private void ProcessDbsCallBack() { try { DsUtil.Start("db"); for (int d = 0; d < DbsToUpdate.Count; d++) { var db = DbsToUpdate[d]; db.TargetingInfo.Clean(); if (db.MyPlanetTmp != null) { db.MyPlanetInfo(); } foreach (var sub in db.PrevSubGrids) { db.SubGrids.Add(sub); } if (db.SubGridsChanged) { db.SubGridChanges(); } for (int i = 0; i < db.SortedTargets.Count; i++) { var tInfo = db.SortedTargets[i]; tInfo.Target = null; tInfo.MyAi = null; tInfo.MyGrid = null; tInfo.TargetAi = null; TargetInfoPool.Return(db.SortedTargets[i]); } db.SortedTargets.Clear(); db.Targets.Clear(); var newEntCnt = db.NewEntities.Count; db.SortedTargets.Capacity = newEntCnt; for (int i = 0; i < newEntCnt; i++) { var detectInfo = db.NewEntities[i]; var ent = detectInfo.Parent; if (ent.Physics == null) { continue; } var grid = ent as MyCubeGrid; GridAi targetAi = null; if (grid != null) { GridTargetingAIs.TryGetValue(grid, out targetAi); } var targetInfo = TargetInfoPool.Get(); targetInfo.Init(ref detectInfo, db.MyGrid, db, targetAi); db.SortedTargets.Add(targetInfo); db.Targets[ent] = targetInfo; if (targetInfo.Target == db.Focus.Target[0] || targetInfo.Target == db.Focus.Target[1] || targetInfo.DistSqr < db.MaxTargetingRangeSqr && targetInfo.DistSqr < db.TargetingInfo.ThreatRangeSqr && targetInfo.OffenseRating > 0 && (targetInfo.EntInfo.Relationship != MyRelationsBetweenPlayerAndBlock.Friends || targetInfo.EntInfo.Relationship == MyRelationsBetweenPlayerAndBlock.FactionShare)) { db.TargetingInfo.TargetInRange = true; db.TargetingInfo.ThreatRangeSqr = targetInfo.DistSqr; } } db.NewEntities.Clear(); db.SortedTargets.Sort(TargetCompare); db.TargetAis.Clear(); db.TargetAis.AddRange(db.TargetAisTmp); db.TargetAisTmp.Clear(); db.Obstructions.Clear(); db.Obstructions.AddRange(db.ObstructionsTmp); db.ObstructionsTmp.Clear(); if (db.PlanetSurfaceInRange) { db.StaticsInRangeTmp.Add(db.MyPlanet); } db.StaticsInRange.Clear(); db.StaticsInRange.AddRange(db.StaticsInRangeTmp); db.StaticsInRangeTmp.Clear(); db.StaticEntitiesInRange = db.StaticsInRange.Count > 0; db.MyStaticInfo(); db.DbReady = db.SortedTargets.Count > 0 || db.TargetAis.Count > 0 || Tick - db.LiveProjectileTick < 3600 || db.LiveProjectile.Count > 0 || db.ControllingPlayers.Keys.Count > 0 || db.FirstRun; db.MyShield = db.MyShieldTmp; db.NaturalGravity = db.FakeShipController.GetNaturalGravity(); db.ShieldNear = db.ShieldNearTmp; db.BlockCount = db.MyGrid.BlocksCount; db.Concealed = ((uint)db.MyGrid.Flags & 4) > 0; if (db.ScanBlockGroups || db.WeaponTerminalReleased()) { db.ReScanBlockGroups(); } db.FirstRun = false; } DbsToUpdate.Clear(); DsUtil.Complete("db", true); DbCallBackComplete = true; } catch (Exception ex) { Log.Line($"Exception in ProcessDbsCallBack: {ex}"); } }
internal void PurgeAll() { PurgedAll = true; FutureEvents.Purge((int)Tick); foreach (var comp in CompsToStart) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var readd in CompReAdds) { if (!readd.Ai.Closed) { readd.Ai.AiForceClose(); } if (readd.Comp?.Platform != null) { CloseComps(readd.Comp.MyCube); } } foreach (var comp in CompsDelayed) { if (comp?.Platform != null) { CloseComps(comp.MyCube); } } foreach (var gridAi in DelayedAiClean) { if (!gridAi.Closed) { gridAi.AiForceClose(); } } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); DelayedAiClean.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); PurgeTerminalSystem(this); HudUi.Purge(); TerminalMon.Purge(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); AcqManager.Clean(); CleanSounds(true); foreach (var e in Emitters) { e.StopSound(true); } foreach (var e in Av.HitEmitters) { e.StopSound(true); } foreach (var e in Av.FireEmitters) { e.StopSound(true); } foreach (var e in Av.TravelEmitters) { e.StopSound(true); } Emitters.Clear(); Av.HitEmitters.Clear(); Av.FireEmitters.Clear(); Av.TravelEmitters.Clear(); foreach (var item in EffectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; if (functBlock == null || functBlock.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; functBlock.SetDamageEffect(false); if (HandlesInput) { functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo; } _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { EffectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToInfoMap.Keys) { RemoveGridFromMap(map); } GridToInfoMap.Clear(); GridMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { system.Value.PreFirePairs.Clear(); system.Value.FireWhenDonePairs.Clear(); system.Value.FirePerShotPairs.Clear(); system.Value.RotatePairs.Clear(); system.Value.ReloadPairs.Clear(); foreach (var ammo in system.Value.AmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear(); ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear(); ammo.AmmoDef.Const.HitShieldSoundPairs.Clear(); ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear(); ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear(); ammo.AmmoDef.Const.TravelSoundPairs.Clear(); ammo.AmmoDef.Const.CustomSoundPairs.Clear(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGridInfos.Clear(); DsUtil.Purge(); DsUtil2.Purge(); ShootingWeapons.Clear(); WeaponToPullAmmo.Clear(); AmmoToPullQueue.Clear(); ChargingWeaponsIndexer.Clear(); WeaponsToRemoveAmmoIndexer.Clear(); ChargingWeapons.Clear(); Hits.Clear(); HomingWeapons.Clear(); GridToMasterAi.Clear(); Players.Clear(); IdToCompMap.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); _tmpNearByBlocks.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPkt) { errorpkt.Packet.CleanUp(); } ClientSideErrorPkt.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); TargetInfoPool.Clean(); PacketObjPool.Clean(); InventoryMoveRequestPool.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); VoxelCaches.Clear(); ArmorCubes.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.Info?.AvShot?.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Settings = null; StallReporter = null; TerminalMon = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; TmpStorage = null; }
internal void PurgeAll() { FutureEvents.Purge((int)Tick); PurgeTerminalSystem(); foreach (var reports in Reporter.ReportData.Values) { foreach (var report in reports) { report.Clean(); Reporter.ReportPool.Return(report); } reports.Clear(); } Reporter.ReportData.Clear(); Reporter.ReportPool.Clean(); PacketsToClient.Clear(); PacketsToServer.Clear(); foreach (var suit in (PacketType[])Enum.GetValues(typeof(PacketType))) { foreach (var pool in PacketPools.Values) { pool.Clean(); } PacketPools.Clear(); } foreach (var item in _effectedCubes) { var cubeid = item.Key; var blockInfo = item.Value; var functBlock = blockInfo.FunctBlock; var cube = blockInfo.CubeBlock; if (cube == null || cube.MarkedForClose) { _effectPurge.Enqueue(cubeid); continue; } functBlock.EnabledChanged -= ForceDisable; functBlock.Enabled = blockInfo.FirstState; cube.SetDamageEffect(false); _effectPurge.Enqueue(cubeid); } while (_effectPurge.Count != 0) { _effectedCubes.Remove(_effectPurge.Dequeue()); } Av.Glows.Clear(); Av.AvShotPool.Clean(); DeferedUpBlockTypeCleanUp(true); BlockTypeCleanUp.Clear(); foreach (var map in GridToFatMap.Keys) { RemoveGridFromMap(map); } GridToFatMap.Clear(); FatMapPool.Clean(); DirtyGridsTmp.Clear(); foreach (var structure in WeaponPlatforms.Values) { foreach (var system in structure.WeaponSystems) { foreach (var ammo in system.Value.WeaponAmmoTypes) { ammo.AmmoDef.Const.PrimeEntityPool?.Clean(); } } structure.WeaponSystems.Clear(); } WeaponPlatforms.Clear(); foreach (var gridToMap in GridToBlockTypeMap) { foreach (var map in gridToMap.Value) { map.Value.ClearImmediate(); ConcurrentListPool.Return(map.Value); } gridToMap.Value.Clear(); BlockTypePool.Return(gridToMap.Value); } GridToBlockTypeMap.Clear(); foreach (var playerGrids in PlayerEntityIdInRange) { playerGrids.Value.Clear(); } PlayerEntityIdInRange.Clear(); DirtyGrids.Clear(); DsUtil.Purge(); DsUtil2.Purge(); _effectActive = false; ShootingWeapons.Clear(); AcquireTargets.Clear(); RemoveEffectsFromGrid.Clear(); WeaponAmmoPullQueue.Clear(); AmmoToPullQueue.Clear(); Hits.Clear(); AllArmorBaseDefinitions.Clear(); HeavyArmorBaseDefinitions.Clear(); AllArmorBaseDefinitions.Clear(); AcquireTargets.Clear(); ChargingWeapons.Clear(); LargeBlockSphereDb.Clear(); SmallBlockSphereDb.Clear(); AnimationsToProcess.Clear(); _subTypeIdToWeaponDefs.Clear(); WeaponDefinitions.Clear(); SlimsSortedList.Clear(); _destroyedSlims.Clear(); _destroyedSlimsClient.Clear(); _slimHealthClient.Clear(); _slimsSet.Clear(); _turretDefinitions.Clear(); foreach (var comp in CompsToStart) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } foreach (var readd in CompReAdds) { PlatFormPool.Return(readd.Comp.Platform); readd.Comp.Platform = null; } foreach (var comp in CompsDelayed) { PlatFormPool.Return(comp.Platform); comp.Platform = null; } PlatFormPool.Clean(); CompsToStart.ClearImmediate(); CompsDelayed.Clear(); CompReAdds.Clear(); GridAiPool.Clean(); Av.RipMap.Clear(); foreach (var mess in Av.KeensBrokenParticles) { Av.KeenMessPool.Return(mess); } Av.KeensBrokenParticles.Clear(); foreach (var av in Av.AvShots) { av.GlowSteps.Clear(); Av.AvShotPool.Return(av); } Av.AvShotPool.Clean(); Av.AvBarrels1.Clear(); Av.AvBarrels2.Clear(); Av.AvShots.Clear(); Av.HitSounds.Clear(); foreach (var errorpkt in ClientSideErrorPktList) { errorpkt.Packet.CleanUp(); } ClientSideErrorPktList.Clear(); GridEffectPool.Clean(); GridEffectsPool.Clean(); BlockTypePool.Clean(); ConcurrentListPool.Clean(); GroupInfoPool.Clean(); TargetInfoPool.Clean(); Projectiles.Clean(); WeaponCoreBlockDefs.Clear(); VanillaIds.Clear(); VanillaCoreIds.Clear(); WeaponCoreFixedBlockDefs.Clear(); WeaponCoreTurretBlockDefs.Clear(); foreach (var p in Projectiles.ProjectilePool) { p.AmmoEffect?.Stop(); } Projectiles.ShrapnelToSpawn.Clear(); Projectiles.ShrapnelPool.Clean(); Projectiles.FragmentPool.Clean(); Projectiles.ActiveProjetiles.ApplyChanges(); Projectiles.ActiveProjetiles.Clear(); Projectiles.ProjectilePool.Clear(); Projectiles.HitEntityPool.Clean(); Projectiles.CleanUp.Clear(); Projectiles.VirtInfoPool.Clean(); DbsToUpdate.Clear(); GridTargetingAIs.Clear(); DsUtil = null; DsUtil2 = null; SlimsSortedList = null; Enforced = null; StallReporter = null; Proccessor = null; Physics = null; Camera = null; Projectiles = null; TrackingAi = null; UiInput = null; TargetUi = null; Placer = null; WheelUi = null; TargetGps = null; SApi.Unload(); SApi = null; Api = null; ApiServer = null; Reporter = null; WeaponDefinitions = null; AnimationsToProcess = null; ProjectileTree.Clear(); ProjectileTree = null; Av = null; HudUi = null; AllDefinitions = null; SoundDefinitions = null; ActiveCockPit = null; ActiveControlBlock = null; ControlledEntity = null; }
private void ProcessDbsCallBack() { try { DsUtil.Start("db"); for (int d = 0; d < DbsToUpdate.Count; d++) { var db = DbsToUpdate[d]; using (db.Ai.DbLock.AcquireExclusiveUsing()) { var ai = db.Ai; if (ai.MyGrid.MarkedForClose || ai.MarkedForClose || db.Version != ai.Version) { ai.ScanInProgress = false; continue; } if (ai.MyPlanetTmp != null) { ai.MyPlanetInfo(); } foreach (var sub in ai.PrevSubGrids) { ai.SubGrids.Add((MyCubeGrid)sub); } if (ai.SubGridsChanged) { ai.SubGridChanges(false, true); } ai.TargetingInfo.Clean(ai); ai.CleanSortedTargets(); ai.Targets.Clear(); var newEntCnt = ai.NewEntities.Count; ai.SortedTargets.Capacity = newEntCnt; for (int i = 0; i < newEntCnt; i++) { var detectInfo = ai.NewEntities[i]; var ent = detectInfo.Parent; if (ent.Physics == null) { continue; } var grid = ent as MyCubeGrid; GridAi targetAi = null; if (grid != null) { GridTargetingAIs.TryGetValue(grid, out targetAi); } var targetInfo = TargetInfoPool.Get(); targetInfo.Init(ref detectInfo, ai.MyGrid, ai, targetAi); ai.SortedTargets.Add(targetInfo); ai.Targets[ent] = targetInfo; var checkFocus = ai.Construct.Data.Repo.FocusData.HasFocus && targetInfo.Target?.EntityId == ai.Construct.Data.Repo.FocusData.Target[0] || targetInfo.Target?.EntityId == ai.Construct.Data.Repo.FocusData.Target[1]; if (targetInfo.Drone) { ai.TargetingInfo.DroneAdd(ai, targetInfo); } if (ai.RamProtection && targetInfo.DistSqr < 136900 && targetInfo.IsGrid) { ai.TargetingInfo.RamProximity = true; } if (targetInfo.DistSqr < ai.MaxTargetingRangeSqr && (checkFocus || targetInfo.OffenseRating > 0)) { if (checkFocus || targetInfo.DistSqr < ai.TargetingInfo.ThreatRangeSqr && targetInfo.EntInfo.Relationship == MyRelationsBetweenPlayerAndBlock.Enemies) { ai.TargetingInfo.ThreatInRange = true; ai.TargetingInfo.ThreatRangeSqr = targetInfo.DistSqr; } if (checkFocus || targetInfo.DistSqr < ai.TargetingInfo.OtherRangeSqr && targetInfo.EntInfo.Relationship != MyRelationsBetweenPlayerAndBlock.Enemies) { ai.TargetingInfo.OtherInRange = true; ai.TargetingInfo.OtherRangeSqr = targetInfo.DistSqr; } if (targetInfo.Drone && targetInfo.DistSqr < ai.TargetingInfo.DroneRangeSqr) { ai.TargetingInfo.DroneInRange = true; ai.TargetingInfo.DroneRangeSqr = targetInfo.DistSqr; } } } ai.NewEntities.Clear(); ai.SortedTargets.Sort(TargetCompare); ai.TargetAis.Clear(); ai.TargetAis.AddRange(ai.TargetAisTmp); ai.TargetAisTmp.Clear(); ai.Obstructions.Clear(); ai.Obstructions.AddRange(ai.ObstructionsTmp); ai.ObstructionsTmp.Clear(); ai.MyShield = null; ai.ShieldNear = false; ai.FriendlyShieldNear = false; if (ai.NearByShieldsTmp.Count > 0) { ai.NearByShield(); } ai.StaticsInRange.Clear(); ai.StaticsInRange.AddRange(ai.StaticsInRangeTmp); ai.StaticsInRangeTmp.Clear(); ai.StaticEntitiesInRange = ai.StaticsInRange.Count > 0; ai.MyStaticInfo(); ai.NaturalGravity = ai.FakeShipController.GetNaturalGravity(); ai.BlockCount = ai.MyGrid.BlocksCount; ai.NearByEntities = ai.NearByEntitiesTmp; if (!ai.TargetingInfo.ThreatInRange && ai.LiveProjectile.Count > 0) { ai.TargetingInfo.ThreatInRange = true; ai.TargetingInfo.ThreatRangeSqr = 0; } ai.TargetingInfo.SomethingInRange = ai.TargetingInfo.ThreatInRange || ai.TargetingInfo.OtherInRange; ai.DbReady = ai.SortedTargets.Count > 0 || ai.TargetAis.Count > 0 || Tick - ai.LiveProjectileTick < 3600 || ai.LiveProjectile.Count > 0 || ai.Construct.RootAi.Data.Repo.ControllingPlayers.Count > 0 || ai.FirstRun; MyCubeBlock activeCube; ai.AiSleep = ai.Construct.RootAi.Data.Repo.ControllingPlayers.Count <= 0 && (!ai.TargetingInfo.ThreatInRange && !ai.TargetingInfo.OtherInRange || !ai.TargetNonThreats && ai.TargetingInfo.OtherInRange) && (ai.Data.Repo.ActiveTerminal <= 0 || MyEntities.TryGetEntityById(ai.Data.Repo.ActiveTerminal, out activeCube) && activeCube != null && !ai.SubGrids.Contains(activeCube.CubeGrid)); ai.DbUpdated = true; ai.FirstRun = false; ai.ScanInProgress = false; } } DbsToUpdate.Clear(); DsUtil.Complete("db", true); DbUpdating = false; } catch (Exception ex) { Log.Line($"Exception in ProcessDbsCallBack: {ex}"); } }