Beispiel #1
0
        private void ProcessDbsCallBack()
        {
            try
            {
                DsUtil.Start("db");
                for (int d = 0; d < DbsToUpdate.Count; d++)
                {
                    var db = DbsToUpdate[d];

                    db.TargetingInfo.Clean();

                    if (db.MyPlanetTmp != null)
                    {
                        db.MyPlanetInfo();
                    }

                    foreach (var sub in db.PrevSubGrids)
                    {
                        db.SubGrids.Add(sub);
                    }
                    if (db.SubGridsChanged)
                    {
                        db.SubGridChanges();
                    }

                    for (int i = 0; i < db.SortedTargets.Count; i++)
                    {
                        var tInfo = db.SortedTargets[i];
                        tInfo.Target   = null;
                        tInfo.MyAi     = null;
                        tInfo.MyGrid   = null;
                        tInfo.TargetAi = null;
                        TargetInfoPool.Return(db.SortedTargets[i]);
                    }
                    db.SortedTargets.Clear();
                    db.Targets.Clear();

                    var newEntCnt = db.NewEntities.Count;
                    db.SortedTargets.Capacity = newEntCnt;
                    for (int i = 0; i < newEntCnt; i++)
                    {
                        var detectInfo = db.NewEntities[i];
                        var ent        = detectInfo.Parent;
                        if (ent.Physics == null)
                        {
                            continue;
                        }

                        var    grid     = ent as MyCubeGrid;
                        GridAi targetAi = null;

                        if (grid != null)
                        {
                            GridTargetingAIs.TryGetValue(grid, out targetAi);
                        }

                        var targetInfo = TargetInfoPool.Get();
                        targetInfo.Init(ref detectInfo, db.MyGrid, db, targetAi);

                        db.SortedTargets.Add(targetInfo);
                        db.Targets[ent] = targetInfo;

                        if (targetInfo.Target == db.Focus.Target[0] || targetInfo.Target == db.Focus.Target[1] || targetInfo.DistSqr < db.MaxTargetingRangeSqr && targetInfo.DistSqr < db.TargetingInfo.ThreatRangeSqr && targetInfo.OffenseRating > 0 && (targetInfo.EntInfo.Relationship != MyRelationsBetweenPlayerAndBlock.Friends || targetInfo.EntInfo.Relationship == MyRelationsBetweenPlayerAndBlock.FactionShare))
                        {
                            db.TargetingInfo.TargetInRange  = true;
                            db.TargetingInfo.ThreatRangeSqr = targetInfo.DistSqr;
                        }
                    }
                    db.NewEntities.Clear();
                    db.SortedTargets.Sort(TargetCompare);
                    db.TargetAis.Clear();
                    db.TargetAis.AddRange(db.TargetAisTmp);
                    db.TargetAisTmp.Clear();

                    db.Obstructions.Clear();
                    db.Obstructions.AddRange(db.ObstructionsTmp);
                    db.ObstructionsTmp.Clear();

                    if (db.PlanetSurfaceInRange)
                    {
                        db.StaticsInRangeTmp.Add(db.MyPlanet);
                    }
                    db.StaticsInRange.Clear();
                    db.StaticsInRange.AddRange(db.StaticsInRangeTmp);
                    db.StaticsInRangeTmp.Clear();
                    db.StaticEntitiesInRange = db.StaticsInRange.Count > 0;
                    db.MyStaticInfo();

                    db.DbReady        = db.SortedTargets.Count > 0 || db.TargetAis.Count > 0 || Tick - db.LiveProjectileTick < 3600 || db.LiveProjectile.Count > 0 || db.ControllingPlayers.Keys.Count > 0 || db.FirstRun;
                    db.MyShield       = db.MyShieldTmp;
                    db.NaturalGravity = db.FakeShipController.GetNaturalGravity();
                    db.ShieldNear     = db.ShieldNearTmp;
                    db.BlockCount     = db.MyGrid.BlocksCount;
                    db.Concealed      = ((uint)db.MyGrid.Flags & 4) > 0;

                    if (db.ScanBlockGroups || db.WeaponTerminalReleased())
                    {
                        db.ReScanBlockGroups();
                    }

                    db.FirstRun = false;
                }
                DbsToUpdate.Clear();
                DsUtil.Complete("db", true);
                DbCallBackComplete = true;
            }
            catch (Exception ex) { Log.Line($"Exception in ProcessDbsCallBack: {ex}"); }
        }
Beispiel #2
0
        internal void PurgeAll()
        {
            PurgedAll = true;
            FutureEvents.Purge((int)Tick);


            foreach (var comp in CompsToStart)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var readd in CompReAdds)
            {
                if (!readd.Ai.Closed)
                {
                    readd.Ai.AiForceClose();
                }
                if (readd.Comp?.Platform != null)
                {
                    CloseComps(readd.Comp.MyCube);
                }
            }

            foreach (var comp in CompsDelayed)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var gridAi in DelayedAiClean)
            {
                if (!gridAi.Closed)
                {
                    gridAi.AiForceClose();
                }
            }

            PlatFormPool.Clean();
            CompsToStart.ClearImmediate();
            DelayedAiClean.ClearImmediate();

            CompsDelayed.Clear();
            CompReAdds.Clear();
            GridAiPool.Clean();


            PurgeTerminalSystem(this);
            HudUi.Purge();
            TerminalMon.Purge();
            foreach (var reports in Reporter.ReportData.Values)
            {
                foreach (var report in reports)
                {
                    report.Clean();
                    Reporter.ReportPool.Return(report);
                }
                reports.Clear();
            }
            Reporter.ReportData.Clear();
            Reporter.ReportPool.Clean();

            PacketsToClient.Clear();
            PacketsToServer.Clear();

            AcqManager.Clean();

            CleanSounds(true);

            foreach (var e in Emitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.HitEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.FireEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.TravelEmitters)
            {
                e.StopSound(true);
            }

            Emitters.Clear();
            Av.HitEmitters.Clear();
            Av.FireEmitters.Clear();
            Av.TravelEmitters.Clear();

            foreach (var item in EffectedCubes)
            {
                var cubeid     = item.Key;
                var blockInfo  = item.Value;
                var functBlock = blockInfo.FunctBlock;

                if (functBlock == null || functBlock.MarkedForClose)
                {
                    _effectPurge.Enqueue(cubeid);
                    continue;
                }

                functBlock.EnabledChanged -= ForceDisable;
                functBlock.Enabled         = blockInfo.FirstState;
                functBlock.SetDamageEffect(false);
                if (HandlesInput)
                {
                    functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo;
                }
                _effectPurge.Enqueue(cubeid);
            }

            while (_effectPurge.Count != 0)
            {
                EffectedCubes.Remove(_effectPurge.Dequeue());
            }

            Av.Glows.Clear();
            Av.AvShotPool.Clean();

            DeferedUpBlockTypeCleanUp(true);
            BlockTypeCleanUp.Clear();

            foreach (var map in GridToInfoMap.Keys)
            {
                RemoveGridFromMap(map);
            }

            GridToInfoMap.Clear();
            GridMapPool.Clean();

            DirtyGridsTmp.Clear();

            foreach (var structure in WeaponPlatforms.Values)
            {
                foreach (var system in structure.WeaponSystems)
                {
                    system.Value.PreFirePairs.Clear();
                    system.Value.FireWhenDonePairs.Clear();
                    system.Value.FirePerShotPairs.Clear();
                    system.Value.RotatePairs.Clear();
                    system.Value.ReloadPairs.Clear();
                    foreach (var ammo in system.Value.AmmoTypes)
                    {
                        ammo.AmmoDef.Const.PrimeEntityPool?.Clean();
                        ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitShieldSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear();
                        ammo.AmmoDef.Const.TravelSoundPairs.Clear();
                        ammo.AmmoDef.Const.CustomSoundPairs.Clear();
                    }
                }

                structure.WeaponSystems.Clear();
            }
            WeaponPlatforms.Clear();

            foreach (var gridToMap in GridToBlockTypeMap)
            {
                foreach (var map in gridToMap.Value)
                {
                    ConcurrentListPool.Return(map.Value);
                }
                gridToMap.Value.Clear();
                BlockTypePool.Return(gridToMap.Value);
            }
            GridToBlockTypeMap.Clear();

            foreach (var playerGrids in PlayerEntityIdInRange)
            {
                playerGrids.Value.Clear();
            }

            PlayerEntityIdInRange.Clear();
            DirtyGridInfos.Clear();

            DsUtil.Purge();
            DsUtil2.Purge();

            ShootingWeapons.Clear();
            WeaponToPullAmmo.Clear();
            AmmoToPullQueue.Clear();
            ChargingWeaponsIndexer.Clear();
            WeaponsToRemoveAmmoIndexer.Clear();
            ChargingWeapons.Clear();
            Hits.Clear();
            HomingWeapons.Clear();
            GridToMasterAi.Clear();
            Players.Clear();
            IdToCompMap.Clear();
            AllArmorBaseDefinitions.Clear();
            HeavyArmorBaseDefinitions.Clear();
            AllArmorBaseDefinitions.Clear();
            AcquireTargets.Clear();
            LargeBlockSphereDb.Clear();
            SmallBlockSphereDb.Clear();
            AnimationsToProcess.Clear();
            _subTypeIdToWeaponDefs.Clear();
            WeaponDefinitions.Clear();
            SlimsSortedList.Clear();
            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            _slimHealthClient.Clear();
            _slimsSet.Clear();
            _turretDefinitions.Clear();
            _tmpNearByBlocks.Clear();

            foreach (var av in Av.AvShots)
            {
                av.GlowSteps.Clear();
                Av.AvShotPool.Return(av);
            }
            Av.AvShotPool.Clean();
            Av.AvBarrels1.Clear();
            Av.AvBarrels2.Clear();
            Av.AvShots.Clear();
            Av.HitSounds.Clear();

            foreach (var errorpkt in ClientSideErrorPkt)
            {
                errorpkt.Packet.CleanUp();
            }
            ClientSideErrorPkt.Clear();

            GridEffectPool.Clean();
            GridEffectsPool.Clean();
            BlockTypePool.Clean();
            ConcurrentListPool.Clean();

            TargetInfoPool.Clean();
            PacketObjPool.Clean();

            InventoryMoveRequestPool.Clean();
            WeaponCoreBlockDefs.Clear();
            VanillaIds.Clear();
            VanillaCoreIds.Clear();
            WeaponCoreFixedBlockDefs.Clear();
            WeaponCoreTurretBlockDefs.Clear();
            VoxelCaches.Clear();
            ArmorCubes.Clear();

            foreach (var p in Projectiles.ProjectilePool)
            {
                p.Info?.AvShot?.AmmoEffect?.Stop();
            }

            Projectiles.ShrapnelToSpawn.Clear();
            Projectiles.ShrapnelPool.Clean();
            Projectiles.FragmentPool.Clean();
            Projectiles.ActiveProjetiles.Clear();
            Projectiles.ProjectilePool.Clear();
            Projectiles.HitEntityPool.Clean();
            Projectiles.VirtInfoPool.Clean();

            DbsToUpdate.Clear();
            GridTargetingAIs.Clear();

            DsUtil          = null;
            DsUtil2         = null;
            SlimsSortedList = null;
            Settings        = null;
            StallReporter   = null;
            TerminalMon     = null;
            Physics         = null;
            Camera          = null;
            Projectiles     = null;
            TrackingAi      = null;
            UiInput         = null;
            TargetUi        = null;
            Placer          = null;
            TargetGps       = null;
            SApi.Unload();
            SApi                = null;
            Api                 = null;
            ApiServer           = null;
            Reporter            = null;
            WeaponDefinitions   = null;
            AnimationsToProcess = null;
            ProjectileTree.Clear();
            ProjectileTree     = null;
            Av                 = null;
            HudUi              = null;
            AllDefinitions     = null;
            SoundDefinitions   = null;
            ActiveCockPit      = null;
            ActiveControlBlock = null;
            ControlledEntity   = null;
            TmpStorage         = null;
        }
        internal void PurgeAll()
        {
            FutureEvents.Purge((int)Tick);
            PurgeTerminalSystem();

            foreach (var reports in Reporter.ReportData.Values)
            {
                foreach (var report in reports)
                {
                    report.Clean();
                    Reporter.ReportPool.Return(report);
                }
                reports.Clear();
            }
            Reporter.ReportData.Clear();
            Reporter.ReportPool.Clean();

            PacketsToClient.Clear();
            PacketsToServer.Clear();

            foreach (var suit in (PacketType[])Enum.GetValues(typeof(PacketType)))
            {
                foreach (var pool in PacketPools.Values)
                {
                    pool.Clean();
                }
                PacketPools.Clear();
            }

            foreach (var item in _effectedCubes)
            {
                var cubeid     = item.Key;
                var blockInfo  = item.Value;
                var functBlock = blockInfo.FunctBlock;
                var cube       = blockInfo.CubeBlock;

                if (cube == null || cube.MarkedForClose)
                {
                    _effectPurge.Enqueue(cubeid);
                    continue;
                }

                functBlock.EnabledChanged -= ForceDisable;
                functBlock.Enabled         = blockInfo.FirstState;
                cube.SetDamageEffect(false);
                _effectPurge.Enqueue(cubeid);
            }

            while (_effectPurge.Count != 0)
            {
                _effectedCubes.Remove(_effectPurge.Dequeue());
            }

            Av.Glows.Clear();
            Av.AvShotPool.Clean();

            DeferedUpBlockTypeCleanUp(true);
            BlockTypeCleanUp.Clear();

            foreach (var map in GridToFatMap.Keys)
            {
                RemoveGridFromMap(map);
            }

            GridToFatMap.Clear();
            FatMapPool.Clean();

            DirtyGridsTmp.Clear();

            foreach (var structure in WeaponPlatforms.Values)
            {
                foreach (var system in structure.WeaponSystems)
                {
                    foreach (var ammo in system.Value.WeaponAmmoTypes)
                    {
                        ammo.AmmoDef.Const.PrimeEntityPool?.Clean();
                    }
                }

                structure.WeaponSystems.Clear();
            }
            WeaponPlatforms.Clear();

            foreach (var gridToMap in GridToBlockTypeMap)
            {
                foreach (var map in gridToMap.Value)
                {
                    map.Value.ClearImmediate();
                    ConcurrentListPool.Return(map.Value);
                }
                gridToMap.Value.Clear();
                BlockTypePool.Return(gridToMap.Value);
            }
            GridToBlockTypeMap.Clear();

            foreach (var playerGrids in PlayerEntityIdInRange)
            {
                playerGrids.Value.Clear();
            }

            PlayerEntityIdInRange.Clear();

            DirtyGrids.Clear();

            DsUtil.Purge();
            DsUtil2.Purge();

            _effectActive = false;
            ShootingWeapons.Clear();
            AcquireTargets.Clear();
            RemoveEffectsFromGrid.Clear();
            WeaponAmmoPullQueue.Clear();
            AmmoToPullQueue.Clear();
            Hits.Clear();
            AllArmorBaseDefinitions.Clear();
            HeavyArmorBaseDefinitions.Clear();
            AllArmorBaseDefinitions.Clear();
            AcquireTargets.Clear();
            ChargingWeapons.Clear();
            LargeBlockSphereDb.Clear();
            SmallBlockSphereDb.Clear();
            AnimationsToProcess.Clear();
            _subTypeIdToWeaponDefs.Clear();
            WeaponDefinitions.Clear();
            SlimsSortedList.Clear();
            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            _slimHealthClient.Clear();
            _slimsSet.Clear();
            _turretDefinitions.Clear();

            foreach (var comp in CompsToStart)
            {
                PlatFormPool.Return(comp.Platform);
                comp.Platform = null;
            }

            foreach (var readd in CompReAdds)
            {
                PlatFormPool.Return(readd.Comp.Platform);
                readd.Comp.Platform = null;
            }
            foreach (var comp in CompsDelayed)
            {
                PlatFormPool.Return(comp.Platform);
                comp.Platform = null;
            }
            PlatFormPool.Clean();
            CompsToStart.ClearImmediate();

            CompsDelayed.Clear();
            CompReAdds.Clear();
            GridAiPool.Clean();

            Av.RipMap.Clear();
            foreach (var mess in Av.KeensBrokenParticles)
            {
                Av.KeenMessPool.Return(mess);
            }

            Av.KeensBrokenParticles.Clear();

            foreach (var av in Av.AvShots)
            {
                av.GlowSteps.Clear();
                Av.AvShotPool.Return(av);
            }
            Av.AvShotPool.Clean();
            Av.AvBarrels1.Clear();
            Av.AvBarrels2.Clear();
            Av.AvShots.Clear();
            Av.HitSounds.Clear();

            foreach (var errorpkt in ClientSideErrorPktList)
            {
                errorpkt.Packet.CleanUp();
            }
            ClientSideErrorPktList.Clear();

            GridEffectPool.Clean();
            GridEffectsPool.Clean();
            BlockTypePool.Clean();
            ConcurrentListPool.Clean();

            GroupInfoPool.Clean();
            TargetInfoPool.Clean();

            Projectiles.Clean();
            WeaponCoreBlockDefs.Clear();
            VanillaIds.Clear();
            VanillaCoreIds.Clear();
            WeaponCoreFixedBlockDefs.Clear();
            WeaponCoreTurretBlockDefs.Clear();

            foreach (var p in Projectiles.ProjectilePool)
            {
                p.AmmoEffect?.Stop();
            }

            Projectiles.ShrapnelToSpawn.Clear();
            Projectiles.ShrapnelPool.Clean();
            Projectiles.FragmentPool.Clean();
            Projectiles.ActiveProjetiles.ApplyChanges();
            Projectiles.ActiveProjetiles.Clear();
            Projectiles.ProjectilePool.Clear();
            Projectiles.HitEntityPool.Clean();
            Projectiles.CleanUp.Clear();
            Projectiles.VirtInfoPool.Clean();

            DbsToUpdate.Clear();
            GridTargetingAIs.Clear();

            DsUtil          = null;
            DsUtil2         = null;
            SlimsSortedList = null;
            Enforced        = null;
            StallReporter   = null;
            Proccessor      = null;
            Physics         = null;
            Camera          = null;
            Projectiles     = null;
            TrackingAi      = null;
            UiInput         = null;
            TargetUi        = null;
            Placer          = null;
            WheelUi         = null;
            TargetGps       = null;
            SApi.Unload();
            SApi                = null;
            Api                 = null;
            ApiServer           = null;
            Reporter            = null;
            WeaponDefinitions   = null;
            AnimationsToProcess = null;
            ProjectileTree.Clear();
            ProjectileTree     = null;
            Av                 = null;
            HudUi              = null;
            AllDefinitions     = null;
            SoundDefinitions   = null;
            ActiveCockPit      = null;
            ActiveControlBlock = null;
            ControlledEntity   = null;
        }
Beispiel #4
0
        private void ProcessDbsCallBack()
        {
            try
            {
                DsUtil.Start("db");
                for (int d = 0; d < DbsToUpdate.Count; d++)
                {
                    var db = DbsToUpdate[d];
                    using (db.Ai.DbLock.AcquireExclusiveUsing())
                    {
                        var ai = db.Ai;
                        if (ai.MyGrid.MarkedForClose || ai.MarkedForClose || db.Version != ai.Version)
                        {
                            ai.ScanInProgress = false;
                            continue;
                        }

                        if (ai.MyPlanetTmp != null)
                        {
                            ai.MyPlanetInfo();
                        }

                        foreach (var sub in ai.PrevSubGrids)
                        {
                            ai.SubGrids.Add((MyCubeGrid)sub);
                        }
                        if (ai.SubGridsChanged)
                        {
                            ai.SubGridChanges(false, true);
                        }

                        ai.TargetingInfo.Clean(ai);
                        ai.CleanSortedTargets();
                        ai.Targets.Clear();

                        var newEntCnt = ai.NewEntities.Count;
                        ai.SortedTargets.Capacity = newEntCnt;
                        for (int i = 0; i < newEntCnt; i++)
                        {
                            var detectInfo = ai.NewEntities[i];
                            var ent        = detectInfo.Parent;
                            if (ent.Physics == null)
                            {
                                continue;
                            }

                            var    grid     = ent as MyCubeGrid;
                            GridAi targetAi = null;

                            if (grid != null)
                            {
                                GridTargetingAIs.TryGetValue(grid, out targetAi);
                            }

                            var targetInfo = TargetInfoPool.Get();
                            targetInfo.Init(ref detectInfo, ai.MyGrid, ai, targetAi);

                            ai.SortedTargets.Add(targetInfo);
                            ai.Targets[ent] = targetInfo;

                            var checkFocus = ai.Construct.Data.Repo.FocusData.HasFocus && targetInfo.Target?.EntityId == ai.Construct.Data.Repo.FocusData.Target[0] || targetInfo.Target?.EntityId == ai.Construct.Data.Repo.FocusData.Target[1];

                            if (targetInfo.Drone)
                            {
                                ai.TargetingInfo.DroneAdd(ai, targetInfo);
                            }

                            if (ai.RamProtection && targetInfo.DistSqr < 136900 && targetInfo.IsGrid)
                            {
                                ai.TargetingInfo.RamProximity = true;
                            }

                            if (targetInfo.DistSqr < ai.MaxTargetingRangeSqr && (checkFocus || targetInfo.OffenseRating > 0))
                            {
                                if (checkFocus || targetInfo.DistSqr < ai.TargetingInfo.ThreatRangeSqr && targetInfo.EntInfo.Relationship == MyRelationsBetweenPlayerAndBlock.Enemies)
                                {
                                    ai.TargetingInfo.ThreatInRange  = true;
                                    ai.TargetingInfo.ThreatRangeSqr = targetInfo.DistSqr;
                                }

                                if (checkFocus || targetInfo.DistSqr < ai.TargetingInfo.OtherRangeSqr && targetInfo.EntInfo.Relationship != MyRelationsBetweenPlayerAndBlock.Enemies)
                                {
                                    ai.TargetingInfo.OtherInRange  = true;
                                    ai.TargetingInfo.OtherRangeSqr = targetInfo.DistSqr;
                                }

                                if (targetInfo.Drone && targetInfo.DistSqr < ai.TargetingInfo.DroneRangeSqr)
                                {
                                    ai.TargetingInfo.DroneInRange  = true;
                                    ai.TargetingInfo.DroneRangeSqr = targetInfo.DistSqr;
                                }
                            }
                        }

                        ai.NewEntities.Clear();
                        ai.SortedTargets.Sort(TargetCompare);
                        ai.TargetAis.Clear();
                        ai.TargetAis.AddRange(ai.TargetAisTmp);
                        ai.TargetAisTmp.Clear();

                        ai.Obstructions.Clear();
                        ai.Obstructions.AddRange(ai.ObstructionsTmp);
                        ai.ObstructionsTmp.Clear();

                        ai.MyShield           = null;
                        ai.ShieldNear         = false;
                        ai.FriendlyShieldNear = false;
                        if (ai.NearByShieldsTmp.Count > 0)
                        {
                            ai.NearByShield();
                        }

                        ai.StaticsInRange.Clear();
                        ai.StaticsInRange.AddRange(ai.StaticsInRangeTmp);
                        ai.StaticsInRangeTmp.Clear();
                        ai.StaticEntitiesInRange = ai.StaticsInRange.Count > 0;
                        ai.MyStaticInfo();

                        ai.NaturalGravity = ai.FakeShipController.GetNaturalGravity();
                        ai.BlockCount     = ai.MyGrid.BlocksCount;
                        ai.NearByEntities = ai.NearByEntitiesTmp;

                        if (!ai.TargetingInfo.ThreatInRange && ai.LiveProjectile.Count > 0)
                        {
                            ai.TargetingInfo.ThreatInRange  = true;
                            ai.TargetingInfo.ThreatRangeSqr = 0;
                        }

                        ai.TargetingInfo.SomethingInRange = ai.TargetingInfo.ThreatInRange || ai.TargetingInfo.OtherInRange;

                        ai.DbReady = ai.SortedTargets.Count > 0 || ai.TargetAis.Count > 0 || Tick - ai.LiveProjectileTick < 3600 || ai.LiveProjectile.Count > 0 || ai.Construct.RootAi.Data.Repo.ControllingPlayers.Count > 0 || ai.FirstRun;

                        MyCubeBlock activeCube;
                        ai.AiSleep = ai.Construct.RootAi.Data.Repo.ControllingPlayers.Count <= 0 && (!ai.TargetingInfo.ThreatInRange && !ai.TargetingInfo.OtherInRange || !ai.TargetNonThreats && ai.TargetingInfo.OtherInRange) && (ai.Data.Repo.ActiveTerminal <= 0 || MyEntities.TryGetEntityById(ai.Data.Repo.ActiveTerminal, out activeCube) && activeCube != null && !ai.SubGrids.Contains(activeCube.CubeGrid));

                        ai.DbUpdated      = true;
                        ai.FirstRun       = false;
                        ai.ScanInProgress = false;
                    }
                }
                DbsToUpdate.Clear();
                DsUtil.Complete("db", true);
                DbUpdating = false;
            }
            catch (Exception ex) { Log.Line($"Exception in ProcessDbsCallBack: {ex}"); }
        }