RGB24, false) { filterMode = FilterMode.Point }; // See /DepthCam/Shader/DepthAndMotion.cginc GetCam().Initialize(ref camTexture); navigator.SetCustonTexture(ref camTexture); sfx = GetComponentInChildren <SFX>(); sfx.Initialize(this); }